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UI suggestion for immersion


Yitani
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We might consider this in the future because I like the immersion too. One of the complicating factors for us over Dead Space is we can't plan for a specific amount which would mean a bar would just show % vs absolute value. Demand for absolute value when tweaking and modding is pretty high.

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We might consider this in the future because I like the immersion too. One of the complicating factors for us over Dead Space is we can't plan for a specific amount which would mean a bar would just show % vs absolute value. Demand for absolute value when tweaking and modding is pretty high.

we could just have the bars in holographic that dosn't stick on the armor and shows squares bars and each represent a value of you're current hp/shield

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Could be separate, really. Such as making the HUD more of a temporarily overlay when hitting Tab or when bringing up the chat window so that one could view exact values. Adding bars with comparitive percentages wouldn't really be bad at all as a quick reference. Although I suppose in general there still needs to be some better indicators of things like shields depleting/regenerating anyway.

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Totally awesome idea, this game can be much better with minimum hud style and enemy healthbar is on top of the enemy

Actually I feel there should be np enemy hp bars at all only for the first planet and forward for immersion there no need for a hp bar! or atleast a option to remove it

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the first time i played the tutorial and lotus was talking about health, i actually looked at the warframes back hoping to find my health there (yes i've played too much dead space, and the 3rd person perspective immediately reminded me of it)

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Actually I feel there should be np enemy hp bars at all only for the first planet and forward for immersion there no need for a hp bar! or atleast a option to remove it

yeah, hmmm option ; sorry i like to see when a boss is gonna go down or if my gun is actually doing anything to him.

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