Lamentz Posted May 27, 2013 Share Posted May 27, 2013 (edited) Ok, so with the release of Dethcube, we see a similar occurrence as the release of Vauban. He is super popular. Everyone likes him. There is very little wrong with him, and he's actually pretty good. Now, the history of gaming dictates that such a feature of a game MUST be balanced, and rightfully so. However, what I hope that DE realizes, is that a PvE driven game does not need nerfs if it is feasible to buff everything else to that level. Let's think about it for a second. In LoL for example, if a champion is too powerful, a counter is found. If a counter cannot be found because the champion is just way too powerful, it receives a nerf. In such a way, imbalance is not necessarily a bad thing. Just like the Dread bow can score incredibly high crits against infested, but it is pretty weak when used against either of the other two factions (no armor ignore). The weapon might be considered overpowered against the infested, but its uselessness against the other factions makes that ok, because it still promotes using different weapons for different purposes. Now take Ironskin (I'm not going to say whether it is in a good place right now or not because that's not what this post is about). Originally, Ironskin was useful literally everwhere. It could ignore any and all damage, and provided immunity to knockdowns. Plain and simple. Overpowered. This is a kind of imbalance that must be nerfed, because there is nothing that can overcome its power. Ok, back to sentinels, the point of this discussion. Sentinels are not OP, not even Dethcube. Just because he is better than the other two right now doesn't mean that he should be targeted for a nerf like an overpowered ability should. Right now, Dethcube is pretty good. He can do decent damage (for a sentinel), he has a useful and functional ability, and he is absolutely adorable (ok, that might not be a balance issue, but still, look at that twitchy little guy). Wyrm on the other hand is not very useful. His damage is laughable unless he has the absolute best mods available to him, his ability doesn't work, and basically everyone hates him. Shade is good, but only for utility. His damage is pointlessly low, however his ability is good for escaping tricky situations, and before Dethcube, he was top of the pack in terms of popularity. Now, about balancing the sentinels. What I propose, is that instead of nerfing Dethcube down to match the other two, the other two should be buffed to match Dethcube. I'm not talking flat damage, I think that Dethcube has that covered. Here are my proposed methods of making Wyrm and Shade more appealing without making Dethcube obsolete. Wyrm: Fix his stun ability already... seriously... this is just silly. Give him another ability that acts like Rhino's current Ironskin. Make him taunt all enemies to attack him, and also give him damage reduction to withstand the hits. The new Wyrm is a support tank. He can stun enemies for you to make short work of, or he can just make them all attack him instead, drawing the punishment away from you. Wyrm would not be used for his damage, but for his utility. Shade: Make his stealth last until after the first melee hit, so that you can have one shot of that awesome melee crit damage. Have him use an ability to Banshee's sonar, except single target. This would create crit spots on enemies that deal extra damage if struck. (Edit: This should be taken with a grain of salt, as it may very well render Sonar useless against bosses, unless the weakpoint is confined to only the player who used it). The new Shade is a pure support. He can make you invisible, or create targets for you to do extra damage to. Shade would be taken by people that enjoy micromanaging their damage. The ones who are fixated on getting the highest damage numbers no matter how complicated their methods. Dethcube: Right now, Deth is in a good place. However, I would give him another ability to match the other two as well. Give Dethcube a damage/attack speed steroid. This would be a random burst of damage. Nothing huge, but enough that you would appreciate every time it pops. Those are my thoughts and ideas on the situation, tell me what you think. TL;DR: Wyrm and Shade should be buffed to Dethcube's level in their own way. Edited May 27, 2013 by Lamentz Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now