TheGreatGust Posted May 28, 2013 Share Posted May 28, 2013 I think this has been said before but I'll say it again, can you please increase the mod to do AT LEAST a little more damage? Please? 7% seems like it just doesn't cut it, especially when you see on other weapons like Rifles or Pistols it goes way higher, like 165%. Even shotgun has it beat by over double at 90% damage. Pressure Point's counterpart, Killing Blow, has got it beat by a huge amount, 150%. Now I realize charge damage does take more time to wind up, I'm not asking for those gigantic values but I'm asking for some kind of increase you know. From 7% maybe to at least 10%? So maybe it maxes out at 60% and not 42%. A slightly more even number. All I wish to know is if there was an actual reasoning to making it only 7%? Was it overpowered or was it hard to balance? Because I know barely anyone uses regular attacks as compared to charged attacks, and pressure point is used even less because it doesn't affect charge attacks. Some people actually like using normal attacks, so can Pressure Point be showed some love? Thanks for reading and let me know your opinions and hopefully I'm not crazy for thinking this. Link to comment Share on other sites More sharing options...
Kendoz Posted May 28, 2013 Share Posted May 28, 2013 Since spamming heavy attacks is the way to go on most weapons, I wouldn't mind a little buff to the normal attacks just so that you don't have to spam that heavy attack on and on. Link to comment Share on other sites More sharing options...
Braken Posted May 28, 2013 Share Posted May 28, 2013 I totally agree, and made a thread about this a while ago. Seems it's been buried. https://forums.warframe.com/index.php?/topic/31877-pressure-point-desperately-needs-a-buff/ Link to comment Share on other sites More sharing options...
TheGreatGust Posted May 28, 2013 Author Share Posted May 28, 2013 Good, so I'm not crazy. And yes that is the thread that I believe I saw last mentioned of this. I wish this would get some more attention. Link to comment Share on other sites More sharing options...
tommyrt Posted May 28, 2013 Share Posted May 28, 2013 +1 this would make it more viable to use more variety of play styles without too much risk Link to comment Share on other sites More sharing options...
BleuNoir Posted May 28, 2013 Share Posted May 28, 2013 1+. Maybe 65%? Link to comment Share on other sites More sharing options...
TheGreatGust Posted May 28, 2013 Author Share Posted May 28, 2013 Hopefully this gets some more attention, though it clearly has gotten some in the past thread. I don't know if devs are paying attention to this but it seriously is overlooked it seems. Hope that it at least gets some response from devs or at least notice. Thanks for replies though so far. Link to comment Share on other sites More sharing options...
3XT3RM1NATUS Posted May 28, 2013 Share Posted May 28, 2013 I made a thread about it too. Clearly needs 5-6 more levels with about 100% bonus damage at the maxed level. Same with crit chance mod, the % it gives is laughable now. Link to comment Share on other sites More sharing options...
Countess_Hapmuhr Posted May 28, 2013 Share Posted May 28, 2013 At max level it has a whopping 42% damage which makes most melee weapons quite viable. Not to mention that most melee weapons proc multiple advantages like AP and triple damage to certain factions, not to mention stun, knockdown and AoE attacks. Really, with all this I think that a buff of over 50% would make Melee totally overpowered. Link to comment Share on other sites More sharing options...
TheHeraldXII Posted May 28, 2013 Share Posted May 28, 2013 At max level it has a whopping 42% damage which makes most melee weapons quite viable. Not to mention that most melee weapons proc multiple advantages like AP and triple damage to certain factions, not to mention stun, knockdown and AoE attacks. Really, with all this I think that a buff of over 50% would make Melee totally overpowered. What? Is this a joke? This mod is the single worst base damage mod of any weapon type, with rifle/shotgun being twice as good at 15%/rank and pistol even higher. Also as it is, without using heavy attacks (that this mod noteably doesn't affect), the damage of ranged weapons far outstrips the damage of melee by a large margin. At the moment the only reasons to use melee is to fight infested minions, cover you if you get jumped while reloading or my favourite reason; because it's cool. Link to comment Share on other sites More sharing options...
Vercinaigh Posted May 28, 2013 Share Posted May 28, 2013 Yep, Melee is kinda sad on non armor ignore weapons. Link to comment Share on other sites More sharing options...
BleuNoir Posted May 28, 2013 Share Posted May 28, 2013 What? Is this a joke? This mod is the single worst base damage mod of any weapon type, with rifle/shotgun being twice as good at 15%/rank and pistol even higher. Also as it is, without using heavy attacks (that this mod noteably doesn't affect), the damage of ranged weapons far outstrips the damage of melee by a large margin. At the moment the only reasons to use melee is to fight infested minions, cover you if you get jumped while reloading or my favourite reason; because it's cool. Even then with minions, if you have a large capacity sidearm you might as well use that then get stunlocked by a thousand Runners. With melee weapons, you forgot other factors that are not statistics as well, you have to get up close and within stagger/stun/knockdown/etc range, and the payoff isn't even greater then ranged weapons. It's a joke. People will argue that melee weapons have charge attacks, which isn't even good (especially for single target weapons, you're vulnerable to other enemies while you're trying to down that single target), why not just Hek them in the face? Link to comment Share on other sites More sharing options...
TheGreatGust Posted May 28, 2013 Author Share Posted May 28, 2013 With melee weapons, you forgot other factors that are not statistics as well, you have to get up close and within stagger/stun/knockdown/etc range, and the payoff isn't even greater then ranged weapons. It's a joke. I think this is one of the most glaring reasons why we need a boost in pressure point. You actually have to be up in the face of enemies, which more often than not, is extremely dangerous. For example, Grineer Heavy Gunner, has a stun move that will destroy you up close, Corpus Shockwave Moa and the Infested Toxic Ancient. Besides that, being up close and personal is just really dangerous in general because of the melee units in the game. What's even more, you actually have to go towards the enemies and charge right in their line of fire. Meleeing is dangerous, but the rewards for it should be satisfying (and it is) but also devastating (it's not always, especially at higher levels). And even so, most people just use charge attack anyway, never normal attack. Link to comment Share on other sites More sharing options...
ra9una Posted May 29, 2013 Share Posted May 29, 2013 This sounds good. Link to comment Share on other sites More sharing options...
Eldorian Posted May 29, 2013 Share Posted May 29, 2013 Pressure point should be at least 20% per level. Something people seem to be forgetting is that melee doesn't have anything like Multishot, which is a flat damage multiplier for guns. They make up for it (slightly) by having no ammo or reload, but really, that's a tradeoff for having to be in super close range. Link to comment Share on other sites More sharing options...
Salevao Posted May 29, 2013 Share Posted May 29, 2013 Pressure point definitely needs a boost. +1 Link to comment Share on other sites More sharing options...
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