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Update 17.2.4






  • Ifrit Kubrow Armor available now!

    Give your Kubrow companion a fiery new look with the Ifrit. This Decorative Armor is specially fitted for your furry friend and will make him or her stand out no matter what environment you're in.

    Add the Ifrit to your Arsenal by visiting the Market today!


  • Added an option to Weapons, Archwing and Sentinels appearance submenu called "Copy Warframe Colors". This new feature works the same as the copy main colors options in the attachments submenu, but will grab the colors off the currently equipped Warframe.


Conclave Changes & Fixes:


  • Players can now change their loadouts to any existing saved loadouts mid-mission between spawns.
  • The Silva and Aegis is now available for us in PvP!
  • End of Mission rewards are no longer doubled for the winning teams.
  • Decreased the health of Frost's Snowglobe in PvP.
  • Frost's Avalanche damage reduced in PvP
  • Ash's Bladestorm damage reduced in PvP
  • Saryn's Contagion duration increased in PvP
  • Volt's Shock damage increased in PvP
  • Increased damage and decreased speed Ember's Fireball in PvP
  • Increased damage of Strun series in PvP.
  • Latron series damage decreased in PvP
  • Burston Prime damage decreased in PvP
  • Tiberon damage decreased in PvP
  • Sybaris damage decreased in PvP
  • Reduced the amount of additional block percentage on Impenetrable Offense mod.
  • The Plasma Sword now has had its Status chance increased to 100% and its damage reduced to compensate.
  • Fixed an issue with Daily Challenges rewarding players twice if missions were aborted and replayed.
  • Fixed an issue with PvP Daily Challenges appearing in PvE end-of-mission screens.
  • Fixed a number of issues with melee items/weapons that result in radial damage. Radial damage values have been significantly lowered on melee ground attacks, especially for the Galatine, Gram, and Jat Kittag. Exact ranges are as follows:
    • Jat Kittag from 10 meters to 6 meters.
    • Gram and Galatine from 5 meters to 4 meters.


  • It is no longer possible to be knocked down while in air from a melee slam.


Survival Changes:


Spawning fixes and tileset tweaks over the past year greatly improved flow by reducing enemy travel time to players, upped the intensity of attackers and grouped enemies together into more tightly packed squads, and increased availability of points during spawn selection. While we're happy with these changes to enemies, one side effect is that survival difficulty drifted over the past few months to where it is now; plentiful large canisters and no reason to use them, even when not trying to stockpile them.

We'd like to bring back the original frantic gameplay style of Survival, dashing from room to room while facing hordes of enemies against the clock. We've tried this solo, in small teams and in full squads, everything from Apollodorus to T4 Survival, and as far as we can tell the changes feel awesome.

Upcoming Changes:

- Each PLS drop is now worth +4 seconds of life support time instead of +6 seconds

- Small reduction to PLS drop rate (around 90% of what it was)

We'd love to hear your feedback and will continue to test and tweak if needed.



  • Tyl Regor has been granted immunity during stage transitions in his boss fight.



  • Core rewards in Endless Derelict Missions now reward in bundles of 3 instead of just a single core.
  • Mutagen rewards in Endless Derelict Missions have been replaced with Mutalist Alad V Coordinates.
  • Added new reward table for Caches in Derelict Sabotage missions.
  • Changed number of Uncommon Fusion Cores given in Ocean Sabotage Caches to 3 instead of 5.
  • Loki's Radial Disarm now knocks enemies off emplacements when cast instead of destroying them.
  • Players can no longer bullet-jump out of the Cephalon Suda room in the Relays.




  • Fixed an issue with all Archwing Health and Shield stats being incorrect.
  • Fixed players being unable to enter a hidden room blocked by an explosive barrel in underwater Archwing missions.
  • Fixed an issue where the map or gear menu cannot be opened while sprinting.
  • Fixed missing audio on certain Knux attacks.
  • Fixed some inconsistencies with Chesa retrieval behaviour on items that are in areas that have already been retrieved. More fixes will be rolled out as we continue to address polish items.
  • Fixed an issue with Grineer getting stuck in a water tank on the Earth Defense map.
  • Fixed an issue with a glass effect in the Void.
  • Fixed an issue where dying while hacking a terminal results in the terminal becoming unusable, preventing any progression in a mission.
  • Fixed an issue with spawn lulls in multi-faction missions.
  • Fixed timing issues with the Kohmak reload animations.
  • Fixed an issue with the Redeemer's first hit not doing damage to enemies unless you were inside them.
  • Fixed an issue with Mirage's Hall of Mirrors clones not bullet-jumping.
  • Fixed an issue where Infested Capture missions would have two targets.
  • Fixed the Stug being unable to destroy cylinders on Sabotage targets.
  • Fixed the Stug having no Magazine stat in the Arsenal.
  • Fixed an issue where ejected Furis clips would hang in the air after reloading.
  • Fixed an issue where Furis and Dex Furis ejected or loaded clips would not have proper skins or colours.
  • Fixed an issue with the Ripkas not properly de-chainsawing when interacting with Datamasses.
  • Fixed an issue with Arcane Distillers still appearing in inventories even after being consumed.
  • Fixed a visual issue with an oil puddle on Phobos.
  • Fixed an issue where the 'Repeat Mission' button would not repeat the correct mission.
  • Fixed an issue where players could see outside the level in certain tilesets.
  • Fixed an issue where Nyx can walk while in an Absorb button in certain Solo mission scenarios.
  • Fixed some Survival Alerts being joinable after the cutoff threshold.
  • Fixed issue with Kubrow UI elements not being visible on certain resolutions.
  • Fixed an issue with players viewing their Last Mission Results after changing their gear displaying incorrect information on the latest equipped gear, not the gear that was actually used in mission.  
  • Fixed an issue with the end-of-match screen in the Liset showing PvE gear even after completing PvP missions and using different gear.
  • Fixed an issue where you can jump or pause during a 'Kneel' action.
  • Fixed an issue with the XP bar on the Companion slot still being visible in the UI even when no Companion is equipped.
  • Fixed various UI bugs related to having Kubrows in stasis or maturing.
  • Fixed an issue with squad info showing up in game when mousing over the location of the Squad Info panel, even when no Squad Info panel is present.
  • Fixed an issue with players being unable to delete room messages in various Dojo rooms.
  • Various Localization fixes.


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Thanks rebecca!

  • Added an option to Weapons, Archwing and Sentinels appearance submenu called "Copy Warframe Colors". This new feature works the same as the copy main colors options in the attachments submenu, but will grab the colors off the currently equipped Warframe. 


Edited by --MZez--
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Yay, better Orokin Derelict rewards and a shiny doggy armor too^^ Ty for the hotfix <3 


and here the big, good looking, not resized and therefore not pixelated redtext everyone can read without a problem..o3o'


Edited by Fabpsi
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It's nice to see the Derelict rewards finally getting some much needed improvements, although what of the T1 keys that tend to make of half of the rewards earned? Please tell me that you have/plan to bump these up to at least T2+ tier (or at least reduce the odds of them showing up).

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