Swizzlestix Posted January 19, 2013 Share Posted January 19, 2013 Let's say you're swarmed with melee mobs and they've jusk knocked you over. Usually the Tenno just push themselves back onto their feet and slash/shoot/roll their way out of these mobs, at the cost of some shield/health. But that doesn't seem too Space-Samurai-ish, does it? No ideed! A true Space-Samurai would have a counter to any situation! I propose a brief window upon recovering from being knocked over, that the player can choose to do some sort of flip-kick/sweeping kick, stumbling any enemies that are right up in their face at the time (I am of the pretense stun-moves should do minimal damage, if at all). This gives you a good window to evade the situation like a good space-samurai would know to do. Just keeps the smooth fast-paced gameplay from being hindered, in my opinion. Also thinking there could be an alternate arial melee attack. Instead of just the plunging stab attack (which might I add takes a disencouraging amount of time to recover from (without using exploits)), perhaps we could have a high-kick attack which stumbles the enemy it comes into contact with? This could be useful for interrupting attacks and such. It also doesn't mean we'd have to remove the heavy plunge entirely; just set that to jump+hold-attack. The crouching sweep's already been mentioned but I think it'd be a good idea to have more melee options for the Tenno besides just using their weapons. Gives us insentive to run up and try to melee those big guys who don't die in one or two sword-slashes. Link to comment Share on other sites More sharing options...
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