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Non-Euclidean Level Design: Let's get crazy, mappers.


Ced23Ric
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While the non-euclidian levels perhaps wouldn't fit, it does give you ideas, the gravity bending is a good one, artificial gravity malfunctions, breaking the reactors, etc with a newtonian system appeals to me, the idea of short bursts of movement, leaping from surfaces, perhaps with small, burst fire maneuvering jets in the warframes, launching from surface to surface, perhaps with one or two course corrections available to you, which would make your choice of target very important.

As for jungle maps, perhaps hydroponic, arboreal or other such tilesets would work, it's already been theorised that a self-contained forest within a space faring craft would help supplement the oxygen content of the atmosphere.

Personally on the subject of maps, tilesets and environments, I would like to see alternate paths, perhaps, like in the new asteroid maps, vents or service corridors, leading to various parts of the map. As well as large open areas, cargobays and the like, to really let loose the tenno ninja-skills, wallrunning, etc, without fear of making a mistake and plumetting down one of the many holes, shafts and pits that are currently marring large areas.

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