(PSN)B0XMAN517 Posted September 3, 2015 Share Posted September 3, 2015 (edited) It would add some depth to melee weapons if they had unique attributes or abilities that reflect their type. Some examples: (Keep in mind some of these already exist) Daggers: Bonus stealth damage Sword and Shield: Blocks 100% damage instead of the damage reduction of other melee Claws: Ignores a small percentage of armor Hammers: Knocks down enemies on ground slam Nikanas: Bonus spin attack damage Throwing weapons: Able to be thrown The idea is not to make melee overpowered, but to make the different types feel more unique. I'm curious as to what the community thinks and to see some "attributes" thought up by people more creative than me. Edited September 3, 2015 by (PS4)B0XMAN517 Link to comment Share on other sites More sharing options...
blasron Posted September 3, 2015 Share Posted September 3, 2015 they are already looking into this. Link to comment Share on other sites More sharing options...
(PSN)B0XMAN517 Posted September 3, 2015 Author Share Posted September 3, 2015 they are already looking into this. Thank you, that's good to know. Link to comment Share on other sites More sharing options...
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