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Multishot Change Good? Or Bad?


-Aza-Gorod-
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if you didn't care then you had 7 slots in the first place.

Glad someone else noticed that. He just wants you to play the way he likes to play (but says one thing and does another). These guys screaming for nerfs are ruining the game. Just let the developers nerf, they don't need any encouragement from us.

We need to be more resistant to these changes. Enemy scaling is the issue. I still use synoid gammacore because of its damage (especially with seeker), despite the bad ammo consumption. This change will kill it completely.

So many weapons will be garbage and not fun to play. It's not fun to be reloading, fun is the firing part of process.

DE is making their game less fun for "balance" in pve...

Nothing bad can happen there...

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Frankly, it's going to massively rebalance the weapons. 

 

Secondaries, with their huge amount of multishot (+180%) that we almost always mod them for, will be heavily nerfed. (like 37% of what they were before, not even kidding.)

 

Primaries will suffer less, between lower multishot (90%) and higher corrupted (Heavy Caliber) which, coincidentally, only really effects bullets produced by multishot on quite a few weapons.  That being said, primaries will still suffer.

 

Melee though?  No suffering at all there.  It's gonna be more or less on par with the secondaries, in all likelihood, if not better than many of them.

 

Honestly, many of the already ammo guzzle-y weapons like ak-auto secondaries already effectively require ammo mutation to function in any sort of difficult scaling.  This will destroy them, period, unless DE makes ammo drops percentage based.

 

Those Somas and Grakatas and Gorgons and automatic weapons people love so much for dealing with the insane hordes that tend to pop out of doors in this game?  Yeah, they are gonna run out of ammo even faster.  Say hello to sniper rifles getting indirectly buffed (many of them take effectively no penalty from maxed HC as well, if you aren't using multishot...) and highly efficient weapons like the Phage, Latrons, and etc. will be pretty much the only weapons you might use multishot on (but probably not, because of their already low clip/magazine size).

 

Unfortunatly Archwing style low multishot percentages are just straight stupid.  It's a second crit AND a second fire rate that is random.  Hell no.  It's something you automatically put on after your first elemental mod or two if you do that, and it just makes it feel like terrible RNG no matter what.  Effectively, the better trigger discipline (a type of skill for automatic weaponry) you have with automatic weapons, the more it punishes you.  Again, OH HELL NO.

 

Basically:

 

     -Ammo drops must become percentage based.  Any form of vipers/grakatas/amprex/galaxion is effectively leprous forever otherwise.

     -Low capacity weapons like the latrons, magnums, and revolvers will need buffed clip/mag sized in all likelihood, since they are already relatively ammo efficient but will be reloading constantly.

     -Secondaries will be relegated forever to truly utility or holdout weapons, and nothing more.  Who even wants that?  I sure don't.

i think they should first add a bunch of useful mods worthy of replacing multishot and then nerf it, not just ruin it and say "build diversity" and leave us with little useful mods to actually put on to replace it

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