ralwn Posted May 27, 2013 Share Posted May 27, 2013 (edited) Brackets First you start by specifying whether your guild will be 1-25 / 26-50 / 51-100 / 101-250 / 250+ members. This sets your pricing bracket for constructing your dojo. The pricing in each bracket is balanced towards a specific percentage of your bracket size. If the percentage were say 80%, then the pricing for the 25 person bracket would be what 20 "average" players could reasonably farm over a certain time period. The 5th bracket (250+) would have the highest pricing percentage since there is no upper cap on guild size. Anti-Abuse Measure You can increase your guild's size bracket at any time, but doing so will retroactively require you to pay the increased costs for your new bracket on your current dojo rooms. Say for example, you are a 1-25 bracket guild and you bought a dueling room. Then you suddenly get more members and increase your bracket to the 26-50 player bracket. Your dueling room is now off limits until you can pay the increased price for the 26-50 player bracket. Admittedly, weapons constructed from dojo research are a bit of a loophole, and I haven't really thought of how that should be handled. Ending Thoughts Obviously, you can set the bracket sizes and the percentages any which way you want. My numbers would severely hamper single person guilds but would still make small guilds viable (if you don't have ~20 active members, you end up having to work a little bit harder or you are encouraged to branch out a little and find people who will better fit your guild). TLDR: Tiered Costs dependent upon your guild size. Also added measures to prevent clans from cheating the system by building dojo with a smaller guild and then increasing guild size later. Edited May 27, 2013 by ralwn Link to comment Share on other sites More sharing options...
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