-Aza-Gorod- Posted September 4, 2015 Share Posted September 4, 2015 (edited) as the title says i say bad because a good number of weapons need it to get abit better ammo to damage.Also @DERebecca @30:50 on the recent stream i could name a few guns but let me put the main one that is a monster with ammo. the twin grakata (dual machine gun pistols) 2 rounds per shot and 20 rounds per sec = 40 total rounds per second. But wait theres more, with the multishot nerfs lets say you have maxed lethal torrent and barrel diffustion and get about 1.8 multishot. soooo 2 x 20 = 40 x 1.8 = 72 rounds per second. :( serious? you literally pull the trigger and your whole clip flys out. Other machine and chain gun like weapons aswell as beam weapons will feel a major hit from this and ammo econ will drop very hard if not make some weapons impossible to maintain.I have played warframe for about 2 years now and multishot feels fine to me it makes weapons have slightly better economy and abit better damage.If people think it is too powerful then why not simply take the mod out it is not that hard. oh also since scattering justice is 200% multishot lets do some more quick math. 4 rounds per clip, 1 round per shot x 320% multi shot (with maxed scattering justice and hells chamber.) = 3.2 rounds per shot after nerf. Again whole clip goes bye bye. This nerf is not worth it. in short i fairly believe multishot nerf will be one of the worst ideas and will change ammo econ in a bad way. (note: the math is done in abit of a simple term but still should be in the rough ball park of what would be if this nerf goes through.) but what are your thoughts? multishot poll ( http://www.easypolls.net/poll.html?p=55ea1510e4b0c3d16faaaf73 ) if link causes trouble then it will be taken down asap. But lets see what people really think and maybe show DE our voice since they seem to hear us. Edited September 4, 2015 by Noctiferous Link to comment Share on other sites More sharing options...
bejuizb Posted September 4, 2015 Share Posted September 4, 2015 Freaking good. I now have 7 mod slots on my weapons. Link to comment Share on other sites More sharing options...
Xiusa Posted September 4, 2015 Share Posted September 4, 2015 (edited) It seems it's time to either be conscious about your ammo consumption or just not put on the mod. The idea of fixing multishot and making it how it was supposed to be/how it should be tho? Amazing. Edited September 4, 2015 by Xiusa Link to comment Share on other sites More sharing options...
ZhurZhur Posted September 4, 2015 Share Posted September 4, 2015 Multi shot is turning into expensive fire rate and personally the real thing that should be rebalanced is serration etc. Link to comment Share on other sites More sharing options...
CDelacroix Posted September 4, 2015 Share Posted September 4, 2015 What an incredibly stupid change. Link to comment Share on other sites More sharing options...
Melos-mevim Posted September 4, 2015 Share Posted September 4, 2015 I personally think bad, making multi shot cost more ammo wont stop it from being an essential mod if anything it will just make ammo related mods essential giving us less slots to work with for other stuff so the current problem will just be made worse Link to comment Share on other sites More sharing options...
Trichouette Posted September 4, 2015 Share Posted September 4, 2015 Good. Why ? because like serration and hornet strike, multishot was on 90% of weapons, without any downside. Mods that are a straight damage upgrade like that are so bad for a "moding" game. Puting a mod on your weapon should have consequences else than "more damage". For exemple elemental mods increase your damage but offer you to plan against what enemies you're playing, it's not good in 100% of the case. Link to comment Share on other sites More sharing options...
(PSN)ravegodzilla Posted September 4, 2015 Share Posted September 4, 2015 Bad, stop the nerf buff cycle. Link to comment Share on other sites More sharing options...
Kruglov Posted September 4, 2015 Share Posted September 4, 2015 It'd be a good change if DE seriously went back and altered the backup ammunition and ammo consumption of MANY of the games current guns. We already have loads of guns that are very difficult to sustain (amprex, quanta) and some that are outright nearly impossible to use (almost every single automatic secondary gun in the game) because they run out of juice far too fast even with ammo mutation mods. If DE fix those issues before this multishot nerf, then yes. This would be an ok change. But we all know they will forget to do that. Kiss your Kohms, Amprexes, Grakatas, Heks, Atomos, and Boltos goodbye kids. They are going right into the same trashcan that Hydroid has made his home. Link to comment Share on other sites More sharing options...
(PSN)inuyasha279 Posted September 4, 2015 Share Posted September 4, 2015 (edited) Bad. Shotguns and ammo guzzlers die and multishot is glorified fire rate. Mutation becomes a must have mod, you either have less slots or more ammo restores. Edited September 4, 2015 by (PS4)inuyasha279 Link to comment Share on other sites More sharing options...
Sziklamester Posted September 4, 2015 Share Posted September 4, 2015 If they scaling the mobs then they raw damage mods and multishot changes not problematic but then the pure utility mods needs many tweaks to be useful on build. If this not happening then just thrown aways again some mods which was fun to use and atleast helped you in hard times. Link to comment Share on other sites More sharing options...
Shifted Posted September 4, 2015 Share Posted September 4, 2015 (edited) Good in general (reduces the issue of mandatory mods) but.... Weapons are already weaker than ability spam. Putting an additional penalty on them makes ability spam an even better choice (one can hope ability spam - and more importantly, the NEED for ability spam - nerfs are coming) and now the bigger issue: Some weapons already struggle with ammo. For this change to really shine ammo drops need to be normalized, and give A PERCENTAGE VALUE (1-5%) of TOTAL AMMO CAPACITY instead of a numerical value. 10 shots on an opticor is plenty. 10 shots on a grakata is a joke. Edited September 4, 2015 by Shifted Link to comment Share on other sites More sharing options...
Acidulant Posted September 4, 2015 Share Posted September 4, 2015 A proper multishot fix is to just flat out nerf the chance % like Archwing's dual rounds. So that the low dmg per shot bullet hose weapons gets the benefit of multishot mods while high damage pack a punch weapon does not. Link to comment Share on other sites More sharing options...
VoidPunch Posted September 4, 2015 Share Posted September 4, 2015 I like the change a lot. Its not for every gun obviously. Its balanced and how it should be. Next they need to look at serration. Also it'll make Telos Boltor and Vaykor Hek that much more better then Hek and Boltor Prime with their clip sizes increased Link to comment Share on other sites More sharing options...
(PSN)MikeCopa Posted September 4, 2015 Share Posted September 4, 2015 Instead of: 1. making Multishot mods useless for like 80% of the weapons 2. making almost every weapons extremely ammo inefficient They would've been much better of with simply taking a look at enemy scaling. If this overarching issue would finally be addressed at some point they'd be able to remove mandatory mods like Serration and free up a couple of slots for the player base but nnnnnope they're going down the ridiculous route. Link to comment Share on other sites More sharing options...
FaintestAura Posted September 4, 2015 Share Posted September 4, 2015 Freaking good. I now have 7 mod slots on my weapons. No you won't. The damage you gain from the mod will still be there, as well as the bad enemy scaling. Its still a mandatory mod Link to comment Share on other sites More sharing options...
Invalid_Infinity Posted September 4, 2015 Share Posted September 4, 2015 Bad, stop the nerf/buff cycle. Link to comment Share on other sites More sharing options...
bejuizb Posted September 4, 2015 Share Posted September 4, 2015 No you won't. The damage you gain from the mod will still be there, as well as the bad enemy scaling. Its still a mandatory mod Not really. Not when I don't give a rat's arse about min/maxing. I can mod more freely. Link to comment Share on other sites More sharing options...
Oranji Posted September 4, 2015 Share Posted September 4, 2015 (edited) If this nerf is to simply balance out the warframe abilities vs guns then it's obviously not going to work. Most people like modding for damage, damage & more damage. Simply put, some will probably still use multishot regardless of the ammo drain but will just have to stack on ammo restores 100 times more. And that = more grinding. Edited September 4, 2015 by Oranji Link to comment Share on other sites More sharing options...
(PSN)inuyasha279 Posted September 4, 2015 Share Posted September 4, 2015 (edited) Not really. Not when I don't give a rat's arse about min/maxing. I can mod more freely.if you didn't care then you had 7 slots in the first place. Edited September 4, 2015 by (PS4)inuyasha279 Link to comment Share on other sites More sharing options...
VoidPunch Posted September 4, 2015 Share Posted September 4, 2015 Not really. Not when I don't give a rat's arse about min/maxing. I can mod more freely. Thank you, someone who gets it. You don't need to over kill everything. Link to comment Share on other sites More sharing options...
FaintestAura Posted September 4, 2015 Share Posted September 4, 2015 Not really. Not when I don't give a rat's arse about min/maxing. I can mod more freely. Your opinions on min/maxing are irrelevant. The weapons without multishot will be severely weakened, considering how enemies scale in this game. Multishot needed a change, but this is not the best way to fix it. Link to comment Share on other sites More sharing options...
Acidulant Posted September 4, 2015 Share Posted September 4, 2015 Thank you, someone who gets it. You don't need to over kill everything. You can't overkill when you can't kill Fix scaling plz Link to comment Share on other sites More sharing options...
crazyN00b Posted September 4, 2015 Share Posted September 4, 2015 They said with the multishot change they are also gonna do some weapons rebalance, didn't they? So you can't just say this weapon and that weapon and some other weapons are gonna be crap and such things. Everyone just heard about multishot nerf becouse it's a good hate material and the weapon rebalance just slipped trough everyone's ears. Yes, the multishot nerf on the weapons in the current state is a bad change, but they are not doing this. But will it be a good change when they do it along with the other changes? It might or might not be. Only blind guesses can be given. Link to comment Share on other sites More sharing options...
FaintestAura Posted September 4, 2015 Share Posted September 4, 2015 You can't overkill when you can't kill Fix scaling plz Precisely Link to comment Share on other sites More sharing options...
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