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Update 17.4.5


[DE]Rebecca
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Well check this out. You cant possibly guess this unbeleivable problems that plauges this game. How could this happen?

https://forums.warframe.com/index.php?/topic/448693-stealth-and-ai-system-broken-beyond-belief/

 

Actualy, these problems have been part of the game since, well, closed beta i think. I havent been there, but judging from

what i seen, the game's Ai and Stealth is so broken, and i suspect that we be reaching Update 20 before it get fixed.

 

But then again, as long as The Space Pirates are happy, these problems are a minor thing.

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Still no fix for:


1.Extremely Abnormal Skill Damage (And Messed Up Body Part Multiplier)
https://forums.warframe.com/index.php?/topic/516293-extremely-abnormal-skill-damage-and-messed-up-body-part-multiplier/


2.Client side suffers unusual delay for weapon holster animation to start even the game is not lagging at all:
https://forums.warframe.com/index.php?/topic/425122-i-have-been-thinking-why-is-weapon-swap-speed-so-slow/


3.Game client randomly minimized/black screen
https://forums.warframe.com/index.php?/topic/443037-minimize-black-screen-during-mission/


4.Frost's Avalanche:
A)When casting while hosting the game, killed enemies will be shattered (correct).
B)But if not hosting, killed enemies will stay and block our sight and shots for a while (incorrect).


5.Ash Prime Textures, Mesh & Animation Bugs
https://forums.warframe.com/index.php?/topic/488216-ash-prime-textures-mesh-animation-bugs-collection-thread/


6.Solo mission ending and cut scene countdown became un-skipable.


7.Excalibur's Javelin Stuns Enemy But No Damage
https://forums.warframe.com/index.php?/topic/516336-excaliburs-javelin-stuns-enemy-but-no-damage/#entry5766169


8.Broken camera for Blade Storm (zoom in too much after 16.6.3):
https://forums.warframe.com/index.php?/topic/467753-ashs-blade-strom-camera-is-broken-u1663/?p=5206645

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also, cant wall run and shoot at the same time anymore, which kinda makes it a bit pointless. The whole point was to stay mobile, but now you are more mobile and therefor harder to hit without doing acrobatics, its kinda stupid. Plus air attacks with melee are useless now, as you dont travel far enough to hit anything.

And whats with the weird spirally barrel roll thing? how is that better? looks really silly. all they had to do was remove the ridiculous amount of momentum that built up whilst moving, and it would of been perfect.

Rant over :P

Two words: Aim Glide

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Still no fix for autoswitching from equipped melee to secondary after inserting the datamass.

 

Reference: https://forums.warframe.com/index.php?/topic/530224-autoswitching-to-secondary-weapon-after-datamass/

 

Just wanted to mention this same bug happens when carrying energy cells in Excavation.  Trying to play melee on Excavation is a total PITA because I have to do a weapon switch every time I drop off a capsule, or else not even bring a gun (which on later extractors is obviously not a great plan either...)

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Limbo banishing Banshee will no longer regenerate energy and reduce energy cost while she is channeling Sound Quake. When with 175% efficiency she used to consume 3 energy/second and 1 when banished since Rift Plane regenerates 2 energy per second. It was working some days ago, but I couldn't find any update note about this. Was it a nerf or a fix?

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why are people reporting current bugs in this thread?  report them in the BUG section of the forum where they will likely be seen.

 

Because they've BEEN REPORTED and haven't been fixed, looked at, or responded to.

 

When you're ignored for so long, sometimes it feels good just to tell someone about your problem. Even if they can't fix it, or help you through it, and you don't need them to, it helps just to tell... Somebody.

 

Seriously though, DE ignores some pretty serious bugs sometimes. New stuff launches all the time, though! So that's one way to ruin your game eventually :P

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Just wanted to mention this same bug happens when carrying energy cells in Excavation.

 

Yeah, I played Excavation yesterday for the first time in a long time and noticed this too. I'll add it to my bug report when it inevitably doesn't get fixed in the next patch.

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Some issues that have been lingering from a LONG TIME:

 

* Friendly Flying units set to "hold position" will slowly hover higher and higher and higher until its out of the map or reached the top of the map's ceiling. This happens always with the Cephalon Suda's Shield Osprey Specter when set to HOLD POSITION.

* There is a HUGE slowdown in the holster animation (like the char is stuck for full 2 seconds) after jumping and swinging the weapon (making it do the slash forward animation). During this moment.. you CANNOT DO ANYTHING. you cant fire weapons and you cant melee.

* Smash down attack is very unreliable. Almost 90% of the time I tried to make the attack, does the dumb forward slash animation. (fix this please!, make the forward animation slash be only done when you're pressing FORWARD or W key)*

* I have no idea why you guys said you had fixed Hall of mirrors.. Its now worse in terms of distraction. It goes in the way too much. And blocks the view as well. Give us a way to make it more transparent or something..

* getting rocket jumped by Tonkor or any other explosive weapon.. can launch you in the sky and get you stuck for a lot of time (3+ seconds) before finally falling down. Can get you stuck in walls as well. leaves you very vulnerable.

* Tonkor bullets have serious wonky hitboxes.. they sometimes go thru enemies even as host.

And sometimes explode infront of the enemies even has host.

 

 

 

 

 

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