Rabcor Posted May 28, 2013 Share Posted May 28, 2013 (edited) I'll make my suggestion quick. Remove artifacts as alert rewards entirely and instead place them as raid rewards. (Harder raid missions, higher chance for rare artifacts, easier raid missions, higher chance for common artifacts, etc these are "Artifact Raids" are they not?) Make warframe abilities only drop from mobs in low level missions (Mercury, Venus, Saturn, Mars) so that we stop getting Shuriken, Venom, Fireball, etc on pluto and the like. By having less useless crap mods on the drop list, the chances of getting something good is much higher, everyone would be a little bit happier i think. Artifacts for example sum up most alerts that earn you anything other than money as a reward. I had all the artifacts probably before i hit mastery rank 2. Edited May 28, 2013 by Rabcor Link to comment Share on other sites More sharing options...
Marabitos Posted May 28, 2013 Share Posted May 28, 2013 +1 I also feel you should remove or at least lower the chance to get frame abilities from card packs. I had extra plat to waste from founders pack (also not sure why it doesnt show that I bought one on the forum..) and bought a few... and I didnt get a single decent rare card. Not even one I could use on one of my frames.... Please change that as Im pretty sure I fused most everything to other cards I had already as just a crap bonus to level them up. Link to comment Share on other sites More sharing options...
Zhoyzu Posted May 28, 2013 Share Posted May 28, 2013 ive gotten more venom and mind control then there are fingers for counting Link to comment Share on other sites More sharing options...
Kynian Posted May 28, 2013 Share Posted May 28, 2013 (edited) With the amount of mind controls I got, I could easily take over the world. Good thing I'm a good guy. Edited May 28, 2013 by Kynian Link to comment Share on other sites More sharing options...
Purerock100 Posted May 28, 2013 Share Posted May 28, 2013 My god yes. Please. I'm so tired of getting well of life! Link to comment Share on other sites More sharing options...
Lyestk Posted May 28, 2013 Share Posted May 28, 2013 Besides the one i´m using on my ember , i got like 6 max rank fireballs or so Link to comment Share on other sites More sharing options...
Rabcor Posted May 28, 2013 Author Share Posted May 28, 2013 I wonder which is more beneficial in fusing, 6 max rank fireballs or the 42 unranked fireballs that you spent to make those. Link to comment Share on other sites More sharing options...
Grilleds Posted May 28, 2013 Share Posted May 28, 2013 Wouldn't that make getting Banshee and void keys harder? Link to comment Share on other sites More sharing options...
Rabcor Posted May 28, 2013 Author Share Posted May 28, 2013 (edited) Wouldn't that make getting Banshee and void keys harder? Not really. Largely because you still have the same chance as before in defense missions. Imagine you're rolling a dice (these are all just random numbers i'm using though) first you determine the rarity of the mod you get. if you get 1 or 2 or 3you will get common mod, if 4 or 5 uncommon and if 6 rare mod Then after this you will roll another bigger dice to determine what mod of specified rarity you will get. You can get any void key in any raid mission, and it's rarity is most likely rare (6) same deal with banshee parts. This would mean that on lower level raid missions, where you would have a tiny chance or no chance of getting a rare artifact (energy siphon/rejuvenation) you still have roughly the same chance of getting banshee parts and void keys. It would be in higher level raid missions where you'd be less likely to get banshee parts or void keys (but i got all my banshee parts and void keys in defense missions and low level raid missions myself) I haven't seen a banshee part drop for like a month though. Edited May 28, 2013 by Rabcor Link to comment Share on other sites More sharing options...
NickoTyn Posted May 28, 2013 Share Posted May 28, 2013 Removing common warframe abilities from higher level missions should definitely increase the chances for rarer drops from those high level missions and if you really need common mods you can always go back and farm a few low level missions. Link to comment Share on other sites More sharing options...
SilentCynic Posted May 28, 2013 Share Posted May 28, 2013 I think it depends largely on how drops are determined. To expand upon Rabcor's example above, assume the position that you have a drop system working as follows: (For convenience's sake, I only plot out the idea for common drops. Box sizes relative to other options denote drop chance, and Mods A-E are just placeholders for all common, non-skill mods.) If RNG determines to drop a common skill, one is then chosen from the pool of common skills. Link to comment Share on other sites More sharing options...
Rabcor Posted May 28, 2013 Author Share Posted May 28, 2013 (edited) what program did you use to make that picture? :O looks convenient, and that's a nice example. Edited May 28, 2013 by Rabcor Link to comment Share on other sites More sharing options...
HailCreation Posted May 28, 2013 Share Posted May 28, 2013 My first guess is illustrator with the grid turned on, and it's a screen cap rather than exporting as a jpg. Link to comment Share on other sites More sharing options...
SilentCynic Posted May 28, 2013 Share Posted May 28, 2013 what program did you use to make that picture? :O looks convenient, and that's a nice example. My first guess is illustrator with the grid turned on, and it's a screen cap rather than exporting as a jpg. This lovely little thing; https://www.lucidchart.com/ Link to comment Share on other sites More sharing options...
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