Ced23Ric Posted January 19, 2013 Share Posted January 19, 2013 Oh hai. First of all, I welcome the changes to the mod drop system (once the kinks are ironed out). In theory, higher level missions drop higher level mods. So far so good. But, please, don't give me rank 1 mods when I don't have the corresponding gear equipped. It's just a cash drop, then, with no incentive to even get that item. And if I already have that item, it is nothing but frustrating. "Cool, I am here with my rifle, and I have a rank 20 shotty at home. So this shotty mod I just picked up is pointless. It's rank 1 or 2, so useless for my shotty, and it doesn't fit my rifle. Guess I just sell it for 600 Credits, and that's it." "Nice, a Trinity mod. Too bad it's rank 1 or 2, and I have a Trinity at 25 at home, but I am on Rhino now. I'll just sell it." It could be so much better, so much more teasing instead of just another credit drop. "Sweet, I found a rank 15 Ember mod - maybe I should go and get me an Ember to install that mod." "Mhmm, this rank 10 pistol mod could come in handy for the rank 8 Bronco I have at home. Too weak for my rank 20 Aklatos, but it gives me a reason to run the Bronco again." Please consider this for future changes to the mod drops. High levels drop high mods - regardless of equipped gear. Because right now, they are trash drops that I'll just sell - not because I need the cash, but because they clutter up my inventory and are useless. Thankies. Link to comment Share on other sites More sharing options...
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