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Ten Hours Between ? Alerts Is Way Too Much


Athryil
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? Alerts are supposed to be kinda rare not common as dirt. Im kind of glad they have slowed them down.

Kind of..except they seem to be slowed down, but at the same time they've been putting more and more things into ? alerts.  It's becoming increasingly unlikely to get the thing you want :/

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? Alerts are supposed to be kinda rare not common as dirt. Im kind of glad they have slowed them down.

There are way too many items only obtainable from ? for there to be soooo few. Also the times they do occur, this past weeks the good ones have all be availbe around 2-4 in the morning and nothing on the weekend nights

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Also the logic in games like this. Let's spend hours farming and hunting to get the gear we finally want. Then what? By this time you have already beaten the game. Most stages and bosses have been defeated so whats the point now? Shouldn't we be able to farm for the for we want in order to accomplish a difficult task in the game?

Edited by Athryil
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I always have the same thing to say on alerts, so here's all the other threads that share similar views. tl;dr: alerts system is flawed (as a method of content distribution) and needs changing. DE currently appear to be looking at alerts and ways to improve them.

(this is a quote from DE rebecca in the may 19th hot feedback thread)
There has been suggestions of ways to improve the alerts (adding a token system, generating Alerts based on time logged in, etc), and these are being seen.
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