Jump to content

Archived

This topic is now archived and is closed to further replies.

Invalid_Infinity

Proposed Multishot Change Mentioned In Devstream 59 [Megathread]

Recommended Posts

This is just like how Dark Sector did multishot.

 

Makes sense, anyway.

 

>Makes sense

>Playing a space-ninja video game

Share this post


Link to post
Share on other sites

Why? Changing the functionality of a single type of mod has never prompted a refund in the past, as far as I can remember.

Share this post


Link to post
Share on other sites

That's why serration will likely be looked at as well, so they stop being mandatory mods.

 

Before doing that, they'd need rework the game scaling/progression system in its entirety in the same vein as Mass Effect 3, where weapons, player abilities and enemy stats are balanced in relation to a few static difficulty levels (bronze, silver, gold, etc.), with the game not scaling beyond those.

As the game is now with dynamic enemy scaling, more damage is ALWAYS gonna be mandatory. This multishot nerf is just gonna kill the weapons with poor ammo efficency and reduce weapon variety for late-game/end-game content.

Share this post


Link to post
Share on other sites

Sustained DPS and burst DPS take into account magazine size (as well as fire rate and a mess of other stuff but that's not the point).  If you keep magazine sizes the same you're decreasing the number of shots before needing to reload both decreasing your damage and increasing the amount of time spent reloading which on some weapons is already 50%+, 

Share this post


Link to post
Share on other sites

Just like they won't let Acrid be destroyed by damage 2.0, right? :(

 

 

Sometimes weapons are just left by the wayside and neglected, look at the poor Magistar. It is sad. : ( 

Share this post


Link to post
Share on other sites

It's good because it properly attaches a cost to the benefit. You want to put more rounds downrage? well, now you'll have to reload more often.

 

You mean taking up 11-15 points and a slot isn't a disadvantage? With all multishot mods being rares, compared to +ROF mods that are generally uncommon? How do you address the fact that multishot is basically just another form of ROF mod with this change?

Share this post


Link to post
Share on other sites

That's why serration will likely be looked at as well, so they stop being mandatory mods.

Higher base damage for your weapon will NEVER stop being mandatory unless high level enemy armor/health is looked at. 

Share this post


Link to post
Share on other sites

I guess it depends on how its coded and where it draws the ammo. If its from the clip then you will never get a multishot if you dont have the clip capacity. And bows may not get to use it period.

Share this post


Link to post
Share on other sites

Where is the drawback on Serration? Mmm?

Slot used and mod pts drained are its drawbacks

If you didn't know

;)

 

The serration mechanic as a whole needs a whole revision as it is the most mandatory mod needed in the game. But it not having downsides doesn't prevent DE from adding downsides to other mandatory mods.

Share this post


Link to post
Share on other sites

Why? Changing the functionality of a single type of mod has never prompted a refund in the past, as far as I can remember.

This happens every change/nerf, or ideas of either. There are constant threads that go "WAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH MY FOTM FARMING FRAME/ POWERFUL WEAPON GOT NERFED, I WANT MY CORES, POTATOES, AND FORMA BACK WAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH"

Share this post


Link to post
Share on other sites

Everything used multishot. So they're effectively nerfing everything.

Bad weapons will become even worse.

Top-tier weapons will just become mediocre.

I love how everyone raging is also ignoring how they said they'd rebalance all the weapons shall these changes be made.

Share this post


Link to post
Share on other sites

i mean come on, so basically u replace damage with ammo consumption? yeah, cuz ppl waste slots on 90% chance to empty ur click

Share this post


Link to post
Share on other sites

This won't be an option because things in game changing still this game in beta so don't expect refunds for builds. I know this first time sounds a bad decision from them to nerf useful stuffs but they are the devs and they should be creative to solve the problems.

 

My opinion is they aren't enough creative to solve problems but hope someday they learn to.

 

Wait and let's see how this changes will work in game.

Share this post


Link to post
Share on other sites

The most interesting build systems to me have always been ones that have drawbacks attached to the more powerful skills/mechanics. I like this change.

Share this post


Link to post
Share on other sites

Yeah Serration needs to be looked at too though. It's too mandatory. Any mod that is mandatory on all builds should be changed so there are reasons to think about whether you put it on a certain build or not. I don't think ANY universal no drawback mods are a good idea. 

Share this post


Link to post
Share on other sites

Sometimes weapons are just left by the wayside and neglected, look at the poor Magistar. It is sad. : ( 

 

Exactly. Which is why I can very easily see DE leaving the high ROF weapons to get screwed for six months or a year or two with this change.

Share this post


Link to post
Share on other sites

I can't even comprehend what is happening on this thread. We've got people saying ALL weapons need nerfs and OP saying serration should be changed so it is a bad mod to use. I don't get it. Did I enter the twilight zone or something?

Share this post


Link to post
Share on other sites

Especially the hek with its syndicate mod. 3/4th of your clip per shot guaranteed.

Share this post


Link to post
Share on other sites

Problem isnt that you will have lower dps, that wouldnt hurt anyone tbh.

 

Problem is that again it will only affect certain group of weapons.

 

Bows will be unaffected, launchers slightly affected(more frequent reloads), semi auto weapons slightly affected.

All it really does is nerf automatic weapons.

 

If they just add a aura like slot and plus 2 slot then they could improve the variety of builds and buff the old mods which suffer from uselessnes. The multishot and pure damage mods need in every build because they doesn't want fix that damn AI and not try to improve their tactics instead they buff their armor and damage dealing on higher levels to the sky.

 

This seems to me another bandaid.

 

The only good what I heard still the mastery rank rework which needed long times ago.

Ive had this discussion some time ago, to really allow for variety in builds we would need over 40 slots per weapon, otherwise thats how many mods i will categorize based on dps provided and throw them into my cookie cutter build.

Share this post


Link to post
Share on other sites

You mean taking up 11-15 points and a slot isn't a disadvantage? With all multishot mods being rares, compared to +ROF mods that are generally uncommon? How do you address the fact that multishot is basically just another form of ROF mod with this change?

What is there to address? Obviously it's another form of ROF. ROF mods weren't free ammo, multishot was. Now that will be fixed.

 

And the point cost of a mod that gets used nearly 100% of the time is completely irrelevant. Automatic mod choices are bad. This is a step towards removing them from the metagame.

Share this post


Link to post
Share on other sites

This happens every change/nerf, or ideas of either. There are constant threads that go "WAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH MY FOTM FARMING FRAME/ POWERFUL WEAPON GOT NERFED, I WANT MY CORES, POTATOES, AND FORMA BACK WAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH"

I mean, you're not wrong. 

 

I'm tired of people feeling entitled to refunds or compensation because an item receives a nerf. Learn what a EULA is, people.

Share this post


Link to post
Share on other sites

×
×
  • Create New...