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100% Crit damage melee mods appear white.


Enfo
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Guest DarkAuthority

You can get +300% armor on a warframe (4x ~70%), so why not +150% crit dmg on a weapon? Anything's possible. That's what stunning about this game. Build your own setup in a way you see fit and keep on rocking.

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+150% crit damage is the max for melee weapons. At least I'm assuming it is because I've seen several at +143%. +100% crit damage is the maximum on combo mods, however. And yea, stacking a few of these guys along with a ton of +attack rate mods on a fast weapon will wreck bosses.

Edited by Sealgaire
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Percentages translate into additive quantities relating to your current total. If you did 100 crit damage, a 100% mod would make it 200 crit damage (or whatever it is calculating against).

In general it's not nearly as useful as critical chance. Critical hit damage is, as intended to be, already higher than standard damage.

Edited by direcyphre
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In general it's not nearly as useful as critical chance. Critical hit damage is, as intended to be, already higher than standard damage.

Typically when one stacks crits, there is an ideal ratio for stacking crit between crit chance/crit damage/basedps. You should be stacking all of them, in the proper/ideal amount.

It's kind of a given, breh.

Agian speaking specifically for melee, the crit damage is really only applicable to things that can stand up to a barrage of attacks anyway.

Edited by AreWeHuman
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