[DE]Glen

The Casual Carousel

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Saddling up for twitch.tv/DE_BadHorse

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twitch.tv/DE_BadHorse Simaris, Conclave and then Sentients!

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Bonus morning stream: twitch.tv/DE_BadHorse 

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Back in the saddle for part 2

 

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Making 1 more coffee then it's time for twitch.tv/DE_BadHorse

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Posted (edited)

Some topics that I came across while playing, and would like to have you testing it for us in streams, if possible:

  • Vulklok and Fired Up - Does this Mod work with Vulklok? If so, what are the Overheat Time and the Cooldown time on it?
  • Deconstructor and Fired Up - It seems that Fired Up benefits Deconstructor, but in a strange way, as the wiki states: When used with Deconstructor this mod increases the displayed total heat damage by 60% instead. It is unknown if this is a specific bonus only for this weapon, or if it is how this mod works; increasing the heat damage over time. If the latter is true, weapons that do not utilize heat damage will not benefit from the mod. Was it supposed to work like that? If so, why it only benefits heat damage?
  • Condition Overload - Does it work when an enemy is affected by Corrosive procs (when they appear with a green fx)? If not, why?
  • Sentinels - Why does sentinels have 'Energy' in the Arsenal stats? Does that affect in something, or at the ratio it can use its Precepts? Does Energy Siphon or Zenurik works on it?
Edited by .XJ-9.
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Posted (edited)

Hi Glen,

What exactly is the percentage chance of Frost's Passive Cryogenic?

Just for giggles I ran a Frost modded with a maxed rank Retribution (60% chance to shock enemies when player gets smacked) with Unairu's Medusa Skin on Second upgrade (35% chance to petrify enemies when player gets smacked) against the infested. I didn't use powers through the 20 minute survival test run and I saw plenty of shocked and petrified enemies, but I didn't see a single one get frozen. I'm guessing it's either a really low chance or it gets overridden somehow by the other melee activated statuses? 

Edited by (XB1)DarwinsPlanB
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It's that time again: twitch.tv/DE_BadHorse

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Questions answered on stream today:

"What exactly is the percentage chance of Frost's Passive Cryogenic?"

- 10% (I updated Wikia) and it stacks with Retribution etc (in the Simulacrum I got an electrified frozen butcher).

"Condition Overload - Does it work when an enemy is affected by Corrosive procs?"

- Yes; I didn't expect it to but a viewer suggested this was fixed in a somewhat recent hotfix.

Good questions! These sorts of trivia are fun to figure out!

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4 hours ago, [DE]Glen said:

Questions answered on stream today:

"What exactly is the percentage chance of Frost's Passive Cryogenic?"

- 10% (I updated Wikia) and it stacks with Retribution etc (in the Simulacrum I got an electrified frozen butcher).

"Condition Overload - Does it work when an enemy is affected by Corrosive procs?"

- Yes; I didn't expect it to but a viewer suggested this was fixed in a somewhat recent hotfix.

Good questions! These sorts of trivia are fun to figure out!

Good to know!

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5 hours ago, [DE]Glen said:

"What exactly is the percentage chance of Frost's Passive Cryogenic?"

Seems like the sort of thing that should be displayed in game, no?

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8 hours ago, [DE]Glen said:

"Condition Overload - Does it work when an enemy is affected by Corrosive procs?"

- Yes; I didn't expect it to but a viewer suggested this was fixed in a somewhat recent hotfix.

Good questions! These sorts of trivia are fun to figure out!

I can also confirm that Impact works too, even if Impact theoretically has no duration. Bug?

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18 hours ago, [DE]Glen said:

"Condition Overload - Does it work when an enemy is affected by Corrosive procs?"

- Yes; I didn't expect it to but a viewer suggested this was fixed in a somewhat recent hotfix.

So, the change of Corrosive procs' FX and icon lingering forever (since U20) was an intended change and this interaction in relation to it is as well? I ask because it wasn't listed anywhere (to my knowledge) and there was a lot of sketchy stuff going on at that time regarding procs in general.

As for:

9 hours ago, TonnoTuna said:

I can also confirm that Impact works too, even if Impact theoretically has no duration. Bug?

I'd be interested in that as well; Corrosive at least "stays" on enemies in the form of lost armour while Impact doesn't really do anything after its initial effect (naturally, no lingering FX or proc icon either).

Thanks in advance for the insight.

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Giddyup! -- it's time for twitch.tv/DE_BadHorse

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twitch.tv/DE_BadHorse live in 5 -- going to start off by looking at how Fired Up works

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twitch.tv/DE_BadHorse -- starting with some Casual Conclave

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twitch.tv/DE_BadHorse live in 5 with Solo Excavation Review

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twitch.tv/DE_BadHorse live in 5 with more Solo Excavation Review

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twitch.tv/DE_BadHorse live in 5 with more Solo Excavation Review

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twitch.tv/DE_BadHorse live now -- finishing up fixes for bugs found yesterday and then will take another run at it.

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Meso V5 or Death on twitch.tv/DE_BadHorse

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Forma-Party Sunday on twitch.tv/DE_BadHorse

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