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Animation Bug - Block With Weapon


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This is what happens when I hold block whilst either my side-arm or main weapon is equipped. It seems to trigger during my characters walk animation whilst blocking.


I seemed to have killed whatever is meant to trigger a different IK, and the weapon model becomes constrained to where my Bo staff is meant to be.



Now I look more like this 





If I leave block, the animation of what is meant to be the staff flipping onto my back is used for my firearm. Which seems to spin around my character before ending back in its default position.


My best guess is that the blend tree for blocking during walk to run cycle needs tweaking.

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