Kiteless Posted May 26, 2013 Share Posted May 26, 2013 (edited) Just some thoughts on redesigning Nyx. As of now, outside of solo play, she's limited to pretty much running into a group, pressing 3, and watching as the chaos ensues. Granted, the whole idea of making your enemies fight against each other is cool, but as it is right now, it's fairly one-dimensional. Here's what I propose to fix that: 1. Mind Control (25 energy) - Functions largely as it does already, with one major exception: Nyx can use this to affect multiple enemies (1/3/5/8). Furthermore, enemies affected by Mind Control are not hurt by allied AoEs. 2. Dominate: Attack (50 energy?) - Nyx marks a target with this ability. Mind Controlled enemies will begin to act hyper-aggressively, and attack whatever enemy Nyx has 'marked.' Once the marked target has died, the mark will move to the next closest (non mind controlled) enemy. Levelling this skill increases the duration and the amount of times the mark can transfer to a new enemy before it expires. 3. Dominate: Defend (50 energy?) - Nyx marks herself with this ability. While marked, Mind Controlled enemies will converge on her location, using their own bodies as shields to block enemy attacks. Using this skill while it is already active will remove the mark. Levelling up this ability increases its duration. 4. Psychic Shriek (100 energy) - The same effect as Chaos. In addition, any enemies currently under effect of Mind Control take very high damage (essentially their brains are overloading and blowing up Scanners style), and Mind Control is removed (assuming that the enemy is still alive after having their brains paint the wall). Alternatively, enemies already under the effect of Mind Control attempt to kill themselves with their own weaponry/abilities. Would be more sadistic that way. This skillset would give Nyx an excuse to use all of the skills in her toolbox (as opposed to only using two for solo play and one for team play), and would make her a more interesting and dynamic character to play. Edited May 26, 2013 by Kiteless Link to comment Share on other sites More sharing options...
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