Sir_Alex_Traffo Posted August 26, 2015 Share Posted August 26, 2015 Still no fix for archwing health/shields not progressing according to level anymore?Did you actually read the patch notes? It has been fixed. Link to comment Share on other sites More sharing options...
Diarist Posted August 26, 2015 Share Posted August 26, 2015 So Survival has become just about the biggest snorefest next to Earth Archwing Interception. What, like a whole 2 enemies per spawn cycle on Ophelia? Who's playing Survival, the Grineer? There's no danger aside from an arbitrary clock. Like really, it's absolutely BORING now despite running from room to room just to find a few enemies here and there. It's bad enough you cut life support's drop and amount given drastically, but now mobs barely spawn AND we gotta run around just to find them. It might come as a surprise to you, but camping an area surviving a constant onslaught of enemies was actually fun to people. Ed and I are actually turned off to the game mode now. Snore. Back to high wave Defense then. Link to comment Share on other sites More sharing options...
Ezariel Posted August 26, 2015 Share Posted August 26, 2015 (edited) Spawning fixes and tileset tweaks over the past year greatly improved flow by reducing enemy travel time to players, upped the intensity of attackers and grouped enemies together into more tightly packed squads, and increased availability of points during spawn selection. While we're happy with these changes to enemies, one side effect is that survival difficulty drifted over the past few months to where it is now; plentiful large canisters and no reason to use them, even when not trying to stockpile them.We'd like to bring back the original frantic gameplay style of Survival, dashing from room to room while facing hordes of enemies against the clock. We've tried this solo, in small teams and in full squads, everything from Apollodorus to T4 Survival, and as far as we can tell the changes feel awesome. Upcoming Changes: - Each PLS drop is now worth +4 seconds of life support time instead of +6 seconds - Small reduction to PLS drop rate (around 90% of what it was) We'd love to hear your feedback and will continue to test and tweak if needed. Can you stop spoil what is works correctly? Edited August 26, 2015 by Ezariel Link to comment Share on other sites More sharing options...
_Je_Suis_Bruxelles_ Posted August 26, 2015 Share Posted August 26, 2015 Bummer...I thought that ''Copy Warframe Colors" option automatically changes the weapon's colors when changing frames...I guess I was expecting too much. Link to comment Share on other sites More sharing options...
DiBBz Posted August 26, 2015 Share Posted August 26, 2015 (edited) hmm when i seen that word i instantly thought of this! Edited August 27, 2015 by Haldos Cleaning. Link to comment Share on other sites More sharing options...
OfPowerOfWant Posted August 26, 2015 Share Posted August 26, 2015 Great update, Thanks! Could you boost the drop rate of mutagen samples a bit? been farming since last summer with 6 items still left in the dojo research to complete. I'm getting 2-4 out of 40 mins which is insane with the number of infested we kill and the number needed for research. It's like asking for 300-600 neurodes for weapons which at this point seem to be fodder. Link to comment Share on other sites More sharing options...
Cargham Posted August 26, 2015 Share Posted August 26, 2015 Just ran a survival after this to get a feel of the changes. ... Suffice to say it is indeed less fun the small capsules feel like 2 life support not 4 and in my opinion survival could have been changed better. just a couple of ideas to throw out there...i dunno maybe - make the life support capsules give 20 support - increase spawn rate and mini capsule rate ( the -90% really makes it unenjoyable) hell im but one person though so if it's just me complaining it might not mean much anywho i've gave my two plat about the topic. Link to comment Share on other sites More sharing options...
StafM5 Posted August 26, 2015 Share Posted August 26, 2015 Minwhile the galatine and grum got murderd they had a ok range (for the size)with the range redution........no prime range (im not saying it was working but i was hoping for a fix in the bug that dosent count the range corect and i tested lol) prime reach not a range kill on the bigest blades on the game ... SHAME ON U DE and the shinido /prime are still there with half of the model size yet more range 5/6 meters....... that logick killed the prime reach galatine fun build TNX DE for killing yet another dream :'( and i wont get an answer im sure none is looking this and it was a sneaky kill TNX again... Link to comment Share on other sites More sharing options...
Rimuru Posted August 26, 2015 Share Posted August 26, 2015 Wew thanks DE can't wait what's cooking up next week~ Link to comment Share on other sites More sharing options...
Cytobel Posted August 26, 2015 Share Posted August 26, 2015 (edited) I'm always happy to see good fixes on bad bugs. I remember this thing called ODD, where players went to go get piles of loot and kit. It's that "kit" thing that I'm pointing out here. Remember phased-out Primes? Why not see some of them rotate into the Derelects? (if they're already there, well, it proves I'm too poor to pay atention) Also, when are we gonna see Infested 2.0 swarming all over? You know, full Grineer Infested Missions where appropriate, full Corpus (ish) rosters on Corpus bases, and the good old fashioned standard Infested mix for places like Crossfires... There's so much that could happen here, it feels as though this enemy is being wasted in potential. EDIT: So, 'bout that Plasma Sword thing that isn't a thing... Could it please be implemented already? Where is this 100% status on the weapon with already AWFUL base stats? I almost hesitate to ask about the damage reduction that ALSO hasn't seemed to have happened, as that's going to nerf a pure elemental damage type that's already well below current quasi-viable melee numbers... And that's not to mention that WORTHLESS base attack speed. Seriously, why would this be done? Attack speed on this thing is terrible, damage is low AS IT IS, Crit is almost non-viable as a mechanic to build on... The Plasma Sword could use the status boost, an attack speed buff, AND a slight Crit chance boost if it gets hit with damage reduction... I'm NOT about to complain at an old, old weapon getting a tweak, however it needs QoL as much as anything else. That's why single swords are the Dakra Prime AND NOTHING ELSE to some players right now. Edited August 26, 2015 by Cytobel Link to comment Share on other sites More sharing options...
TiuHiikou Posted August 26, 2015 Share Posted August 26, 2015 Survival Changes: Spawning fixes and tileset tweaks over the past year greatly improved flow by reducing enemy travel time to players, upped the intensity of attackers and grouped enemies together into more tightly packed squads, and increased availability of points during spawn selection. While we're happy with these changes to enemies, one side effect is that survival difficulty drifted over the past few months to where it is now; plentiful large canisters and no reason to use them, even when not trying to stockpile them. We'd like to bring back the original frantic gameplay style of Survival, dashing from room to room while facing hordes of enemies against the clock. We've tried this solo, in small teams and in full squads, everything from Apollodorus to T4 Survival, and as far as we can tell the changes feel awesome. Upcoming Changes: - Each PLS drop is now worth +4 seconds of life support time instead of +6 seconds - Small reduction to PLS drop rate (around 90% of what it was) We'd love to hear your feedback and will continue to test and tweak if needed. My feedback:Terrible. Link to comment Share on other sites More sharing options...
Aoden Posted August 26, 2015 Share Posted August 26, 2015 Nice fixes.. but why did you guys nerf survival ._. Oxygen drops were already getting too scarce without bringing Nekros or Hydroid. Do you want another "bring this frame or gtfo" scenario? Link to comment Share on other sites More sharing options...
MaverickZero Posted August 26, 2015 Share Posted August 26, 2015 Next to no spawns in Survival...are you sure this is intentional?? Link to comment Share on other sites More sharing options...
Ianrama Posted August 26, 2015 Share Posted August 26, 2015 LOLDEmake something for this Jat Kittag! Pls. Buff more the dmg. is tooooooo weak. speacially of the slam attack with so little AOE, that can just can kill me mid-air with 100 health with one hit. PLS. is not enough. make it take at least 250 dmg and shield! pls pls pls i love your pvp changes. Link to comment Share on other sites More sharing options...
TerrorofDeaths Posted August 26, 2015 Share Posted August 26, 2015 when we will have more corpus weapons its been very long time we need more beam rifles Link to comment Share on other sites More sharing options...
CocoBunnies Posted August 26, 2015 Share Posted August 26, 2015 (edited) I'm glad i can't do 2 hour survivals, the only thing i enjoyed doing in this game anymore, glad it is ACTUALLY impossible to do them anymore. We'd like to bring back the original frantic gameplay style of Survival, dashing from room to room while facing hordes of enemies against the clock. We've tried this solo, in small teams and in full squads, everything from Apollodorus to T4 Survival, and as far as we can tell the changes feel awesome. I'm just going to assume the only testing done was to the first 5 or 10 minutes of just those two missions. Edited August 26, 2015 by WriggleNightbug Link to comment Share on other sites More sharing options...
Mr._Clean Posted August 26, 2015 Share Posted August 26, 2015 (edited) Still no fix for Knux research requirements. If those are the intended costs then there is something VERY wrong with you guys... Edit: Feedback on new Survival changes: AWFUL. The part that was nice about them before was you didn't need a Nekros (or Hydroid) to go for extended periods of time. Why would you WANT to bring that requirement back? You're essentially making Survivals a 3-player mission again instead of what should be an intended 4. Edited August 26, 2015 by Mr._Clean Link to comment Share on other sites More sharing options...
Mac2492 Posted August 26, 2015 Share Posted August 26, 2015 STOP doing Kubrows armors wich cover his face >_< If you were bringing your warrior puppy into battle I'm pretty sure the first thing you'd want to protect is its face. I get where you're coming from though. Link to comment Share on other sites More sharing options...
sauer99 Posted August 26, 2015 Share Posted August 26, 2015 Warframe: Now introducing Pimp My Kubrow! Link to comment Share on other sites More sharing options...
Ziegrif Posted August 26, 2015 Share Posted August 26, 2015 If you were bringing your warrior puppy into battle I'm pretty sure the first thing you'd want to protect is its face. I get where you're coming from though. I guess I'll name my next Kubbie "PLEASE NOT THE FACE!" Link to comment Share on other sites More sharing options...
Sylver437 Posted August 26, 2015 Share Posted August 26, 2015 Added an option to Weapons, Archwing and Sentinels appearance submenu called "Copy Warframe Colors". This new feature works the same as the copy main colors options in the attachments submenu, but will grab the colors off the currently equipped Warframe. I LOVE YOU SO MUCH. Link to comment Share on other sites More sharing options...
Sylver437 Posted August 26, 2015 Share Posted August 26, 2015 Crap, how do we delete messages? I had a little use with the steam browser (as you can see). Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted August 26, 2015 Author Share Posted August 26, 2015 Serious issue: Still no fix for gear hotkeys while sprinting! Also placing waypoints while sprinting doesn't work either so that should be fixed too ASAP! Link to comment Share on other sites More sharing options...
LordPreda Posted August 26, 2015 Share Posted August 26, 2015 The EXCAVATION MISSIONS ARE STILL BUGGED. We reach the excav location, it triggers a crash-in effect, BUT THE EXCAVATOR IS NOT THERE until 3 minutes later Link to comment Share on other sites More sharing options...
CocoBunnies Posted August 26, 2015 Share Posted August 26, 2015 I'm always happy to see good fixes on bad bugs. I remember this thing called ODD, where players went to go get piles of loot and kit. It's that "kit" thing that I'm pointing out here. Remember phased-out Primes? Why not see some of them rotate into the Derelects? (if they're already there, well, it proves I'm too poor to pay atention) Also, when are we gonna see Infested 2.0 swarming all over? You know, full Grineer Infested Missions where appropriate, full Corpus (ish) rosters on Corpus bases, and the good old fashioned standard Infested mix for places like Crossfires... There's so much that could happen here, it feels as though this enemy is being wasted in potential. EDIT: So, 'bout that Plasma Sword thing that isn't a thing... Could it please be implemented already? Where is this 100% status on the weapon with already AWFUL base stats? I almost hesitate to ask about the damage reduction that ALSO hasn't seemed to have happened, as that's going to nerf a pure elemental damage type that's already well below current quasi-viable melee numbers... And that's not to mention that WORTHLESS base attack speed. Seriously, why would this be done? Attack speed on this thing is terrible, damage is low AS IT IS, Crit is almost non-viable as a mechanic to build on... The Plasma Sword could use the status boost, an attack speed buff, AND a slight Crit chance boost if it gets hit with damage reduction... I'm NOT about to complain at an old, old weapon getting a tweak, however it needs QoL as much as anything else. That's why single swords are the Dakra Prime AND NOTHING ELSE to some players right now. Powercreep in this game is huge. Link to comment Share on other sites More sharing options...
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