DomoSapien Posted May 25, 2013 Share Posted May 25, 2013 (edited) Didn't know if this should go in Level Feedback or Weapon Feedback so I'm putting it here. DE, so far, you've received complaints about people getting too many Latron Prime Stocks or Reaper Grips. You also applied a hotfix in an attempt to patch this. Unfortunately, there's a wee bit more depth to the problem than just that. It's the fact that you GUARANTEE an item EVERY single Void mission. With the keys being cheap and people being able to consistently buy them, you're having thousands of runs of the Void per day and each Void Run guarantee's an item. So, in the nature of Reaper Blades, Latron Barrels/Receiver's, Reaper Prime BP's all being a low percentage of drop, you're receiving notifications of a mass influx of Latron Stocks and Reaper Grips. You can lower their commonality as much as you like but the percentage will never actually drop as long as you give the player an item reward EVERY time they complete a Void mission. Here's my solution: Create a flat rarity rate for all the Item Rewards available in the Void and instead of altering their rarity of selection as a Mission Reward, how about just alter their rarity as a reward in general. This will create another piece to the success of the content of prior patches; Boss Fights. While there is no Boss Fight's in the Void, disabling the ability to get an item EVERY TIME you complete a mission will create the sense of that common formula we're all used to already. Here's what's happening right now: People are wearing your BRAND NEW TILE SET AND CONTENT into the floor because of how much they're playing. They're grinding specifically for the parts and BP's... understandable. But what you're doing right now is creating an infinite loop of players getting overbearing amounts of lesser parts because the other important parts have such a low drop rate and you give the player a reward for EVERY completion. You're nullifying the impact of your fresh content right now. Yesterday, on my 3rd ever Void Run, I received the Reaper Prime BP: My Support ticket screenshot: https://digitalextremes.zendesk.com/attachments/token/b7y4fw3ik18twvw/?name=Lost+Reaper+Prime+Blueprint.png That's gone now due to the bug. Unfortunately, it's probably not going to be reimbursed to me or anyone else who had received them and lost them to a bug. But what that's leaving players to do is just grind the living Hell out of your new content and tile set. Over the last 24 hours, I've seen an increase of threads saying Warframe is dull. It very much isn't dull, but right now, because a player is receiving positive feedback from Void missions in the form of Item Rewards for EVERY completion, it's slowly tiring out your content for THEM and their VIEW of the freshness of your content. I got to admit, DE; The Void doesn't really mean much to me anymore at this point. The rewards feel unimportant because they're just being tossed out. Sure, the VITAL parts aren't being tossed out, but when you're giving players 12 sets worth of Latron Prime BP's and it's parts minus the Receiver/Barrel, the new content very quickly loses it's flair. I'm trying to be fair with this topic both to you as a growing company and to my community of which I love. It's great getting rewards for completing missions and though I'm sure I'll get flak for this (IE: OMFG! DON'T CONVINCE DE TO REDUCE REWARD CHANCES!!!!), you need to limit the chance of even getting an item reward in the first place. As I said earlier, just make all the items have an equal opportunity of being granted as an Item Reward. Make it low (of course), but make it even because in all honesty, there is really NO reason that the barrel or receiver should be anymore "rare" or "important" than the stock or the BP. It just literally makes no sense. Warframe BP pieces from bosses all have a relatively even pick chance but it's the DROP RATE chance that keeps us coming back and feeling like we're actually working for something. Giving us all these Latron Prime Stocks and BP's as well as all these Reaper Grips are doing absolutely nothing for us except dangling a carrot in front of our faces saying, "Haha... bet you'll NEVER get the last piece...". In all honesty, you're kind of punishing your players for YOU giving them other pieces(Latron Stock/Reaper Grip) more often than some pieces(Latron Barrel/Reaper Blade). Again, broken record here; as I said earlier, there's just literally no point in making some pieces of a weapon overbearingly more rare than other pieces. It just makes no sense. Go with the formula that we all fell in love with before; giving us that meaningful grind on Themisto or Psamanthe to get those Warframe pieces! That's what we fell in love with; the occasional grind and anticipation without feeling like we're quitters by stopping one grind to do another. What's egging players on in the Void right now and wearing your FRESH content EXTREMELY thin is you granting them a reward everytime and just teasing them with overbearing amounts of duplicates. It makes the player want to keep playing it even if they're bored. They know 100% for sure they'll get an Item Reward at the end, they just pray to the RNG God's that it's a piece they actually want instead of getting frustrated from getting the same thing COOOOOOONSSSSSSSISTENTLY! Love you, DE. I just really needed to provide a CLEAR picture for you guys because the "rarity" hotfixes you guys are pumping out for Void are literally 100% useless because players will get an item at the end of the mission anyway, you're just trying to make it harder to get 1 or 2 of them without really any motive than to say, "This is hard to get.... it means it's rare..."; not when everyone and their Mom's are doing it 24/7 throughout the day. It's very monotonous and damaging. TL;DR: Change the Void Item Rewards to "Chance at a reward" instead of "Chance at a specific reward". Your beautiful and hard-worked-on content is being overlooked in favor of frustrating Item Grinds. Edited May 25, 2013 by 8BitRager Link to comment Share on other sites More sharing options...
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