http404error Posted September 4, 2015 Share Posted September 4, 2015 (edited) I always wondered why it didn't always work that way. Then it's basically just a square-scaling fire rate boost instead of a square-scaling damage boost. I assume it will draw the extra ammo from the clip, in which case bows and the Vectis don't really suffer at all. (Obviously, this depends heavily on exact implementation) Edited September 4, 2015 by http404error Link to comment Share on other sites More sharing options...
Jeloxale Posted September 4, 2015 Share Posted September 4, 2015 I think my Tigris has good enough ammo consumption. Link to comment Share on other sites More sharing options...
Campaigner Posted September 4, 2015 Share Posted September 4, 2015 My Wraith Twin VIpers are ready. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted September 4, 2015 Share Posted September 4, 2015 Interesting, seems the consensus among most people in this thread so far is that this is actually probably a good idea. Link to comment Share on other sites More sharing options...
4ever4gotin Posted September 4, 2015 Share Posted September 4, 2015 I wanted Serration, hornet strike and all those flat damage mods to bite the dust. Link to comment Share on other sites More sharing options...
GARETHJAX Posted September 4, 2015 Share Posted September 4, 2015 It makes sense yeah.... sense in a space ninja videogame? If people is happy for this Nerf, give them what they want. Link to comment Share on other sites More sharing options...
PapaFragolino Posted September 4, 2015 Share Posted September 4, 2015 They're not nerfing damage. Did you pay attention to anything? Multishot is a must in almost every good build, in this way hungry ammo weapons are gonna be almost unusable with it. Options: 1. You use it but you basically run out of ammo after 5 enemies killed 2. You don't use it but you do literally half of the damage It's an implicit damage nerf Link to comment Share on other sites More sharing options...
Culaio Posted September 4, 2015 Share Posted September 4, 2015 its only good if they rebalace ammo consumption on some of weapons, for example this change will completly kill synnoid gammacor since after nerf it already become not very popular and with this change it will become trash tier. Link to comment Share on other sites More sharing options...
Invalid_Infinity Posted September 4, 2015 Author Share Posted September 4, 2015 (edited) Interesting, seems the consensus among most people in this thread so far is that this is actually probably a good idea. Only because people are still watching the devstream. This is going to erupt with displeasure soon enough. I stopped as soon as I heard about the nerf. Too pissed off to watch it for another second. Edited September 4, 2015 by Invalid_Infinity Link to comment Share on other sites More sharing options...
duhadventure Posted September 4, 2015 Share Posted September 4, 2015 Multishot is supposed to be the bullet fragmenting into smaller bullets T>T Not cost more ammo. Link to comment Share on other sites More sharing options...
Lord_PM Posted September 4, 2015 Share Posted September 4, 2015 Devstream #59: [DE]Glen said multishot will consume ammo. Before the riot starts: what could possibly balance this? Maybe ammo drops could give more ammo? Link to comment Share on other sites More sharing options...
AdunSaveMe Posted September 4, 2015 Share Posted September 4, 2015 It makes sense yeah.... sense in a space ninja videogame? This is always such a silly comment. Why isn't everything just OP and thought-free? Link to comment Share on other sites More sharing options...
Faulcun Posted September 4, 2015 Share Posted September 4, 2015 I agree, things should have been like this from the beginning. But they werent. Now we have a full game where enemy scale and balance is designed around a mistake from the start. Now they are going to try to rebalance some weapons after the change, but the rest of the game stays relatively the same. I see this turning into a mess. Actually, I see this just adding to our already existing mess and making things even more complicated. Link to comment Share on other sites More sharing options...
Zero255 Posted September 4, 2015 Share Posted September 4, 2015 You can always change Serration to -15% dmg per rank instead of +15% dmg per rank so players don't need to have max ranked Serration in DPS builds. Link to comment Share on other sites More sharing options...
Cray Posted September 4, 2015 Share Posted September 4, 2015 I don't like it. People complain about weapons effectively having 5-6 slots instead of 8 due to required mods, but rather than address that, we're being forced to spend more for the same effectiveness peak. Link to comment Share on other sites More sharing options...
Zurakci Posted September 4, 2015 Share Posted September 4, 2015 its only good if they rebalace ammo consumption on some of weapons, for example this change will completly kill synnoid gammacor since after nerf it already become not very popular and with this change it will become trash tier. Nope. All weapons. No exceptions. Link to comment Share on other sites More sharing options...
bejuizb Posted September 4, 2015 Share Posted September 4, 2015 Multishot is a must in almost every good build, in this way hungry ammo weapons are gonna be almost unusable with it. Options: 1. You use it but you basically run out of ammo after 5 enemies killed 2. You don't use it but you do literally half of the damage It's an implicit damage nerf People said that when the Synoid Gammacor got nerfed. Those people just need to bloody equip a Mutation mod and it's all groovy. This lets other not so top tier fire rate weapons catch up in the DPS race. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted September 4, 2015 Share Posted September 4, 2015 Multishot is a must in almost every good build, in this way hungry ammo weapons are gonna be almost unusable with it. Options: 1. You use it but you basically run out of ammo after 5 enemies killed 2. You don't use it but you do literally half of the damage It's an implicit damage nerf It's not. You don't use the mod, you do less damage. You use the mod, you do more damage. The damage of the mod is not changed, and you missed the bit where they said weapons will be rebalanced for it. Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted September 4, 2015 Share Posted September 4, 2015 Nothing, really. This is just gonna make it into another variant of +fire rate. It's a terrible idea, and a terrible way to fix the issue of multishot being present in every build. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted September 4, 2015 Share Posted September 4, 2015 Multishot is a must in almost every good build, in this way hungry ammo weapons are gonna be almost unusable with it. Options: 1. You use it but you basically run out of ammo after 5 enemies killed 2. You don't use it but you do literally half of the damage It's an implicit damage nerf Not really. You don't do literally half the damage. For starters Split Chamber is not as good on some weapons to begin with, but more to the point, that's a 90% multishot chance, not 100%. So it's not reliable for a consistent "twice the damage". Secondly, even if it were, most people would be replacing it with a DPS mod or perhaps a fire rate mod, so their dps wouldn't suffer nearly so much as you are claiming. This is kneejerkism at it's finest. Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted September 4, 2015 Share Posted September 4, 2015 (edited) Multishot now uses more ammo But somehow this is going to nerf damage The kneejerk reactions... On weapons that will have ammo problems after change you will either have to drop multishots mods or equip ammo mutation instead of another damage mod which means direct damage drop. The result will be a pool of viable weapons will shrink. Edited September 4, 2015 by igo95862 Link to comment Share on other sites More sharing options...
Buzkyl Posted September 4, 2015 Share Posted September 4, 2015 Multishot is a must in almost every good build, in this way hungry ammo weapons are gonna be almost unusable with it. Options: 1. You use it but you basically run out of ammo after 5 enemies killed 2. You don't use it but you do literally half of the damage It's an implicit damage nerf Except you still keep your damage, but it has a tangible downside considering it basically allows to attack twice in oneshots. The multishot change won't change your damage, only if you decide you want to remove it. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted September 4, 2015 Share Posted September 4, 2015 I don't like it. People complain about weapons effectively having 5-6 slots instead of 8 due to required mods, but rather than address that, we're being forced to spend more for the same effectiveness peak. But this is making multishot less of a required mod and more something you choose to have with a drawback. It has the serration problem. Link to comment Share on other sites More sharing options...
Oishii Posted September 4, 2015 Share Posted September 4, 2015 I don't mind this being a thing, outside of.... how many formas is going to take to fix weapons. Please add an ability to refund forma. Link to comment Share on other sites More sharing options...
Fomiru Posted September 4, 2015 Share Posted September 4, 2015 This is just like how Dark Sector did multishot. Makes sense, anyway. Link to comment Share on other sites More sharing options...
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