Xianyu Posted May 27, 2013 Share Posted May 27, 2013 Okay, seriously. Give us some bloody leeway, PLEASE. Let us extract with one or two enemies remaining in the level. This has gotten beyond a joke at this point. A THIRD OF ALL EXTERMINATION MISSIONS for me end with a forced quit because of enemies trapped under the geography. This wasn't such a terrible, terrible problem back when you could quit and take your loot with you. But I found a morphics (which I am SEARCHING FOR at the moment) and a rare mod card I was looking for, on an extermination level for the infested. And what do you know? One enemy. ONE GODDAMN ENEMY. Was stuck under the ground and completely inaccessible. So I lost out on what is apparently a one-in-a-hundred-level rare mod drop because of some seriously S#&$ty design choices. I get that there are bugs. I get it. You can't fix all of them. But when the rate of extermination missions failing because of enemies trapped in scenery is this high? Give us some leeway. Let us extract with one enemy remaining in the level. Hell, FIVE enemies left on the level would be acceptable. I'm sure I'm not the only person who's gotten really sick of this. I avoid extermination missions because of how often that BS happens, and when it happens during a FORCED extermination mission that pops up during something else, it's even MORE aggravating. If the problem can't be fixed, for sure, with no chance of error, then give us some way to avoid it. Even if leaving enemies alive in the level means we get no bonus credits, that would be acceptable. Stop punishing players for bugs, please. And yes, I am mad. Link to comment Share on other sites More sharing options...
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