xpistalpetex Posted September 2, 2015 Share Posted September 2, 2015 Rakta Cernos's charge rate is slower then a mk1-paris. .3 Rakta Cerno's vs .5 mk1-paris Link to comment Share on other sites More sharing options...
ra9una Posted September 2, 2015 Share Posted September 2, 2015 Simulor is a great weapon. Oh I have no issues with its performance, I just don't like it and was really hoping for a synoid weapon I would actually use. Link to comment Share on other sites More sharing options...
LordPreda Posted September 2, 2015 Share Posted September 2, 2015 (edited) The new update has bugged the Sentinels' Badge attachments. Depending on the model, they are twisted, off-center, rotated or attach at a 90 degree angle to what they should be. Pictures below. Also, maybe this is a good time to adress the companion badges in general. The Helio Sentinel's badge projector discs don't actually attach TO the Helios sentinel, they only float next to it; you should be able to see this in the pic below. And also, more often than not, attaching a badge to a Kubrow leads to the badge being obstructed by the animal's fur. A bit of clarification: in the third pic, the red-and-blue clan badge on my Shade is rotated (like a Sigil rotates on the Warframe) about 90 degrees to the right. The pointy bit should be pointing directly upwards. Edited September 2, 2015 by LordPreda Link to comment Share on other sites More sharing options...
Marbelik Posted September 2, 2015 Share Posted September 2, 2015 Vaykor Hek is better than normal Hek, vaykor one has 8 magazine capacity and 2.3 reload time. Way much better than normal one. Even the Telos Boltor is better than its Prime counterpart. Would have been good a Telos Attica. Still the one that i dont like its Synoid Simulor... Link to comment Share on other sites More sharing options...
SweetSlaanesh Posted September 2, 2015 Share Posted September 2, 2015 ... DE. The Simulor?.. Are you done punishing people that chose to do Suda's Syndicate? Seriously.. That's was a major $&*^ move. Link to comment Share on other sites More sharing options...
RawGritz Posted September 2, 2015 Share Posted September 2, 2015 That crit chance, reload speed, fire rate and mag size of the V-Kor Hek!! Wow. Gotta be mine. Link to comment Share on other sites More sharing options...
Brimir Posted September 2, 2015 Share Posted September 2, 2015 V-v-v-vaykor HEK?! Link to comment Share on other sites More sharing options...
the_grimm_reaper_ Posted September 2, 2015 Share Posted September 2, 2015 YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY FORMA BP SUK IT Link to comment Share on other sites More sharing options...
Sh1r1n Posted September 2, 2015 Share Posted September 2, 2015 That crit chance, reload speed, fire rate and mag size of the V-Kor Hek!! Wow. Gotta be mine. Lose the Hek mod, your call there.... Link to comment Share on other sites More sharing options...
Fukushu Posted September 2, 2015 Share Posted September 2, 2015 I've gotta say I'm both pleased and disappointed with this update. Reasons why I'm pleased: -Syndicate Primaries! While I didn't think a weapon with an augment would receive the Syndicate treatment, I'm really happy to see a Vaykor Hek, and I'm also happy to see you didn't screw over Red Veil again by giving them a buffed Cernos. Now I just have to hope the Vaykor Hek can be better than the regular Hek. -Diriga, a proper Grineer sentinel! I has happy enough with Death Cube's Carabus skin, but now that we have a Grineer sentinel, I can sell Death Cube and only regret spending plat on his skin. On top of that, I really like the way Diriga looks, though I'm mostly biased since I love the way Grineer tech looks. Reasons why I'm disappointed: -Forma replacement. I understand Forma has been flooding the Void a lot lately (I personally have way more blueprints than I think I'll need for a while), but why not leave their drop rates the same and remove them from Rotation C, or do what someone else said and remove them from the rewards list entirely and have them drop off Void Eximus units? -MR restrictions. Red Text said the Syndicate Primaries are locked to MR 12, making MR mean something. Now, I'll be honest and say I actually felt a little nauseous after reading that and hoped it was a joke. Lo and behold, Red Text wasn't lying. This honestly seriously annoyed me, but since I'm half way through MR 11, I had a brilliant idea. Due to the stealth multiplier we get from killing unalerted enemies, I'll just build every melee weapon I've had sitting in my foundry for the past year and use my infinite invisibility Loki Prime to boost all of them to rank 30 as fast as possible. This leaves me with one question for you, DE: Since we can just boost our way to MR 12 to get our hands on those weapons, do you really think MR means something now? Link to comment Share on other sites More sharing options...
T004ggressive Posted September 2, 2015 Share Posted September 2, 2015 I would prefer that you committed to fix bugs in the game that they are a lot of and not that you committed to create new useless weapons or to limit the rewards Link to comment Share on other sites More sharing options...
Yaji88 Posted September 2, 2015 Share Posted September 2, 2015 I don't really know what to think about the vaykor hek ... On one side I'm happy, because it is my main and favorite primary but on the other side, the default hek is already really good and got a syndicate mod, so what the point of a vaykor hek :s I think I would have prefered an other weapon as steel meridian primary. Something not use by many player so far like a vaykor hind, a vaykor ignis or a vaykor Kohm ... Still a great update though :) Link to comment Share on other sites More sharing options...
Exhalted_Phoenix Posted September 2, 2015 Share Posted September 2, 2015 Vay[kor] Hek is great but what happens when you add the augment for it as well? Link to comment Share on other sites More sharing options...
YJHGHTFH Posted September 2, 2015 Share Posted September 2, 2015 those unrevealed syndicate weapons are garbage what the hell was de thinking Link to comment Share on other sites More sharing options...
GTG3000 Posted September 2, 2015 Share Posted September 2, 2015 No vaykor karak? /me is sad Link to comment Share on other sites More sharing options...
TheVivek13 Posted September 2, 2015 Share Posted September 2, 2015 Nooo, why are the weapons MR locked :( Link to comment Share on other sites More sharing options...
LightningGun45 Posted September 2, 2015 Share Posted September 2, 2015 Yes my body is ready for these weapons. Link to comment Share on other sites More sharing options...
machinech Posted September 2, 2015 Share Posted September 2, 2015 (edited) Normally I'm over joyed at DE's updates to warframe.... However today was a first. I was caught completely by surprise at the level of irritation I felt regarding one aspect. Red Veil's primary - Cernos... THE embodiment of mediocrity I don't care if you set it's syndicate aoe to be permanently in effect... That bow borders on the sucktastic. I'm still wondering what I'm missing. Surely there must be a counterpoint to the Cernos for the Red Veil. Maybe a tactical theory I'm not seeing.... some reason an assassination themed syndicate would pick a weapon of the one damage type to ENSURE the entire universe collectively says... meh Edited September 2, 2015 by machinech Link to comment Share on other sites More sharing options...
Sci_Ant Posted September 2, 2015 Share Posted September 2, 2015 (edited) Nice syndicate weapons, but I personally would have gone for: Vaykor Tonkor Synoid Opticor Rest are great. And I haven't booted up yet cos reasons, could anyone tell me if the Hek Syndicate mod has been replaced or is it still there? That would be redundant. :/ Or we just use the Syndicate augment for the Hek on the Vaykor Hek? Wouldn't that be weird too? Edited September 2, 2015 by Sci_Ant Link to comment Share on other sites More sharing options...
7grims Posted September 2, 2015 Share Posted September 2, 2015 any new sentinel is a gazillion times better then all kubrows thx de Link to comment Share on other sites More sharing options...
Junktron Posted September 2, 2015 Share Posted September 2, 2015 Vay[kor] Hek is great but what happens when you add the augment for it as well? You can't, so arguably the normal Hek is still better. Link to comment Share on other sites More sharing options...
Vanthenos Posted September 2, 2015 Share Posted September 2, 2015 (edited) nice update thx Edited September 2, 2015 by Vanthenos Link to comment Share on other sites More sharing options...
hawker_mech Posted September 2, 2015 Share Posted September 2, 2015 Synoid Simulor, bet that thing will still be useless. Link to comment Share on other sites More sharing options...
6KIRA9 Posted September 2, 2015 Share Posted September 2, 2015 Thank you so much for the awesome weopons *rushing into game* and you're right RedText.. we did cry out in joy T__T LETS SURVIVE NAAAAOOOO Link to comment Share on other sites More sharing options...
KpLBaTMaN Posted September 2, 2015 Share Posted September 2, 2015 Snipers Need buffed ^^ Link to comment Share on other sites More sharing options...
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