Quetzhal Posted May 27, 2013 Share Posted May 27, 2013 (edited) Like a random void key being a definite drop on Wave 25 of Defense (for example; then number depends, of course, and can be scaled accordingly). Alternatively, Void keys of different tiers dropping at Wave 15, 30, and 45. If the latter is done, rewards for each tier should scale accordingly.Right now, Void keys are very difficult and tedious to obtain by grinding. Some are able to obtain them quite easily by sheer luck, yes, but others go through hours of missions without finding anything. Moreover, the current drops encourage people to play Defense missions to Wave 5 repeatedly, or to just run M Prime over and over until they get the keys they want. This is less than optimal, as neither of these are fun activities and more likely than not will just burn out the player.My solution: Give players a goal. Not just blindly running the same (exceptionally easy) thing over and over again, but make them work for it. Wave 25 does take a decent amount of time to get to, and can be challenging enough depending on what Defense you're running. If not, just raise the wave number (or put a limit on the number of keys you can obtain in this way over the course of a day). Keep the low drop rate chances for other missions like the raids and capture missions and so on, because it's a nice surprise for players playing those missions and because Solo players will still be able to obtain them.Why? Because as far as I'm concerned, the Void is the current endgame. New exploration mechanics, new combat mechanics - this sort of stuff is what will keep players playing the game for a long time, but right now there are two problems.First, it's too difficult to get there. That means the majority of players will be spending their time farming for Void keys instead of actually playing in the Void, and even then, it's up to RNG whether or not they'll actually get that key. Some people could spend days farming for that one chance of a single Void mission. These players may burn out and decide to leave the game for a while. Making Void keys more reliably obtained may resolve this, and has the benefit of encouraging players to play together to higher level waves.Additionally, players who get a taste of the Void and can't get enough may very well decide to make some Void key purchases. One of the best ways to get people to buy stuff is to make it feel like they're not being forced to do so; right now, to many people, that's what it feels like because there's RNG on top of RNG, and getting to the meat of the fun takes too long for it to be worth it.Second, the way the rewards are distributed means players are more likely than not going to focus on the end reward rather than the game itself, which will result in player frustration (as we've seen in the forums, though I've not felt it myself since I've only played the Void a bit). I'll likely address this in a separate topic, although various suggestions have been posted around the forums. 8BitRager's own suggestion is one in particular. (Or see this topic for my suggestion.)I am aware that there are, arguably, advantages to the system as is - which is why I welcome thoughts and feedback on this alternative.TL;DR: Void keys as they are make people frustrated and feel like they're being forced into buying stuff. To fix this, make it difficult and challenging to obtain one, but make it a reliable reward, like a high-wave defense mission reward. This suggestion is based on my observations in the forums. Edited May 28, 2013 by Quetzhal Link to comment Share on other sites More sharing options...
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