Swizzlestix Posted January 19, 2013 Share Posted January 19, 2013 Let's say you're swarmed with melee mobs and they've jusk knocked you over. Usually the Tenno just push themselves back onto their feet and slash/shoot/roll their way out of these mobs, at the cost of some shield/health. But that doesn't seem too Space-Samurai-ish, does it? No ideed! A true Space-Samurai would have a counter to any situation! I propose a brief window upon recovering from being knocked over, that the player can choose to do some sort of flip-kick/sweeping kick, stumbling any enemies that are right up in their face at the time (I am of the pretense stun-moves should do minimal damage, if at all). This gives you a good window to evade the situation like a good space-samurai would know to do. Just keeps the smooth fast-paced gameplay from being hindered, in my opinion. Also thinking there could be an alternate arial melee attack. Instead of just the plunging stab attack (which might I add takes a disencouraging amount of time to recover from (without using exploits)), perhaps we could have a high-kick attack which stumbles the enemy it comes into contact with? This could be useful for interrupting attacks and such. It also doesn't mean we'd have to remove the heavy plunge entirely; just set that to jump+hold-attack. The crouching sweep's already been mentioned but I think it'd be a good idea to have more melee options for the Tenno besides just using their weapons. Gives us insentive to run up and try to melee those big guys who don't die in one or two sword-slashes. Link to comment Share on other sites More sharing options...
CapricaSix Posted January 19, 2013 Share Posted January 19, 2013 Well, maybe that's because we're not space-samurai, but just experienced soldiers in fancy exo-armours armed with a wide variety of weapons? Honestly, everytime I hear spaceninja or space-samurai, I want to skin a puppy. But enough about me, I think a kick attack could be nice as an alternative to melee attack. Sweeping kick sounds fine, not too sure about flip kick, but I'd like to be able to just kick people to stagger them. A jump kick wouldn't be too bad either I suppose but I'm not really sure if we need that sort of flashy moves. tl;dr: A basic kick as a secondary melee attack, faster "fire rate" yet some recovery time after kicking so you can't overdo it, shorter "range", almost no damage but it staggers enemies like a shield grineer. Link to comment Share on other sites More sharing options...
Swizzlestix Posted January 19, 2013 Author Share Posted January 19, 2013 Well, maybe that's because we're not space-samurai, but just experienced soldiers in fancy exo-armours armed with a wide variety of weapons? Honestly, everytime I hear spaceninja or space-samurai, I want to skin a puppy. But enough about me, I think a kick attack could be nice as an alternative to melee attack. Sweeping kick sounds fine, not too sure about flip kick, but I'd like to be able to just kick people to stagger them. A jump kick wouldn't be too bad either I suppose but I'm not really sure if we need that sort of flashy moves. tl;dr: A basic kick as a secondary melee attack, faster "fire rate" yet some recovery time after kicking so you can't overdo it, shorter "range", almost no damage but it staggers enemies like a shield grineer. Maybe utilizing some of the methods Valve implemented into games like L4D2, to stop people melee spamming; A cooldown on the secondary melee attack that increases each time it's used, until it's not used for a good period of time. Kinda like the Tenno are getting tired doing it. I'd suggest assigning stamina use to it, but then it's likely that every other melee attack would then have to use stamina. Though on that note I'm not sure; *do* they already use stamina? It comes back too quick to be a hinderance for it, if they do. P.S. I don't think our definition of 'experienced soldiers' use melee weapons as extravagant as katanas or battle-axes (besides the occasional combat-knife for stealthy or close-up encounters) as a primary weapon type, personally! Link to comment Share on other sites More sharing options...
CapricaSix Posted January 19, 2013 Share Posted January 19, 2013 Maybe utilizing some of the methods Valve implemented into games like L4D2, to stop people melee spamming; A cooldown on the secondary melee attack that increases each time it's used, until it's not used for a good period of time. Kinda like the Tenno are getting tired doing it. I'd suggest assigning stamina use to it, but then it's likely that every other melee attack would then have to use stamina. Though on that note I'm not sure; *do* they already use stamina? It comes back too quick to be a hinderance for it, if they do. P.S. I don't think our definition of 'experienced soldiers' use melee weapons as extravagant as katanas or battle-axes (besides the occasional combat-knife for stealthy or close-up encounters) as a primary weapon type, personally! Yeah a simple recovery animation much like the animation when you fall from a high spot without rolling would suffice, I mean not that animation in particular, something similar. That way we won't need to get the stamina involved. And no melee attacks don't currently use stamina, you can spam them to your heart's content at the moment, not that it's an issue really. But it would look silly if we were able to kick people non-stop, just saying lol. @PS: Only they aren't katanas and battle axes, but futuristic funky scifi weapons modified with even funkier devices that allow you to burn or electrocute people. Besides who'd use a combat knife in the future anyway? Or "ninjitsu" for that matter. But then everyone has their own playstyle I suppose. Link to comment Share on other sites More sharing options...
Arcalane Posted January 19, 2013 Share Posted January 19, 2013 "The Tenno are descendants of an ancient and mystical civilization of lost warriors from the Orokin era on Earth." If that doesn't scream 'samurai/ninja/warrior monk' to you in combination with all the other aspects such as armour design and the Tenno being assigned to 'protect' a system like a feudal lord/knight would be given land to govern from his King/Emperor/Lord, what planet are you living on? Back on topic! I support this idea. I know some people have suggested something similar before, like hitting a key (e.g. shift for dodge) at the right time gives you a much shorter recovery time and allows you to get up faster. Similar in concept, I think, to using rolling to land quickly when dropping from some ledges - time it right and you'll hit the ground a moment before the roll animation ends, which is much faster than the on-impact roll or the 'heavy drop/crouch' landing animations. Link to comment Share on other sites More sharing options...
CapricaSix Posted January 19, 2013 Share Posted January 19, 2013 (edited) "The Tenno are descendants of an ancient and mystical civilization of lost warriors from the Orokin era on Earth." If that doesn't scream 'samurai/ninja/warrior monk' to you in combination with all the other aspects such as armour design and the Tenno being assigned to 'protect' a system like a feudal lord/knight would be given land to govern from his King/Emperor/Lord, what planet are you living on? Not to turn this thread into a discussion over whether this game is about "playing ninja in space" or a "scifi shooter", but how exactly did you come to that conclusion? Because Orokin sounds japanese, therefore we must be samurai? It doesn't scream that to me, no. You might as well say Tenno are the Knights of the Round Table because it just looks similar. Just no. :| anyway, sorry for straying off-topic. DE has said several times that they are going for a "space ninja vibe here. That they want to make sure we feel that way. Really? ;O okay then, disappointing but I'll survive. :/ Edited January 19, 2013 by CapricaSix Link to comment Share on other sites More sharing options...
Malkav Posted January 19, 2013 Share Posted January 19, 2013 a rebound mechanic could really be usefull... More so if you often go solo, I'd allready made a topic about the amount of CC you take whilst soloing (the problem starts when enemies focus you) Link to comment Share on other sites More sharing options...
0bit Posted January 19, 2013 Share Posted January 19, 2013 Mehh I think it's pretty clear that the Tenno are Japanese/Eastern warrior influenced. It permeates many things that surround the game. Link to comment Share on other sites More sharing options...
Ronyn Posted January 19, 2013 Share Posted January 19, 2013 (edited) Guys.. This isnt about anybodies oppinion. DE has said several times that they are going for a "space ninja vibe here. That they want to make sure we feel that way. Its rather obvious despite several people trying to downplay the many signs that shine through.... but its not to say there arent also other inspiriations as Im sure theyre are. So any argument over it is moot. it was over before it started. The various skiills and traits commonly associated with ninja is a large part of the inspiration of the design of Warframe. period. Now back on topic. Ive mentioned before that A tech-roll like capability would be helpful for when we get knocked down. If it requires timing it would add a bit of skill to the action. Edited January 19, 2013 by Ronyn Link to comment Share on other sites More sharing options...
Malkav Posted January 19, 2013 Share Posted January 19, 2013 maybe a mechanic like in dbz tenkaichi where you use up a portion of your health (sheilds or energy) to get out of a stun lock. Link to comment Share on other sites More sharing options...
johncage Posted January 19, 2013 Share Posted January 19, 2013 it's best if the stupid kick flip is removed for a more sensible recovery animation. if you cna kick flip yourself out of something, then it's not fatal. so why do i die if no teammate is around to revive me? get rid of it. end of story. Link to comment Share on other sites More sharing options...
Swizzlestix Posted January 19, 2013 Author Share Posted January 19, 2013 (edited) it's best if the stupid kick flip is removed for a more sensible recovery animation. if you cna kick flip yourself out of something, then it's not fatal. so why do i die if no teammate is around to revive me? get rid of it. end of story. The kickflip, which isn't actually in the game (rather a suggestion at current) is supposed to be a recovery from being knocked over, not incapacitated. Incapacitation would still require a team-mate to save you. Instances when you're simply knocked over, as opposed to incapacitated, would be when Infested leapers jump at you, when Corpus' Shockwave Moas blast you off your feet or when Grineer Shielders charge-melee you. Please stop being definitive with something you clearly haven't comprehended. This is a suggestions thread, not a 'do this or you're stoopid' thread. Edited January 19, 2013 by Swizzlestix Link to comment Share on other sites More sharing options...
Sygurn Posted January 20, 2013 Share Posted January 20, 2013 I think that something like the option of doing a kickflip when you get up should be implemented, it is actually essential to people like me(rly bad luck) as I have been stun-locked by one or two mobs several times while soloing in infested maps, and died 'cause I continuously fell while I could not roll away since there was no space to. Link to comment Share on other sites More sharing options...
Malkav Posted January 20, 2013 Share Posted January 20, 2013 (edited) I think that something like the option of doing a kickflip when you get up should be implemented, it is actually essential to people like me(rly bad luck) as I have been stun-locked by one or two mobs several times while soloing in infested maps, and died 'cause I continuously fell while I could not roll away since there was no space to. I feel the same way. The game mechanics don't support (at the moment) those who like to get all close and personal.even though with a slide you can pass through enemies, you can't use that in most Body Block sitations, cause you need a running start... Edited January 20, 2013 by Malkav Link to comment Share on other sites More sharing options...
Gestalt Posted January 20, 2013 Share Posted January 20, 2013 (edited) Well, maybe that's because we're not space-samurai, but just experienced soldiers in fancy exo-armours armed with a wide variety of weapons? Honestly, everytime I hear spaceninja or space-samurai, I want to skin a puppy. You asked for it. Now, the puppy skinage. We're waiting for it. First 20 seconds is enough: (won't embed, but whatevers) Edited January 20, 2013 by Gestalt Link to comment Share on other sites More sharing options...
Gestalt Posted January 20, 2013 Share Posted January 20, 2013 (edited) And to stay on topic, if people are not comfortable with a backflip or a kick after a knockdown, a simple recovery option can be enough, without flashy counter attack moves. Think fighting games, where if you press a button at the right time after getting knocked down, instead of falling flat on your face and taking a few frames/seconds to get up, you hop back up, which avoids the extended downtime. There can be a sideroll, even one that's identical to the roll already in-game, that is executable after the player is knocked back/down, BUT before he/she fully plants the face into the floor. So you have a somewhat small timeframe where you can tap say the attack key, or the roll key, and upon your warframe landing on the ground, he/she would quickly roll in the direction of your choosing, and out of harm's way, avoidng being chain shockmoa'ed/ancient'ed, etc. Edited January 20, 2013 by Gestalt Link to comment Share on other sites More sharing options...
Ronyn Posted January 20, 2013 Share Posted January 20, 2013 You asked for it. Now, the puppy skinage. We're waiting for it. First 20 seconds is enough: (won't embed, but whatevers) yeah I dont know where people get off claiming we arent space ninja after so many references from DE about their inspiration. And to stay on topic, if people are not comfortable with a backflip or a kick after a knockdown, a simple recovery option can be enough, without flashy counter attack moves. Think fighting games, where if you press a button at the right time after getting knocked down, instead of falling flat on your face and taking a few frames/seconds to get up, you hop back up, which avoids the extended downtime. There can be a sideroll, even one that's identical to the roll already in-game, that is executable after the player is knocked back/down, BUT before he/she fully plants the face into the floor. So you have a somewhat small timeframe where you can tap say the attack key, or the roll key, and upon your warframe landing on the ground, he/she would quickly roll in the direction of your choosing, and out of harm's way, avoidng being chain shockmoa'ed/ancient'ed, etc. That is a tech-roll. that is what Ive been asking for. Link to comment Share on other sites More sharing options...
Gestalt Posted January 20, 2013 Share Posted January 20, 2013 yeah I dont know where people get off claiming we arent space ninja after so many references from DE about their inspiration. That is a tech-roll. that is what Ive been asking for. Oh drat. Didn't read your last paragraph and now I look like a fool. My apologies. Well I fleshed out your idea for the laymen :3 Link to comment Share on other sites More sharing options...
Ronyn Posted January 21, 2013 Share Posted January 21, 2013 Oh drat. Didn't read your last paragraph and now I look like a fool. My apologies. Well I fleshed out your idea for the laymen :3 Hey I'm not complaining. It just shows more support for the idea! Link to comment Share on other sites More sharing options...
Qeveren Posted January 21, 2013 Share Posted January 21, 2013 I'm totally down with this. More acrobatics in general would pleeeeaaase me. :) Link to comment Share on other sites More sharing options...
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