DiBBz Posted January 19, 2013 Share Posted January 19, 2013 very nice , keep up the good work Link to comment Share on other sites More sharing options...
[DE]Steve Posted January 19, 2013 Author Share Posted January 19, 2013 just jump to pluto... lv:35-50 ?????? The enemies are high level there, yes, if that's your question... ? Link to comment Share on other sites More sharing options...
Hotel6 Posted January 19, 2013 Share Posted January 19, 2013 The enemies are high level there, yes, if that's your question... ? i mean, lv cap is 30, but we have lv 50 mobs...is that a little too much ? or you try to make them go online, not play solo all the time ? Link to comment Share on other sites More sharing options...
[DE]Steve Posted January 19, 2013 Author Share Posted January 19, 2013 Don't think so, but definitely open to feedback. I think of it this way. If a Rank 1 Tenno can solo a *whole ship* of Rank 1 enemies, then a Rank 30, played carefully can solo 50s... but there will definitely be balance issues. Link to comment Share on other sites More sharing options...
Hotel6 Posted January 19, 2013 Share Posted January 19, 2013 Don't think so, but definitely open to feedback. I think of it this way. If a Rank 1 Tenno can solo a *whole ship* of Rank 1 enemies, then a Rank 30, played carefully can solo 50s... but there will definitely be balance issues. now i see. Link to comment Share on other sites More sharing options...
nzzero Posted January 19, 2013 Share Posted January 19, 2013 I think we still should have an area with higher difficulty mobs then pluto. Not necesarily with better drops than pluto, but people should be able to challenge themselves as much as they like. Link to comment Share on other sites More sharing options...
[DE]Steve Posted January 19, 2013 Author Share Posted January 19, 2013 I think we still should have an area with higher difficulty mobs then pluto. Not necesarily with better drops than pluto, but people should be able to challenge themselves as much as they like. Yes! Link to comment Share on other sites More sharing options...
Hotel6 Posted January 19, 2013 Share Posted January 19, 2013 I think we still should have an area with higher difficulty mobs then pluto. Not necesarily with better drops than pluto, but people should be able to challenge themselves as much as they like. finding no squad at pluto, so i bring my FRAGO in, then...all 4 revive ! but that was fun ! Link to comment Share on other sites More sharing options...
EclecticDragon Posted January 19, 2013 Share Posted January 19, 2013 Don't think so, but definitely open to feedback. I think of it this way. If a Rank 1 Tenno can solo a *whole ship* of Rank 1 enemies, then a Rank 30, played carefully can solo 50s... but there will definitely be balance issues. Personally I think it might be a bit to easy. I was able to solo the first map with a non-charged level 20 Volt and a level eight(?) latron. I might have been able to solo the map after that if I had know that the posion from the toxic ancient harmed the pod(I was sort of using him has a shield from the ancient's charge :P). Link to comment Share on other sites More sharing options...
nzzero Posted January 19, 2013 Share Posted January 19, 2013 (edited) Can we make a quick request for other players health/shields being visible on screen? Just like when you press "z" but without losing the control over the character. It should not be difficult to change. Edited January 19, 2013 by nzzero Link to comment Share on other sites More sharing options...
[DE]Steve Posted January 19, 2013 Author Share Posted January 19, 2013 Yep, that is in the queue... Link to comment Share on other sites More sharing options...
nzzero Posted January 19, 2013 Share Posted January 19, 2013 All good, I understand (and am thankful) that people get attached to their builds and get worried when we change it up. Yes! Yep, that is in the queue... DESteve confirmed for dev of the year. Link to comment Share on other sites More sharing options...
[DE]Steve Posted January 19, 2013 Author Share Posted January 19, 2013 Haha thanks... Is the award revoked when we tweak Gorgon? (ducks, runs away) Link to comment Share on other sites More sharing options...
Arcalane Posted January 19, 2013 Share Posted January 19, 2013 Delicious hotfixes. Still seeing silly quantities of Ancients now and then, but hey, more XP for my hammer. Batting infested around is kinda cathartic. Link to comment Share on other sites More sharing options...
Malkav Posted January 19, 2013 Share Posted January 19, 2013 Thanks for the awsome changes! ^_^ Can't wait for more. It's nice to see that player feedback has inpact on the devs :D Link to comment Share on other sites More sharing options...
nzzero Posted January 19, 2013 Share Posted January 19, 2013 Haha thanks... Is the award revoked when we tweak Gorgon? (ducks, runs away) Not if you give us a new tileset to play with at the same time! Personally, i find punching people in half much more enjoyable. Thanks for the awsome changes! ^_^ Can't wait for more. It's nice to see that player feedback has inpact on the devs :D What he said. Link to comment Share on other sites More sharing options...
IAmSecretSpy Posted January 19, 2013 Share Posted January 19, 2013 (edited) By chance Steve are you guys going to add an option of disabling view bobbing or atleast tone it down? I get quite nauseous while melee a lot and when there are a lot of explosions. Makes playing the game using a melee build quite hard and frustrating, cant play a mission or two without feeling sick. Edited January 19, 2013 by IAmSecretSpy Link to comment Share on other sites More sharing options...
[DE]Steve Posted January 19, 2013 Author Share Posted January 19, 2013 Yes, looking in to this for next update. Link to comment Share on other sites More sharing options...
Biskup Posted January 19, 2013 Share Posted January 19, 2013 hmm, and what about smash damage (atack while jumping) for hammer and axe? When swarmed by infested, nothing seems better than smashing them t the ground :P Link to comment Share on other sites More sharing options...
IAmSecretSpy Posted January 19, 2013 Share Posted January 19, 2013 Yes, looking in to this for next update. Yet again the main reason if followed you guys since your work on Unreal <3 Thanks for your response! Link to comment Share on other sites More sharing options...
Bang_Doll Posted January 19, 2013 Share Posted January 19, 2013 I think we still should have an area with higher difficulty mobs then pluto. Not necesarily with better drops than pluto, but people should be able to challenge themselves as much as they like. I think that place should be Pluto. Make it and other places near the high end tougher, y'know? Link to comment Share on other sites More sharing options...
Cathulhu Posted January 19, 2013 Share Posted January 19, 2013 I think that place should be Pluto. Make it and other places near the high end tougher, y'know? Actually that sounds pretty good, we have soo many really low levels but only a few high level areas right now, just bump some up and call it done. Easy fix. Link to comment Share on other sites More sharing options...
ACRONYNJA Posted January 19, 2013 Share Posted January 19, 2013 Steve any tips on how to enable SLI in DX11? It's keeping 60fps now at 1440p, but would like to push it to 1800p. Thanks. Link to comment Share on other sites More sharing options...
Arcalane Posted January 19, 2013 Share Posted January 19, 2013 I think that place should be Pluto. Make it and other places near the high end tougher, y'know? Given the information at the start of the game I find it likely that we'll be expanding out of the Sol system sooner rather than later. Our humble little solar system is just the beginning. Link to comment Share on other sites More sharing options...
Kingdrake Posted January 19, 2013 Share Posted January 19, 2013 This fixes are pretty... Hawt /lamepun Awesome steve, that is they way to relate with your players. You sound kind of excited, something big incoming, huh? Link to comment Share on other sites More sharing options...
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