Zephon Posted January 19, 2013 Share Posted January 19, 2013 (edited) So as the title says, what are daggers for? For now i have only the ceramic, while heat is crafting, hoping to get the sweet fire jump atk as the heat sword. As far as i can tell, there is no advantage is using a ceramic dagger over the default Skana, except for the different animation; also i think dagger's range is a little lower that the skana Edited January 19, 2013 by Zephon Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 19, 2013 Share Posted January 19, 2013 We still need conclusive stats on the melee weapons to make any realistic statements. Right now, daggers are for stabbing things. :) Link to comment Share on other sites More sharing options...
Enfo Posted January 19, 2013 Share Posted January 19, 2013 I'm pretty sure that they have plan for daggers since they don't really do anything special right now. Lets wait and see. Link to comment Share on other sites More sharing options...
[DE]Steve Posted January 19, 2013 Share Posted January 19, 2013 Yes, they are in with some minor differences but mostly as a stance/visual variety thing. Because the different attack animations actually matter there are definitely subtle targeting/hit differences... our intent is to push them further apart for better roles. Link to comment Share on other sites More sharing options...
Enfo Posted January 19, 2013 Share Posted January 19, 2013 Yes, they are in with some minor differences but mostly as a stance/visual variety thing. Because the different attack animations actually matter there are definitely subtle targeting/hit differences... our intent is to push them further apart for better roles. Surely looking forward to that! Link to comment Share on other sites More sharing options...
Caernarvon Posted January 19, 2013 Share Posted January 19, 2013 Yes, they are in with some minor differences but mostly as a stance/visual variety thing. Because the different attack animations actually matter there are definitely subtle targeting/hit differences... our intent is to push them further apart for better roles. What will they be pushed towards? Finisher/stealth weapons? Something that strikes fast and crits on the first hit, but is then terrible in prolonged combat? Link to comment Share on other sites More sharing options...
johncage Posted January 19, 2013 Share Posted January 19, 2013 daggers=smaller and less cartoony than the long swords. Link to comment Share on other sites More sharing options...
Faith666cz Posted January 19, 2013 Share Posted January 19, 2013 What about blueprint ( rare blueprint from alerts ) with ability combine them with swords to create dual weapons? :) Heat Dagger + Heat Sword = Dual Heat Sword, Cronus + Ceramic Dagger = Dual Cronus, Dark Dagger + Dark Sword = Dual Dark Sword etc. Link to comment Share on other sites More sharing options...
Ronyn Posted January 19, 2013 Share Posted January 19, 2013 (edited) Yes, they are in with some minor differences but mostly as a stance/visual variety thing. Because the different attack animations actually matter there are definitely subtle targeting/hit differences... our intent is to push them further apart for better roles. Good to know. I havent bothered to craft any because I'd heard they didnt do much yet. daggers=smaller and less cartoony than the long swords. The swords in Warframe arent big enough or outlandish enough to really be called cartoony. The axe and the hammer are another story..lol..but I like them as well. Edited January 19, 2013 by Ronyn Link to comment Share on other sites More sharing options...
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