Jaon Posted May 27, 2013 Share Posted May 27, 2013 As it stands, the way me and my friends use the mod system is this:Level Tower level 3 Voids, we have our maxed rank rhino for instance. Now we need to swap to our maxed rank ember for whatever reason.We take the flow, vitality and shield mods off our rhino and put it into our ember. Then we need to swap from Gorgon to Latron. So we take our max ranks serration mod off our Gorgon and put it into our Latron. We spend about 3 minutes before every mission respeccing stuff in and out of different things because the mod system is universal and leaves no reason to have duplicates of mods instead of 1 uber version of a mod that you can switch between weapons. What I propose:Instead of making it so mods lock into a weapon once installed (thats ludicrous dont even consider it!) I suggest mods become universal.Meaning across all secondary weapon platforms, you can install the same mod in every one of your weapons, capacity allowing. This would save many the time of mundanely swapping them between weapons, which is still a clunky system at best. Please add your own opinion on this ! Link to comment Share on other sites More sharing options...
KIll3RX15 Posted May 27, 2013 Share Posted May 27, 2013 the loadout system they had before was nice i hope they add it back Link to comment Share on other sites More sharing options...
Hayden11121 Posted May 27, 2013 Share Posted May 27, 2013 Why not just have a loadout method? Link to comment Share on other sites More sharing options...
zezzame Posted May 27, 2013 Share Posted May 27, 2013 This would be nice, I wont need to farm fo r2 sets of mods to max out for each weapon if I want to make a quick swap. This please. Link to comment Share on other sites More sharing options...
Earz Posted May 27, 2013 Share Posted May 27, 2013 Loadouts would be great, but until such a system exists, gottagofast. Link to comment Share on other sites More sharing options...
Caiman Posted May 27, 2013 Share Posted May 27, 2013 I'm pretty sure this was suggested numerous times (as was a "loadout" system which I heard was briefly implemented but then immediately removed for some reason). The one problem with allowing mods to be equipped on multiple items is that sentinel weapons currently use either rifle or pistol mods, so you can have 2 rifles or 2 pistols equipped at any one time - which complicates things greatly. I don't recall any dev response to these issues in livestream QAs and such though :/ Link to comment Share on other sites More sharing options...
Jaon Posted May 28, 2013 Author Share Posted May 28, 2013 What was this mysterious load out system Link to comment Share on other sites More sharing options...
contractkiller4 Posted May 28, 2013 Share Posted May 28, 2013 Pretty sure mod loadouts are a work in progress Link to comment Share on other sites More sharing options...
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