(PSN)B0XMAN517 Posted August 29, 2015 Share Posted August 29, 2015 Since this bug is not exclusive to any one platform, and the lack of a cross platform bug report, I'm posting this here. Sorry if this is the wrong spot. Entropy burst says that it adds a "+20 base status chance", but the math gets messed up when adding status mods. Supra without mods: 2.5% status Supra with Entropy Burst Only: 22.5% status Supra 4 dual stat mods NO Entropy Burst: 8.5% status Supra 4 dual stat mods WITH Entropy Burst: 28.5% chance TL;DR: Entropy Burst is not adding to the base status as described and is instead adding a flat 20% after other status mods. Please fix Entropy Burst so that it works as described or change the description (preferably fix). Link to comment Share on other sites More sharing options...
--Sokol Posted August 29, 2015 Share Posted August 29, 2015 (edited) Could be a UI bug. I have around 50% status with 2 or 3 event dual stat mods and in game the status procs as the chance suggests. It's 50% or so because of Split Chamber. derp (Thanks Mofixil for pointing that out) Even though I'd like it to actually increase the base status chance I believe it is working as intended and just needs a description fix. +1 either way Edited August 29, 2015 by Cerberus_Sokol Link to comment Share on other sites More sharing options...
StinkyPygmy Posted August 29, 2015 Share Posted August 29, 2015 (edited) I don't know whats wrong with your supra but I'm still rocking a crazily unnecessary status chance of 55%-ish. That is weird indeed. Edited August 29, 2015 by StinkyPygmy Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted August 29, 2015 Share Posted August 29, 2015 (edited) @Cerberus_Sokol, StinkyPygmy >Split Chamber. Entropy Burst is working as intended. Edited August 29, 2015 by Mofixil Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted August 29, 2015 Share Posted August 29, 2015 Unfortunately Entropy Burst works like Sobek' Shattering Justice. +20% Flat Status chance which on the Supra is a lot more Status than was is obtainable with several mods equipped, but it would be nice if the Mod adjusted base Status like the description reads. Link to comment Share on other sites More sharing options...
lolghurt Posted August 31, 2015 Share Posted August 31, 2015 It'd be nice if both the Supra and Sobek could be made into super status machines by having the syndicate mods interact with the +% status mods. Link to comment Share on other sites More sharing options...
ShortCat Posted August 31, 2015 Share Posted August 31, 2015 Works as intended. This extra status does not skale with more status mods. Deal with it. Link to comment Share on other sites More sharing options...
Heidrek Posted August 31, 2015 Share Posted August 31, 2015 Since this bug is not exclusive to any one platform, and the lack of a cross platform bug report, I'm posting this here. Sorry if this is the wrong spot. Entropy burst says that it adds a "+20 base status chance", but the math gets messed up when adding status mods. Supra without mods: 2.5% status Supra with Entropy Burst Only: 22.5% status Supra 4 dual stat mods NO Entropy Burst: 8.5% status Supra 4 dual stat mods WITH Entropy Burst: 28.5% chance TL;DR: Entropy Burst is not adding to the base status as described and is instead adding a flat 20% after other status mods. Please fix Entropy Burst so that it works as described or change the description (preferably fix). you got a crazy rate of fire you'll get a crit. try it in engine. The sobek however, that status is kinda useless... Link to comment Share on other sites More sharing options...
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