IfritKajiTora Posted August 16, 2015 Share Posted August 16, 2015 (edited) I'm not sure if its AI problem.So I wanted to see how enemies fall down if you freeze thme ..... and................................ They dont? Edited August 16, 2015 by IfritKajiTora Link to comment Share on other sites More sharing options...
Mcl_Blue Posted August 16, 2015 Share Posted August 16, 2015 (edited) It looks to me like the jetpack didn't stop working. That could be a visual bug on it's own, but I'd try freezing other flying enemies just to be sure. Unless you have, in which case... Yeah, I remember them saying frozen enemies would fall, what gives? Edited August 16, 2015 by Mcl_BlueMadness Link to comment Share on other sites More sharing options...
LogaMC1995 Posted August 16, 2015 Share Posted August 16, 2015 (edited) It looks to me like the jetpack didn't stop working. That could be a visual bug on it's own, but I'd try freezing other flying enemies just to be sure. Unless you have, in which case... Yeah, I remember them saying frozen enemies would fall, what gives? Tried on Ospreys, both normal and Mutalist...didn't work Also tried on all variant of Regulators...also didn't work. I guess it didn't get implemented. Edited August 16, 2015 by LogaMC1995 Link to comment Share on other sites More sharing options...
IfritKajiTora Posted August 16, 2015 Author Share Posted August 16, 2015 That was writen in some patch notes, than enemies no longer 100% destroy with the floor contact. But get a percentage damage, depending of the height/distance they fall. So in example I understand that its something like 1meter each 10% of health. 10meters = 100% crushed to pieces, dead.But nothing works...... lol. They just dont fall. Link to comment Share on other sites More sharing options...
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