Amenonuhoko Posted January 19, 2013 Share Posted January 19, 2013 Title says it all. Link to comment Share on other sites More sharing options...
AreWeHuman Posted January 19, 2013 Share Posted January 19, 2013 My warframe has a unique passive skill that gives me access to these four other active skills, trololololol. Diversification of the classes is something the devs are going to do and I believe this was regarding more than just differences in active skills. Link to comment Share on other sites More sharing options...
neKroMancer Posted January 19, 2013 Share Posted January 19, 2013 I'm all for this idea. Expanding the current skill tree into something more complex, more choices to be made. Mods are cool, but nothing beats players' choice. However, I think that all frames should share the same passive skills with non-maxable points from level. This way players can have a mad caster rhino or slightly durable amber depend on how they want to play. Traditional RPG skill tree or unique tree to each frame is better than what we currently have. I don't like a mod-dependent approach which depend on RNG god more than my own choice. Link to comment Share on other sites More sharing options...
warpkon Posted January 20, 2013 Share Posted January 20, 2013 I like this idea. Maybe some effects the player and/or the team would benefit of? Interesting would be, what happens when there are two or more identical warframes in one game. Effects would stack and probably need to be limited.. Link to comment Share on other sites More sharing options...
Psyclosarin Posted January 22, 2013 Share Posted January 22, 2013 Title says it all. Maybe put some actual effort into your post rather than just saying "title says it all", surely you must have some sort of idea as to what kinda of passives for what warframe? Come on, we're not here to think for you. Link to comment Share on other sites More sharing options...
McGuffin Posted January 22, 2013 Share Posted January 22, 2013 (edited) I was gonna write a post on this but since there's already one up I'll piggyback for the sake of forum cleanliness. Here's my take on Warframe ideas / passives: Give Warframes a unique passive when the upgrade tree has been filled out, BEFORE going pro. This passive will double in strength / gain extra attributes when someone maxes out their Warframe after going pro. Using Excalibur as an example, after filling out the starter tree with it, an extra node appears that gives it a bonus, such as 'Passive: +10% Normal / Charge Damage with Melee Weapons'. Going pro and maxing out the tree will spawn a second node, that either boosts the original passive or adds another (also passive) effect like 'Passive: Slash Dash replenishes shields by 10% per enemy hit'. The benefit here is two-fold, people who start the game have a useful thing to work towards, and it gives them an additional incentive to go pro with the 'frame. This sort of idea can also apply to weapons. The other idea is to have the 'frame abilities to have secondary effects that encourage working as a team. An easy example would be Rhino. What if activating Iron Skin also taunts all nearby enemies to shoot the Rhino? In solo play this does nothing (except make you feel like a badass), but the benefits in team play is obvious (and you're twice the badass for helping the team out like that). I think this idea in particular has a lot of potential, especially for players to experiment for team combos and the like. Thoughts? Edited January 22, 2013 by McGuffin Link to comment Share on other sites More sharing options...
Rynax Posted January 22, 2013 Share Posted January 22, 2013 I would like options. Having a unique setup has always been important to me in online games. Games aren't fun when everyone who plays the same "class" as you has the same skills/playstyle. Link to comment Share on other sites More sharing options...
UkyoSonoda Posted January 22, 2013 Share Posted January 22, 2013 I think the first step would be actually making differences in the base stats of each frame. Say for instance the Rhino frame having a higher base health and armor stat than other frames because it's supposedly a walking tank. Then making a diversification to the upgrade trees of each frame tailored to their intended play style such as possibly having some of the excalibur's circle upgrades be increases to melee damage or caster type frames like volt, ember, and mag getting energy cap upgrades and power boosts etc... This I think would add more dynamic to player selection of mods as you'd then be choosing between covering the frame's shortcomings or further boosting it's strengths. Link to comment Share on other sites More sharing options...
Mockeryangel Posted January 22, 2013 Share Posted January 22, 2013 I don't know about this, I don't want them to do something like make some Frames more fragile( though I suppose doing something like one has more shield but less health is okay, except then you have ice levels to think about). Link to comment Share on other sites More sharing options...
UkyoSonoda Posted January 22, 2013 Share Posted January 22, 2013 Thing is making 1 frame more durable than another changes playstyle dynamics. As the game stands now atm excluding mods all frames are the same outside of what their 1,2,3,4 skill hotkeys do. Link to comment Share on other sites More sharing options...
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