Clows-Hydee Posted September 23, 2015 Share Posted September 23, 2015 I think the screenshots speak for themselves.Since U17 and your changes to the lighting of the Grineer Galleon tileset the transitions between the rooms are screwed. The colors don't match.The screenshots are just some examples, I could provide 172794 more; just went to terminus for a few seconds to gather examples; it's all over the tileset.Why aren't there more reports of it? Am I missing something? Is it a problem on my end?It's been almost two months now, it looks extremely ugly in my opinion and this is one of the first tilesets new players see. Link to comment Share on other sites More sharing options...
Azazel_The_Fallen Posted September 23, 2015 Share Posted September 23, 2015 I don't notice anything. But I have noticed that a few of the rooms are a lot darker after the update. Maybe it's just me, but it's hard to see enemies and my suit flashlight refuses to activate. Link to comment Share on other sites More sharing options...
Clows-Hydee Posted September 23, 2015 Author Share Posted September 23, 2015 I don't notice anything. But I have noticed that a few of the rooms are a lot darker after the update. Maybe it's just me, but it's hard to see enemies and my suit flashlight refuses to activate. I agree, I noticed that too. It wouldn't be that big of a problem if all rooms would be similar, but some are a lot darker than others and especially the enemies are sometimes almost black. And I have normal brightness settings and all other tilesets are fine for me. Link to comment Share on other sites More sharing options...
FLSH_BNG Posted September 23, 2015 Share Posted September 23, 2015 Visual and lighting updates have been implemented in certain tiles bit by bit, the updated rooms sport real-time and dynamic lighting which the older tiles don't have yet so there are some inconsistencies that can be immersion breaking. Link to comment Share on other sites More sharing options...
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