Acidulant Posted September 4, 2015 Share Posted September 4, 2015 Not sure I understand what you mean by "what's the difference." You just hose down more bullets and pick up more bullets Not to mention this change makes multishot mods to firerate 2.0 And if you dont increase ammo pickups, like I said bullet hose weapons that are supposed to benefit most suffers most And if they dont, just pop more ammo pizzas Nothing changes, you just have to put more pizza down and reload 2-4x times often Link to comment Share on other sites More sharing options...
-BM-Orca Posted September 4, 2015 Share Posted September 4, 2015 Okay um so Rip braton prime with already terrible ammo effiency? Or we get like 1050 ammo capacity? Also shotguns need multishot at this moment solo me tigris also Rip? Link to comment Share on other sites More sharing options...
arman276 Posted September 4, 2015 Share Posted September 4, 2015 Are you telling me that my Dex Furis will empty half of its total ammo capacity in about one second? lol Link to comment Share on other sites More sharing options...
Vaxillian Posted September 4, 2015 Share Posted September 4, 2015 eh, regardless, I think that the ammo economy needs a cahnge anyways. Some weapons chew through ammo while others never seem to run out. Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted September 4, 2015 Share Posted September 4, 2015 (edited) This change is necessary. When DE said "year of quality" they didn't necessarily promise those quality changes would be loved by the community. To be fair, quality means doing things players might not appreciate. Though their proposed "fix" for multi-shot essentially turns it into an alternate form of a rate of fire mod. It would be more defining if the mod always added an extra round, but each rank reduced the chance of that round being consumed. Like a rank 0 split-chamber might have 6% chance to NOT consume an extra round, so a rank 5 would then have a 36% chance NOT to consume an extra round. Low numbers because you KNOW a primed split chamber wouldn't be asking for too much then. And as always, if you're concern is any scaling getting out of whack and eventually beating you through sheer attrition, just remember - THAT'S THE POINT. Edited September 4, 2015 by Littleman88 Link to comment Share on other sites More sharing options...
jinsaotomex4 Posted September 4, 2015 Share Posted September 4, 2015 And as always, if you're concern is any scaling getting out of whack and eventually beating you through sheer attrition, just remember - THAT'S THE POINT. Issue is that the player base has been asking for less bad RNG and every single decision they've made has increased the bad RNG for the most part. You could work around the bad RNG by doing extremely long void sessions and squeeze the most out of each key where applicable, lower overall weapon DPS just means more grinding (until starchart 3.0, if that even fixes anything) so a lot of people aren't having it because they're seeing that DE is just trying to put breaks on how fast players can acquire new gear over and over by "fixing" things that are needed to deal with the broken aspects of the game that they won't fix/made worse with updates. Link to comment Share on other sites More sharing options...
hawker_mech Posted September 4, 2015 Share Posted September 4, 2015 A huge nerf to the mods is the only way... Because not only they will become a crappy fire rate mod , but the logic behind the mods will become DUMB AS ****(yes I know its a game where logic doesnt matter but come on, logic here matters) Link to comment Share on other sites More sharing options...
shut Posted September 4, 2015 Share Posted September 4, 2015 I'm all for this, but it'll definitely bring a bunch of ammo-related issues. - What about weapons that chew through ammo too fast already? Ammo mutation will never keep up with multishot. Hell, on some weapons like the Wraith Vipers and Glaxion, ammo mutation doesn't even keep up right now. - What about efficient weapons like Bows that can slap on multishot and mutation and go about doing high damage indefinitely as usual? - What about the minmaxers who are loaded with credits who can just spam ammo pancakes so they can have multishot without a downside? Hoping these issues will be addressed in some way. These are already problematic to an extent; I hope that the multishot change can make these problems even worse. Not 'cause I want to see the game burn or anything, but so they get brought to the surface and see a swift fix. Link to comment Share on other sites More sharing options...
(PSN)SofeSNBR Posted September 4, 2015 Share Posted September 4, 2015 (edited) Its bad and honestly not even needed change. Its also wont fix what its supposed to fix, it just drops whole punch of weapons in to thrash can. Brilliant. It also makes lethal torrent one of worst mods. GG DE. And by this way ALL fire rate bonus mods becomes unwanted unless you are using charge mechanic weapon. More diversity? lol instead much less.... and will you next nerf ammo mutations because everyone will use them? Edited September 4, 2015 by (PS4)SofeSNBR Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted September 4, 2015 Share Posted September 4, 2015 (edited) Critical Delay just shot up about 30 plat...and my prisma Grakata build just went from 20 mpg to about 6... And Synoid Gammacore now??? Lololol Edited September 4, 2015 by (PS4)Silverback73 Link to comment Share on other sites More sharing options...
CRCGamer Posted September 4, 2015 Share Posted September 4, 2015 So basically... I might as well start looking for another game at this point. Because given what I have to go off of... the only weapons of mine that won't be absolutely SHREKT by this change are my Lex and Latron Primes, everything else just got put into the needs to be reforma'd or trash chuted. And oh man, if you think the Sicarus Prime is bad now? Just imagine how bad it will be with THIS change. Link to comment Share on other sites More sharing options...
Roransu Posted September 4, 2015 Share Posted September 4, 2015 "Year of Quality". Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted September 4, 2015 Share Posted September 4, 2015 dear god no. there are FAR better ways to handle this. rather than reducing damage, why not affect a gun in a different department, like Recoil for example? reducing damage outright is just going to annoy everybody, and will just force people to use Ammo Mutation on many weapons. Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted September 4, 2015 Share Posted September 4, 2015 Its bad and honestly not even needed change. Its also wont fix what its supposed to fix, it just drops whole punch of weapons in to thrash can. Brilliant. It also makes lethal torrent one of worst mods. GG DE. And by this way ALL fire rate bonus mods becomes unwanted unless you are using charge mechanic weapon. More diversity? lol instead much less.... and will you next nerf ammo mutations because everyone will use them? ^ Please, this makes so much sense, DE!!!! Why??? Why did you not simply and directly nerf the multipliers???? SO WHAT THIS REALLY IS IS A STEALTH/FORCED RELEVANCY BUFF FOR AMMO MODS. Just admit it. Oh, and Ill just be toggling between Primary, 2ndary, and melee more now because I refuse to have ammo mods forced on me... Link to comment Share on other sites More sharing options...
(PSN)SofeSNBR Posted September 4, 2015 Share Posted September 4, 2015 dear god no. there are FAR better ways to handle this. rather than reducing damage, why not affect a gun in a different department, like Recoil for example? reducing damage outright is just going to annoy everybody, and will just force people to use Ammo Mutation on many weapons. Until ammo mutation nerf arrives for same reasons why this thing is coming.... and also bye-bye fire rate mods. Link to comment Share on other sites More sharing options...
godila2 Posted September 4, 2015 Share Posted September 4, 2015 well we need huge rework anyways for damage and scaling Link to comment Share on other sites More sharing options...
(XBOX)BLK THORN Posted September 4, 2015 Share Posted September 4, 2015 (edited) I am just going to wait and see how this change works out. Edited September 4, 2015 by (XB1)BLK THORN Link to comment Share on other sites More sharing options...
Aimop95 Posted September 4, 2015 Share Posted September 4, 2015 I guess the real problem with DE is that they pander way to much to the fans, and because of that, the instant DE tries to change to core features of the game in order to explore options, people instantly get on the hate bandwagon. Link to comment Share on other sites More sharing options...
Oishii Posted September 4, 2015 Share Posted September 4, 2015 I am just going to wait and see how this change works out. Sounds pretty wise. I mean the star map atm is a joke even without multishot. Link to comment Share on other sites More sharing options...
Snowmotion Posted September 4, 2015 Share Posted September 4, 2015 So, a change, a blow, a nerf - whatever you inevitably wish to call it - to the meta that evolved to deal with a poorly implimented scaling system. Given the recent proposed and added changes - regardless of the feedback prior to implimenting them - I can't say I'm surprised or impressed. Forgive the lack of confidence, but i've seen this is a bandaid and a paint job dance before - you need to tackle the system beneath it, not make it an ever more apparent frankenstein held together by poor patch jobs. We need an elegant solution here and this isn't it. Link to comment Share on other sites More sharing options...
(PSN)Quo_Tee Posted September 4, 2015 Share Posted September 4, 2015 Making multishot consume more ammo makes high ammo consuming weapons like the Amprex, Synoid Gammacor and Wraith Twin Vipers no longer a viable option for long missions. Seriously who even complained about Raw damage and multishot mods anyway? No matter what you do there will always be an "essential" mod for your builds, besides no-one is forcing you to use them... I seriously hope DE reconsider this change Link to comment Share on other sites More sharing options...
TheKurtiStryke Posted September 4, 2015 Share Posted September 4, 2015 De plez what the Duck,i know sometimes you make some mistakes,but...plez this multi shots' rework sucks...plez don't do........just......no,.................NO Link to comment Share on other sites More sharing options...
(PSN)Quo_Tee Posted September 4, 2015 Share Posted September 4, 2015 I guess the real problem with DE is that they pander way to much to the fans, and because of that, the instant DE tries to change to core features of the game in order to explore options, people instantly get on the hate bandwagon. It is not that they pander too much with their fans, but that they pander too much with the wrong fans, I'm talking about people who complain about absolutely everything and barely have any time played in Warframe Link to comment Share on other sites More sharing options...
uncreativeray Posted September 4, 2015 Share Posted September 4, 2015 (edited) Well, now I really have to take a good powerful weapon to long t4 missions now. Looks like I can shake off all the dust off my boltor prime now. Also, darn. This might mean more forma'ing of weapons so I have something to put in that v polarity slot. Edited September 4, 2015 by uncreativeray Link to comment Share on other sites More sharing options...
(PSN)thefndodge Posted September 4, 2015 Share Posted September 4, 2015 (edited) I am fully on board with the idea behind these changes, increase choice. I just wanna hear the everything else that will come with it before I decide to let Nerf paranoia overtake my mind. I wont be a premature rager. Edited September 4, 2015 by (PS4)thefndodge Link to comment Share on other sites More sharing options...
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