Nourie Posted May 26, 2013 Share Posted May 26, 2013 Alright...i think there design is decent.Of all the grinner there the ones i would more then likely pork if i was forced to do a grineer. Aside from that,WOW!My lord how badly they need to be adjusted.For starters,They can grab you any were they want to grab you if your in the proximity of there grab hooks,and it doesn't matter if your behind walls,on an upper platform,ect. Regardless of were you are,if your in the range of those hooks they can grab you. One of the bigger problems that i have noticed is that half the time they don't even fully grab you and pull you towards them!They will basically tap grab you,and by that i mean hook u very quickly just enough to stagger you down to falling, thus enabling you to be whaled on and bombarded by the grinner!I think that that's the general point of there existence,to create more of a challenge,and on that note i like it.I just think its a bit stacked in the favor of the house,or "op" as many say,because they can do it so frequently and at any spot,at any time regardless of any map constraints or anything.I think that if they are to remain this way we should at least have the ability to perhaps counter act this ability.Maybe a flash comes up in and in that time you can deflect there grapple hook back at them with the sword block..that would be much more balanced.To many, this may seem to be a petty issue,but its not.Unless you have a rare mod like handbreak,or a tank character,your pretty much sol once your in a room with 50 grapple constantly downing you from random areas in the room,half of which should be out of proximity.Just figured id throw my two cents on the forum about this,and to you Steve ,and the rest of the developers,consider me successfully trolled,because these new grineer u have added enrage the hell out of me MORE, then roller mines EVER have or could! x3 Link to comment Share on other sites More sharing options...
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