Sophet Posted May 27, 2013 Share Posted May 27, 2013 (edited) Hey there, just wanted to share some thoughts about current mod system and it's flaws. 1) Well it's really limited by slots, sure you'll add more mods later, specific ones for every weapon, but still 6 slots will be locked right from the start, at least I wouldn't trade any damage mod, and espesially multishot for any utility, so yeah, two slots left, while reload speed and rate of fire are still very tasty. Like say U8 mods that add resistance, my first thought was "not gonna bother, don't care". It would be nice to somehow separate them, like slots for damage mods, utility ones, guns mechanics slots (reload-fire rate) at least. 2) Speaking of elemental damage - you actualy ruin the purpose to buy new weapons. Oh my god, you added flamethrower... wait a second, why do I need it, every mob I shoot is burning anyway. Instead you could add more interesting weapons, not just energy latron, energy gorgon and so on, which I guess differ from original just by projectile speed. And maybe anymation... oh wait, anymation is the same - whatever elemental mods you have installed. You could add some gun, that creates arc of lightning, kinda like electrical shotgun, that zapps mobs in front of you, but there's no point now - everything is sparkling anyway. Yay, I can research electrical rod... yeah, what's the point, I already have this animation and FX. Syrin's ulti has glorious animation of melting enemies, but now you can't add a chemical weapon with the same style. Why? Because it will freeze people or set them on fire. So yeah, whole difference of weapons is digits on wiki and sound assets. Actually instead of energy Gorgon, why didn't you add some gun like the deathcube's vaporize? Would be fun to have some other close-combat one-shotting weapon besides a shotgun. Say League of Legends - you tune your character with runes, but unique champion remains unique. Same with WoW, you get equipment just like mods, but your class-spec still has it's own animation and style. So yeah, in the long run you'll just run out of room for new stuff. Well i guess you still have energy Paris-Lato-Hek and whole other set to go. And then another set, with purple bullets, that jump. And then another one withgreen bullets, that speed up. And then something else, but still nothing unique. I personnaly not even gonna bother making those energy ones. Or flamethrower - already have enough FX on my screen to shoot blindly and pray. Well rocket launcher sounds original. And that biological needle thing - would it be one more bolto just like kunai? I really think you should just forget about that elemental crap and make a variety of weapons instead of it, so players could farm-pay a little longer for it P.S. sorry for ads, but really want some attention to my previous threads https://forums.warframe.com/index.php?/topic/51242-daily-system/ https://forums.warframe.com/index.php?/topic/52158-resourses/ Edited May 27, 2013 by Sophet Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now