YourMoms Posted September 4, 2015 Share Posted September 4, 2015 Reduced the Arid and Frontier Butcher’s armor from 300 to 5.This is hilarious. Slightly changed that's how it's called) Link to comment Share on other sites More sharing options...
Alanthier Posted September 4, 2015 Share Posted September 4, 2015 You're asking them to nerf one of the only reasons people run dark sectors to begin with. Dark Sector is meant to be more challenging, staying only 5 waves shouldn't entitle you to the reward, because it's after wave 5 that the enemies actually start posing a challenge, especially on sechura, when you're not prepared, and are so used to going only 5 waves. Change it up, make it more challenging. Give a higher reward for them then for going more than 5 waves or something, make people want to stay. Tired of 5 wave BS. Link to comment Share on other sites More sharing options...
Kasumi- Posted September 4, 2015 Share Posted September 4, 2015 FOR GOD'S SAKE WHAT HAS THIS HOTFIX DONE TO MY SHIP??? I AM NOT CRAFTING ANYTHING AND THE FOUNDRY IS MOVING. AND I AM INCUBATING A KUBROW EGG BUT THE INCUBATOR ISN'T ANIMATING! WHAT ARE YOU DOING? WHAT IS IT WITH ALL THESE BUGS? WHY DO YOU DO THIS? And where is the sentinel badges fix? Where is the approach cinematic ships fix? where is the loading screen liset colours fix? where is the synthesis target fix? Where is the mara detron reload fix? WHERE ARE THESE THINGS I HAVE BEEN REPORTING FOR MONTHS? Link to comment Share on other sites More sharing options...
ShaniGeine Posted September 4, 2015 Share Posted September 4, 2015 Still no fix for Master Thief ? Please ? Link to comment Share on other sites More sharing options...
Drakoniz Posted September 4, 2015 Share Posted September 4, 2015 (edited) Still no fix for:-Vaykor Hek, that is powerless than the original (with the syndicate mod of course) -Telos Boltor being that... a F*** Boltor powerless than the Prime. -Synoid Simulor being a useless weapon that need a buff to be considered a mastery 12 weapon. i was wondering why they only show the others 3 weapons in the devstream... It's because they know that these weapons are great and we want them, but Hek (with out the mod), Boltor and simulor are shi** Edited September 4, 2015 by Drakoniz Link to comment Share on other sites More sharing options...
Rakshal Posted September 4, 2015 Share Posted September 4, 2015 Conclave Changes: Made further improvements to hitches during loadout changes mid-match. Reduced the damage of the Penta series in PvP. Decreased the recovery time of targets hit by Oberon’s Reckoning in PvP. Increased the damage of Zephyr’s Dive Bomb in PvP. I approve. Link to comment Share on other sites More sharing options...
_Azeizel Posted September 4, 2015 Share Posted September 4, 2015 now pls fix the Dirigas weapon not firing on carrier, except an enemy is closer then 5m and attacks me... -.- its a sniper weapon, so only fireing in closerange is realy useless... The weapon applies itself on the sentinels range. Carrier's range is small so the Vulklok will fire in that small range. Link to comment Share on other sites More sharing options...
Bryntwulf Posted September 4, 2015 Share Posted September 4, 2015 Dark Sector is meant to be more challenging, staying only 5 waves shouldn't entitle you to the reward, because it's after wave 5 that the enemies actually start posing a challenge, especially on sechura, when you're not prepared, and are so used to going only 5 waves. Change it up, make it more challenging. Give a higher reward for them then for going more than 5 waves or something, make people want to stay. Tired of 5 wave BS. Then dont go to sechura. That's the ONLY place where people do 5 waves. The entirety of the playerbase should not change simply to conform to your minor discomfort. Link to comment Share on other sites More sharing options...
immoralriot Posted September 4, 2015 Share Posted September 4, 2015 (edited) -Telos Boltor being that... a F*** Boltor powerless than the Prime. Just like it's suposed to be.Primes are the final masterpiece of work for every weapon that is of tenno origins.Why should an orokin version of it be deposed by an mere syndicate weapon? Edited September 4, 2015 by immoralriot Link to comment Share on other sites More sharing options...
LordPreda Posted September 4, 2015 Share Posted September 4, 2015 (edited) Still no fix for: -Vaykor Hek, that is powerless than the original (with the syndicate mod of course) -Telos Boltor being that... a F*** Boltor powerless than the Prime. -Synoid Simulor being a useless weapon that need a buff to be considered a mastery 12 weapon. i was wondering why they only show the others 3 weapons in the devstream... It's because they know that these weapons are great and we want them, but Hek (with out the mod), Boltor and simulor are shi** This thread is for reporting bugs not for your subjective complaints Edited September 4, 2015 by LordPreda Link to comment Share on other sites More sharing options...
AMDMAD Posted September 4, 2015 Share Posted September 4, 2015 Still no fix for https://forums.warfr...o/#entry5833797 Link to comment Share on other sites More sharing options...
Icpmcp Posted September 4, 2015 Share Posted September 4, 2015 Fixed Opticor beams not showing the proper energy color. Yessssss :D Thanks :D Link to comment Share on other sites More sharing options...
Cytobel Posted September 4, 2015 Share Posted September 4, 2015 (edited) Still waiting for Shock Camo on the Mara Detron EDIT: 'Bout that Opticor beam, thank you. Been bugging me since release day. Edited September 4, 2015 by Cytobel Link to comment Share on other sites More sharing options...
esapto Posted September 4, 2015 Share Posted September 4, 2015 Since 17.0.0 Link to comment Share on other sites More sharing options...
OkamiMilo Posted September 4, 2015 Share Posted September 4, 2015 thx Link to comment Share on other sites More sharing options...
ValkyrTheSoviet Posted September 4, 2015 Share Posted September 4, 2015 Reduced the Arid and Frontier Butcher’s armor from 300 to 5. Rest in Powerfist 2011-2015 Link to comment Share on other sites More sharing options...
Roal1986 Posted September 4, 2015 Share Posted September 4, 2015 (edited) Still no fix for: Ash Prime attachment or regalia on the left side showing incorretly: Notes: I have see it with prisma left shoulder dedalo armor. Right side (the correct one): http://steamcommunity.com/sharedfiles/filedetails/?id=512366326 Left side (the wrong): http://steamcommunity.com/sharedfiles/filedetails/?id=512366246 Edited September 4, 2015 by Roal1986 Link to comment Share on other sites More sharing options...
JediY0da Posted September 4, 2015 Share Posted September 4, 2015 This is nice. I really didn't like the opticor beam being blue when the whole weapon was themed a different color. Also, range is weird on melee mods, with reach. Link to comment Share on other sites More sharing options...
Udongien Posted September 4, 2015 Share Posted September 4, 2015 (edited) i'd like to see pluto get fixed. you kno, brown and with a heart :D Edited September 4, 2015 by Udongien Link to comment Share on other sites More sharing options...
Vanthenos Posted September 4, 2015 Share Posted September 4, 2015 still no fix for https://forums.warframe.com/index.php?/topic/522063-conclave-post-match-teshin-very-loud/ Link to comment Share on other sites More sharing options...
BelphegorRX3K Posted September 5, 2015 Share Posted September 5, 2015 Still no fix for Strun Wraith reload.... Link to comment Share on other sites More sharing options...
TenguBlade Posted September 5, 2015 Share Posted September 5, 2015 (edited) Still no fix for Strun Wraith reload.... That one works as intended. You reload one shot at a time. Since 17.0.0 Spawns at a higher level, i.e. higher base level. Edited September 5, 2015 by TenguBlade Link to comment Share on other sites More sharing options...
Bladereap3r Posted September 5, 2015 Share Posted September 5, 2015 Well.....alrite then, TYVM Dev's Link to comment Share on other sites More sharing options...
ZzVinniezZ Posted September 5, 2015 Share Posted September 5, 2015 now pls fix the Dirigas weapon not firing on carrier, except an enemy is closer then 5m and attacks me... -.- its a sniper weapon, so only fireing in closerange is realy useless... you do realized carrier maxium range is 5~10m right? even if you equip the sniper weapon the carrier only firing at that range due to it mod not the weapon Link to comment Share on other sites More sharing options...
MokutoBunshi Posted September 5, 2015 Share Posted September 5, 2015 As always, FIX ALL TEH TINGS AND SQUASH ALL TEH BUGS! Still no fix for. https://forums.warframe.com/index.php?/topic/520093-castana-bow-shared-ammo-pool-bug or https://forums.warframe.com/index.php?/topic/518444-bad-first-person-view ]\'[ Link to comment Share on other sites More sharing options...
Recommended Posts