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Proposed Multishot Change Mentioned In Devstream 59 [Megathread]


Invalid_Infinity
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They said they are going to re-balance some weapons because of ths change, it's would be very short sighted to see how this change will cripple some weapons such as the Kohm.

 

they dont need to rebalance some of guns.. they need to rebalance ALL of them.

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BarrelDiffusionModU145.png   ScatteredJustice.png 

 

Btw, fire rate mods make you also consume ammo faster.  It's not like the game has endless missions where you need ammo efficiency but also good damage because of the stupid enemy level scaling, right?

 

 

 

 

 

Okay, you can get over 100% pistols but we had been talking about SC, whatever. Still doesn't change the fact that you are replacing those mods with something that increases your DPS, at least everyone I know would if it made ammo consumption too much of a problem. 

 

Also they mentioned that they will look at rebalancing some of the weapons because of this change. So they likely won't let certain weapons be completely destroyed by it. But you're already on the doom train. Go ahead and keep being conductor of said train if that's what makes you feel good. 

Edited by Tesseract7777
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The multishot change is good. It was a thing in Dark Sector, and I was waiting for it to happen here. 

 

Thanks DE for doing this. About time the 90% was made into a 90% chance of consuming 2 shots :P

(really meaning it. The change is good. You might not like it, but scr*w yer Hek multi awesomeness)

 

Could everyone who likes this explain why it's good?

Because from my perspective, it basically turns these into +ROF mods, in effect.

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If they do follow through with this change, almost every weapon will have to be changed to make the change favorable. It will probably take at least a year to hash out all the balancing issues that come with it. But even if the change is favorable, it doesn't change the fact that multishot is a small part of the optimal modding. What about serration? Why not nerf that since its "mandatory", why not nerf elementals as well then? The fact is, even if you make split chamber less appealing, elementals and damage mods still exist. You free up one mod slot that will probably be filled by an elemental or some damage mod. It doesn't really open up enough possibility given how long this will take to balance.

 

The problem with utillity mods is that they hurt your dps, and the mods are such a marginal benefit that they won't be worth it. These mods will still not be used even with this change.

Edited by Lqn8r
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So they likely won't let certain weapons be completely destroyed by it.

 

Just like they won't let Acrid be destroyed by damage 2.0, right? :(

 

Honestly, I agree with the idea. Multishots are basically just a different type of damage mod as they are now, a little bit of tweaking to them might help with scaling a little more.

 

How does turning them into a different type of rate of fire mod improve the situation?

Edited by Cpl_Facehugger
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they dont need to rebalance some of guns.. they need to rebalance ALL of them.

 

Some weapons such as bows don't need it, they're going to just drain 2 arrows instead of 1

Sniper rifles similarly in that same vein.

 

In fact most semi auto weapons likely won't need too much touch up. This change greatly affects weapon like Kohm and Soma, they're meant to be ammo guzzling but this will be too great.

 

In turn we might need to revise ammo system.

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It should just cut your damage in half whenever the multi-shot triggers. So it always does the same damage, but then Crit and status chance would get a boost (per trigger pull).

 

Edit: But this is in the perfect world where Mods and weapons are balanced and serration does not exist, so this ain't gonna happen.

Edited by DrBorris
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Could everyone who likes this explain why it's good?

Because from my perspective, it basically turns these into +ROF mods, in effect.

It's good because it properly attaches a cost to the benefit. You want to put more rounds downrage? well, now you'll have to reload more often.

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Now I imagine my secondaries with lethal torrent and barrel diffusion which adds 180% multishot and now those will each stole ammo from your weapon. The damage is remain it's nice but for a furis or dex furis or any secondary "mostly" duals with 210 ammo capacity will viped up because they will twice as fast eat the bullets. The minimum level for dual secondaries the 500 ammo pool but the ammo mutation after this will be mandatory which means again you sacrifice other utilty slot because still they not planned to buff an ammo drum and slip magazine to viable levels. So the ammo pool should be much more but the problem will stay there because the variation won't really change.

 

In one word : bandaid

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As the title says, in light of the news from the recent devstream about multishot being fixed/changed to actually consuming more ammo, can we expect ammo drops to give players more ammo than what is currently given, to counteract the change?

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