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Invalid_Infinity

Proposed Multishot Change Mentioned In Devstream 59 [Megathread]

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Nerfing damage without changing the stupid enemy level scaling? What the hell.

 

 

Explanation:

 

1. You use multishot mods but you quickly run out of ammo, making weapons unusable in endless missions; in endless missions you need good ammo efficiency because of the amount of enemies that endlessly spawn, but you also need good damage because enemies levels scale endlessly.

2. You don't use multishot mods but you do literally half or even less of the damage.

 

With this change multishot will be as fundamental as it is now, but it'll also make most if not all of the weapons worthless in endless missions. It's an implicit damage nerf.

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People are gonna rage so hard, while forgetting weapons will also be rebalanced for it.

 

Multishot doesn't have a drawback, so it makes sense to change it. Especially if it was always meant to consume ammo.

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Ignoring the knee jerk reaction, it makes complete sense. It probably shouldn't just be a pseudo-damage mod like it is now.

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That was fast...

 

It may change some builds around, but I don't think it will kill weapons that already have no ammo problems. You will have to remove it from weapons like the Amprex, Gammacor family etc. though.

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It would probably take months to balance everything and I would rather them just spend the time on other things.

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Nerfing damage without changing the stupid enemy level scaling? What the hell

They're not nerfing damage. Did you pay attention to anything?

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The multishot change is good. It was a thing in Dark Sector, and I was waiting for it to happen here. 

 

Thanks DE for doing this. About time the 90% was made into a 90% chance of consuming 2 shots :P

(really meaning it. The change is good. You might not like it, but scr*w yer Hek multi awesomeness)

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Don't see why not, they're trying to make modding have less mandatory stuff and make it more about choices.

 

 

I can see how some weapons are going to be hit very, very hard. But i'm pretty certain they'll iron out the bugs and do some rebalancing

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I kind of saw something like this coming, I think a lot of us did. It's become a basically mandatory mod on most primary weapons and has no drawback whatsoever on like 99% of weapons. 

 

I'm sure people will complain. I'm also sure this change won't surprise plenty of us. And I'm sure plenty of us will just move on. 

 

I for one would like to have to actually think about using mods first, so I welcome a change like this. I love stuff like corrupted mods, or anything similar that makes you make a difficult choice for your build. In my opinion this is something logical that should have been around in the first place. 

 

 

Edit: I would have to take it off my Amprex. But tbh, I'm not sure how good it is on continuous weapons anyways. The Amprex could use more slot room to begin with. 

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Sure it sucks to have things nerfed, but it makes sense to give something a drawback. The proposed change is that multishot will consume more ammo, and some weapons will be rebalanced for it.

 

Currently you don't even have to think about it; add multishot, no drawback whatsoever. It has the serration problem of being a 'must-have' because there's no drawback. 

 

But yeah. Hold off your rage. Think about it first. 

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Nerfing damage without changing the stupid enemy level scaling? What the hell

 

Multishot now uses more ammo

But somehow this is going to nerf damage

 

 

The kneejerk reactions...

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Not going to stop people from using it. Will only lower ammo efficiency, and hurt weapons that have poor efficiency even more now.

 

Kinda need some ammo 2.0 so that we don't need -10- rifle ammo boxes for 1 soma clip, for example. Percentage based restores please.

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What really pisses me off is that they used the excuse of "oh it not using ammo is a bug".

 

That is a piss poor excuse, especially for the amount of time it has been out.

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Nerfing damage without changing the stupid enemy level scaling? What the hell

This. 

Also let's just change multishot to firerate. It'll be almost the same thing now...

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I don't care the pure damage mods nerfing if they buff the utility mods into a normal level to consider to use them and with the enemy scaling which is broken from the beginning. If they doesn't scale the enemies then everyone can say a bye bye to the harder levels. Thankies but not interestend in bandaid solutions. Make that damn AI better and more skillful instead of bullet sponges.

 

My opinion is they purely not know how to fix their broken armor/mob/mod system scaling.

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I have had this in the back of my mind for years since Dark Sector. I was waiting for the TRUE multishot. Not this bugged thing that gives us more shots for no ammo.

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