Bladereap3r Posted August 25, 2015 Share Posted August 25, 2015 Fix's for the masses tankx Dev's Link to comment Share on other sites More sharing options...
dmc780506 Posted August 25, 2015 Share Posted August 25, 2015 Saryn's molt not affected by range mods still not fixed. Thanks DE Link to comment Share on other sites More sharing options...
GDSK-NXS Posted August 25, 2015 Share Posted August 25, 2015 I liked more the Ballista with Heavy Gunner stats... Now then, will the Scorpions change too? because Drekar Scorpions still have Heavy Gunner stats. Link to comment Share on other sites More sharing options...
Fubukin Posted August 25, 2015 Share Posted August 25, 2015 > Fixed some enemies spawning directly in line of sight of the players. finally. even minecraft solved that better and that was an one man project, lets hope this works well. Link to comment Share on other sites More sharing options...
Lt.Nagae Posted August 25, 2015 Share Posted August 25, 2015 Still not fixed: https://forums.warframe.com/index.php?/topic/506197-opticor-energy-color-behavior/ Link to comment Share on other sites More sharing options...
Morveyn Posted August 25, 2015 Share Posted August 25, 2015 Fixed the Drekar Ballistas incorrectly using the stats for Heavy Gunners. ...wait, wut. Is that why those Ballistas were walking off Tigris blasts? Sheesh, guess I'm glad that wasn't an intended feature. Link to comment Share on other sites More sharing options...
main_antagonist Posted August 25, 2015 Share Posted August 25, 2015 Thanks for the fixes!Still no fix for punch through mods breaking the Harpak and Paracyst Alternate fire modes. Link to comment Share on other sites More sharing options...
ohohojou-sama Posted August 25, 2015 Share Posted August 25, 2015 My lvl 29 odonata seems to have reverted to its lvl 0's health and shield values. Anyone also experiencing this? Link to comment Share on other sites More sharing options...
Myscho Posted August 25, 2015 Share Posted August 25, 2015 (edited) Yep, Archwing have 50% less shield/health and energy Aaaand still no fix for -> planet Jupiter is too big in navigation, 2x MK-1 Braton in Profile - Equipment and missing Prisma Tetra from Codex Edited August 25, 2015 by Myscho Link to comment Share on other sites More sharing options...
NorgTheFish Posted August 25, 2015 Share Posted August 25, 2015 Someone will fell my "Redneck Rampage" ( ͡° ͜ʖ ͡°) Link to comment Share on other sites More sharing options...
ohohojou-sama Posted August 25, 2015 Share Posted August 25, 2015 Yep, Archwing have 50% less shield/health and energy Aaaand still no fix for -> planet Jupiter is too big in navigation, 2x MK-1 Braton in Profile - Equipment and missing Prisma Tetra from Codex I wouldnt say they have 50% less, more like the health energy and shield no longer scales with your archwing level Link to comment Share on other sites More sharing options...
Demdemeh Posted August 25, 2015 Share Posted August 25, 2015 Still no fix for: https://forums.warframe.com/index.php?/topic/411461-shared-mods-within-weapons-and-sentinels/ Link to comment Share on other sites More sharing options...
Trooper1023 Posted August 25, 2015 Share Posted August 25, 2015 Did you nerf hp and shields from archwing¿? now they have less :S Seems so. Bye exactly half. Hope its a bug and not a deliberate change... Link to comment Share on other sites More sharing options...
foxxess Posted August 25, 2015 Share Posted August 25, 2015 PS: Also a note to the redtext induvidual, innuendos regarding the planet Uranus is getting old, and it is unconfortable enough when the whole community already does the jokes. Yes i said unconfortable, but its just me and my, well, past experiences, the bad kind, so jokes like these are never really funny to me. But i am just a number, and if the higher number likes the jokes, then why listen to me? (same goes with the problems regarding stealth, why listen?). Did it come to your mind, that we found water on Uranus? That's what I call back to the roots. Link to comment Share on other sites More sharing options...
Zurakci Posted August 25, 2015 Share Posted August 25, 2015 Still need a fix on KNUX SPIN ATTACK hit detection bug. You cannot deal damage with it when doing spin attack. Link to comment Share on other sites More sharing options...
Exivus Posted August 25, 2015 Share Posted August 25, 2015 Thank you for your hard work DE. We also appreciate the Uranus jokes. Link to comment Share on other sites More sharing options...
aerosoul1337 Posted August 25, 2015 Share Posted August 25, 2015 Still no fix for:1.Extremely abnormal skill damage against infested:https://forums.warframe.com/index.php?/topic/516293-extremely-abnormal-skill-damage-against-infested/2.Messed up hit box of all melee weapons (since U16.5):https://forums.warframe.com/index.php?/topic/458319-huge-decrease-of-melee-weapons-range-since-165/3.Invisible Syndicate Medallions4.Client side suffers unusual delay for weapon holster animation to start even the game is not lagging at all:https://forums.warframe.com/index.php?/topic/425122-i-have-been-thinking-why-is-weapon-swap-speed-so-slow/5.Game client randomly minimized/black screenhttps://forums.warframe.com/index.php?/topic/443037-minimize-black-screen-during-mission/6.Frost's Avalanche:A)When casting while hosting the game, killed enemies will be shattered (correct).B)But if not hosting, killed enemies will stay and block our sight and shots for a while (incorrect).7.Ash Prime Textures, Mesh & Animation Bugshttps://forums.warframe.com/index.php?/topic/488216-ash-prime-textures-mesh-animation-bugs-collection-thread/8.Broken camera for Blade Storm (zoom in too much after 16.6.3):https://forums.warframe.com/index.php?/topic/467753-ashs-blade-strom-camera-is-broken-u1663/?p=5206645 Link to comment Share on other sites More sharing options...
Chocx Posted August 25, 2015 Share Posted August 25, 2015 i seriously thought DE would bring back tigris' alt fire since many ppl asked for it... is it not going to happen? Link to comment Share on other sites More sharing options...
Sci_Ant Posted August 25, 2015 Share Posted August 25, 2015 (edited) 1. Still no fix for Loki P PBR combining Tint Color 3 and 4 and reducing and removing past customisations. https://forums.warframe.com/index.php?/topic/503604-de-your-prime-gear-pbr-treatment-sucks-and-here-is-why/ 2. Still no fix a variety of Texture, Mesh and Animation Issues on Ash Prime, that have been listed in this bug collection thread > https://forums.warframe.com/index.php?/topic/488216-ash-prime-textures-mesh-animation-bugs-collection-thread/ There are more than 40 bug threads listing out those problems separately all over the forums, but I have collected them all in once place to make it easier for you DE. 3. Still no fix for PBR working incorrectly in the Void, Derelict and switching shaders at different points in the relays > https://forums.warframe.com/index.php?/topic/484085-videos-pbr-physical-based-rendering-not-working-properly-on-void-tilesets-relays/ Edited August 25, 2015 by Sci_Ant Link to comment Share on other sites More sharing options...
Chipboard Posted August 25, 2015 Share Posted August 25, 2015 (edited) I dont know about anyone else, but I quite liked having the Archwing hud remain up during play. Having the triangles around your allies made them stand out more while in the same tile or when they were off in different tiles. Edited August 25, 2015 by Chipboard Link to comment Share on other sites More sharing options...
Mimikrist Posted August 25, 2015 Share Posted August 25, 2015 STill not Fixed: The syndacate mod Jet Stream dont work with Attica, arrow fly at the same speed, with or without the mod. The Zephyr Turbolence don't work at all, if a Corpur is shooting me infront of me it's ok, but if he is shooting me in my back he can hit me and i can't protect my teammate and excavators :( wow..... you need to learn more about your abilitys.... its not a bug! Link to comment Share on other sites More sharing options...
OnlinePhenome Posted August 25, 2015 Share Posted August 25, 2015 Still no fix for: https://forums.warframe.com/index.php?/topic/514694-void-tower-3-sabotage-unable-to-deal-damage-to-boss/ It's pretty bad if you have to quit half of the void sabotages because of this bug. Link to comment Share on other sites More sharing options...
Saxfire Posted August 25, 2015 Share Posted August 25, 2015 Jat Kittag is too op for you fools :D It makes sence that the jet powered powermace hits harder than any regular weapon :P Link to comment Share on other sites More sharing options...
Tekka_Croe Posted August 25, 2015 Share Posted August 25, 2015 Can we get them at least partially buffed back up? It was nice having the Drekar Heavy Gunners as a medium threat and the Drekar Ballisticas as the priority. It made the Drekar sub-faction slightly unique, and stopped them from being bland reskins. I like the idea of having some non-standard tanky units to contend with, but it doesn't make much sense that snipers would be the top dogs in a cramped, close environment. Link to comment Share on other sites More sharing options...
Arcanico Posted August 25, 2015 Share Posted August 25, 2015 Thx DE for all Fixes! Link to comment Share on other sites More sharing options...
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