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Xb1: The Weapons Locker


[DE]Megan
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Update 17.4.1 - The Weapons Locker. Please reboot your console and update Warframe through your 'My Games and apps' app.

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TENNO REINFORCEMENTS

 

Knux Gauntlets available now!


 

- Pummel your enemies with the Knux Gallium-alloy gauntlets during close-range Archwing combat. Designed by the infamous Tyl Regor.

 

Ifrit Kubrow Armor available now!

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- Give your Kubrow companion a fiery new look with the Ifrit. This Decorative Armor is specially fitted for your furry friend and will make him or her stand out no matter what environment you're in.

 

Ninkondi nunchucks available now!


 

- Bring down the enemy with lightning fast strikes with the Ninkondi. Equip yourself with these electrified nunchucks and pay respect to the old ways.

 

 

New Syndicate Weapons and Sentinel:

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New Sentinel:

 

Diriga - The Diriga shocks nearby enemies, and picks off distant threats, utilizing the Vulklok sniper rifle and the ‘Calculated Shot’, ‘Arc Coil’ and ‘Electro Pulse’ precepts.


 

- New Primary weapons have been added to each Syndicate and are purchasable with 125,000 Standing at each Syndicate's Maximum Rank. Each of these weapons can trigger unique Syndicate effects appropriate to their Syndicate, and boast unique visual skins compared to their normal counterpart. These weapons can be traded as long as they are unranked and unused.

 

- Steel Meridian: Vaykor Hek - Forged in the fires of rebel struggle, this shotgun is a force for liberation.

- Arbiters of Hexis: Telos Boltor - Bring down judgement, with this boltor crafted by the Arbiters of Hexis.

- Cephalon Suda: Synoid Simulor - Cephalon Suda’s custom issue Simulor was built to satisfy her curiosity.

- Perrin Sequence: Secura Penta - Ruthless and efficient, just like the free-market.

- Red Veil: Rakta Cernos - A finely tuned instrument of assassination.

- New Loka: Sancti Tigris - Echo nature's violent beauty with this special Tigris.

 

Additions:


-Added an option to Weapons, Archwing and Sentinels appearance submenu called "Copy Warframe Colors". This new feature works the same as the copy main colors options in the attachments submenu, but will grab the colors off the currently equipped Warframe.

- Atlantis Vulcan (Nunchaku): Rapid strikes, deceptive movements. (Stance Mod)

- Agile Aim - Faster Movement While Aiming - Rifle PvP Mod.

- Spry Sights - Faster Movement While Aiming - Pistol PvP Mod.

- Snap Shot - Faster Movement While Aiming - Shotgun PvP Mod.

- Lie In Wait - Higher Aimed Damage, More Recoil - Sniper PvP Mod.

- Vital Systems Bypass - Gain Health Regen, but increased Shield Recharge Delay - Warframe PvP Mod.

- The Mastery Sigil that was given out via Inbox message has been added to the Market for 1 Credit!

- Added Mutalist Alad V Coordinates to Rotation B of ODS.


 

Changes:



- Improvements have been made to the in-game VOIP service, making the quality of in-game voice chat much higher.


- Made slight tweaks to the audio FX of enemies slain by a channeled melee weapon.

- Changed the Covert Lethality Mod to provide lethal damage on finishers instead of undetected enemies.

- Increased the amount of Oxium that drops from Grineer Underwater Oxium Caches to 250.

- Limited the number of Mods that can interact with Exalted Blade.

- Added Codex entries for the Grineer Blunt.

- Added more visual cues to help better show where to exit Underwater Archwing tilesets when transitioning to land.

- The Bailiff Defector is no longer spawnable in the Simulacrum.

- Updated the visuals of Simaris’ Research menu.

- The Elytron`s Thumper will now combine with previous Thumpers if it detonates within its radius. This will refresh the duration on the previous Thumper and allow damage to stack up to 4 times.

- Conclave restriction has been removed from crafting Spectres.

- Spectres will now do increased damage based upon their rarity, rarer Spectres will do more damage.

- Players constructing Spectres for the first time will receive additional information on construction to help clarify Spectre use.

- Reduced camera shake FX when using Excalibur’s Exalted Blade.

- Adjusted audio FX on the Simulor’s shots.

- Reduced the number of visual particle FX on the Kulstar’s explosions.

- Slightly adjusted the visual FX on Vauban’s Abilities.

- Cleaned up some visual textures on the ‘leaking’ pipe tilset decoration.

- Core rewards in Endless Derelict Missions now reward in bundles of 3 instead of just a single core.

- Mutagen rewards in Endless Derelict Missions have been replaced with Mutalist Alad V Coordinates.

- Added new reward table for Caches in Derelict Sabotage missions.

- Changed number of Uncommon Fusion Cores given in Ocean Sabotage Caches to 3 instead of 5.

- Loki's Radial Disarm now knocks enemies off emplacements when cast instead of destroying them.

- Players can no longer bullet-jump out of the Cephalon Suda room in the Relays.

- Alias' are now displayed above player heads by default.

- A message will now display when players are trying to claim an item from the Foundry without sufficient inventory slots.

- Mirage’s clones produced from Hall of Mirrors will now display a smaller explosion when using the Concealed Explosives Mod to help improve performance.

- Forma Blueprints will now only drop in one rotation, replaced by the following drops in these endless Mission rotations:

- T1D Rotation A: Forma BP for T2MD Key.

- T3D Rotation B: Forma BP for Uncommon Fusion Core 5 Pack.

- T4D Rotation B: Forma BP for Prime Carrier Systems.

- T4D Rotation C: Forma BP for Hikou Pouch.

- T3S Rotation C: Forma BP for Prime Carrier BP.

- T4S Rotation A: Rare Fusion Core 5 Pack for Uncommon Fusion Core 5 Pack.

- T4S Rotation B: Forma Blueprint for Rare Fusion Core 5 Pack.

- Increased the number of Fusion Core stacks in Derelict Defense Tier B to triple stacks.

- Slightly adjusted the visual FX on the Synoid Simulor’s vortexes.

- Reduced the Arid and Frontier Butcher’s armor from 300 to 5.

- Replaced Grineer Regulators with Scorpions on Phobos Missions.

- Players will now only need to complete three Missions for a single faction to qualify for battlepay on Invasions. 


 

Conclave Changes & Additions:


- Ceramic Dagger, Dark Dagger, Heat Dagger, Karyst, Sheev, Penta, Hek, Cernos, Cronus, Dakra Prime, Dark Sword, Ether Sword, Heat Sword, Jaw Sword, Mire, Silva and Aegis, Pangolin, Ether Reaper, Hate, Reaper Prime, and Plasma Sword can now be used in PvP.

- Skana and Skana Prime damage has been increased in PvP.

- Nikana series damage has been decreased in PvP.

- Kronen and Boltace damage has been decreased in PvP.

- Anku damage has been decreased in PvP.

- The Gorgon series of weapons has had their damage increased in PvP.

- Removed the Focused Kill Streak Stopped Challenge.

- Increased the recover speed from stagger or stun attacks in PvP.

- New Conclave Mods have been added to Conclave Challenge reward tables.

- Bows now have their ammunition capped at 30 in Conclave.

- Teshin will now count down the end of Conclave matches.

- Players can now change their loadouts to any existing saved loadouts mid-mission between spawns.

- End of Mission rewards are no longer doubled for the winning teams.

- Decreased the health of Frost's Snowglobe in PvP.

- Frost's Avalanche damage reduced in PvP

- Ash's Bladestorm damage reduced in PvP

- Saryn's Contagion duration increased in PvP

- Volt's Shock damage increased in PvP

- Increased damage and decreased speed Ember's Fireball in PvP

- Increased damage of Strun series in PvP.

- Latron series damage decreased in PvP

- Burston Prime damage decreased in PvP

- Tiberon damage decreased in PvP

- Sybaris damage decreased in PvP

- Reduced the amount of additional block percentage on Impenetrable Offense mod.

- Fixed an issue with Daily Challenges rewarding players twice if missions were aborted and replayed.

- Fixed an issue with PvP Daily Challenges appearing in PvE end-of-mission screens.

- It is no longer possible to be knocked down while in air from a melee slam.

- Heartseeker Conclave Mod is now available from Teshin

- Heartseeker (Daggers only): Lock onto targets at close range with a melee weapon, but reduces blocking effectiveness.

- Energy orbs will now start to appear 2 minutes after the start of a match.

- Reduced the damage of Frost’s Freeze in PvP.

- Reduced the damage of Frost’s Avalanche in PvP.

- Fixed Teshin’s VO not properly playing mid-match.

- Decreased the recovery time of targets hit by Oberon’s Reckoning in PvP.

- Increased the damage of Zephyr’s Dive Bomb in PvP.

- Overview (Rifle Mod) - Increases Field of View while Gliding.

- Air Recon (Pistol Mod) - Increases Field of View while Gliding.

- Broad Eye (Shotgun Mod) - Increases Field of View while Gliding.


- Fixed a number of issues with melee items/weapons that result in radial damage. Radial damage values have been significantly lowered on melee ground attacks, especially for the Galatine, Gram, and Jat Kittag. Exact ranges are as follows:

Jat Kittag from 10 meters to 6 meters.

Gram and Galatine from 5 meters to 4 meters.



 

Survival Changes & Fixes:


- Fixed an issue where Personal Life Support Capsules would give 2x the intended amount when picked up by Clients in certain scenarios. This bug has existed since Survival was introduced, and is a huge contributor in why Solo missions are so much harder in Survival (no Clients to get 2x the Life Support).

- Changed the amount of seconds each Personal Life Support Capsule gives from 4 seconds to 7 seconds (please note that the unit here is seconds, not percent).

- Tweaked the code so that it is more aggressive at spawning enemies near the players.

- Tweaked enemy-specifications for Tower Survival missions.

- Please note that before this round of spawning changes 20 minutes of T3 Survival averaged 54 kills/minute. After this round of spawning changes 20 minutes of T3 Survival averaged 68 kills/minute.

- Tyl Regor has been granted immunity during stage transitions in his boss fight.


 

Archwing Changes:


- Tweaked the minimaps movement range to increase the perceptibility of near-by enemies.

- The border on enemy markers will now shrink and grow to display how close each enemy is in correlation with your Warframe.

- Changed ally markers to also grow and shrink in the same fashion as enemy markers.


 

Fixes:


- Fixed an error that would prevent progress in the Vay Hek boss fight.

- Fixed a small loading issue that would occur when Lieutenant Lech Kril changes fire modes.

- Fixed the text on the Reflection Mod to read Channelling instead of Blocking as per new Stamina changes.

- Fixed the Capture target not spawning properly on the Grineer Settlement tileset.

- Fixed some potential issues with Medallions being invisible in missions.

- Fixed Sentinels receiving Affinity when players are in Archwing.

- Fixed Clients still seeing each other in a Squad after the Host has disbanded and left the Squad.

- Fixed missing collision on the roof of the Orokin Void tilesets.

- Fixed visually inconsistent patch of water in the Grineer Underwater Lab tileset.

- Fixed the Confirm button’s text on Trading sometimes overlapping the button in other languages.

- Fixed Clients always seeing Point A in Archwing Interception in Red.

- Fixed Blast procs not functioning properly. Also fixes Vexing Retaliation not functioning properly.

- Fixed the pigment icon displaying on other items at the End of Mission reward screen.

- Fixed enemies under Nyx’s Mind Control or Chaos not properly attributing their kills to Nyx and Shared Experience to Nyx’s Squadmates.

- Fixed an issue preventing abilities that do radial damage from not properly hitting enemies.

- Fixed players being unable to jump through some connected hallways.

- Fixed Grineer Draga not functioning properly when spawned in the Simulacrum.

- Fixed a Rank Up notification that would play for Clients when they’re not actually ranking up.

- Fixed waypoints on loot not properly working.

- Fixed multiple blocked zipline cables on some Mars tilesets.

- Fixed players being able to escape Earth tilesets by using wall jumps near waterfalls.

- Fixed some visual FX unintentionally clipping through players on ziplines.

- Fixed an issue that would cause Syndicate Medallions to lose their ‘glow’ when certain abilities are used nearby, making them very difficult to see.

- Fixed Simulor orbs not properly combining with each other when you are at max range.

- Fixed the Shock Camo skin for the Obex not properly applying to offhand or feet attachments.

- Fixed an error that would occur when looking at friends on the friend’s screen.

- Fixed a misplaced wall panel on the Void Defense tileset.

- Fixed unranked uncommon Fusion Cores being rewarded in Archwing Interception.

- Fixed Cryopod tubes appearing as blurry for Hosts and Clients.

- Fixed Itzal’s Cloak not deactivating on movement.

- Fixed the Quanta’s projectile explosions causing excessive particle creations.

- Fixed the Scan Research Terminal showing overlapping button labels when switching through entries.

- Fixed swapping Mod Polarities creating a negative capacity in the Arsenal.

- Fixed players guns turning invisible during the Archwing transition when double jumping into water.

- Fixed players not being able to properly exit underwater Archwing portions.

- Fixed players being unable to interact with terminals on Mobile Defense Missions taking place on the Corpus Ice Planet tileset.

- Fixed the Chesa Kubrow`s name and description not displaying on the Imprint display screen.

- Fixed appearing in the place of the Archwing icon on items rewarded at the End of Mission screen.

- Fixed players using controllers / gamepads being unable to navigate the ‘Search’ option in the Profile Icon submenu.

- Fixed some improper electrified water visuals appearing in the Orokin Void tileset.

- Fixed Zephyr’s Dive Bomb FX lingering underwater when using Archwing.

- Fixed Spectres in Defense and Survival Missions not properly scaling to enemies when summoned later in the Mission.

- Fixed an issue causing targets hit with Viral procs to have permanent incorrect health values in Missions.

- Fixed the Supra’s lensflare effect showing through walls.

- Fixed some missing textures in underwater portions of the Grineer Underwater Lab tileset.

- Fixed an audio FX not playing when capturing a Cephalon in Conclave.

- Fixed Ash`s Bladestorm becoming caught in an infinite loop in PvP, causing invulnerability and idle clones.

- Fixed various localization issues.

- Fixed outdated color schemes appearing on some Warframes in the Arsenal.

- Fixed an issue preventing enemies from spawning in certain places; this could happen in any mission but would have been most obvious in Defense missions.

- Fixed a bug where the Adhesive Blast mod would cause Ogris missiles to pass through enemies, doors, loot-crates etc.

- Fixed Shattering Impact giving armor to enemies that have no base armor.

- Fixed exploding barrels not damaging or triggering alarms against energy walls in Grineer Spy Vaults.

- Fixed players showing as holstering an Rampart’s weapon after the Rampart has been destroyed.

- Fixed an issue preventing some abilities (such as Nyx’s Absorb or Banshee’s Sound Quake) from being deactivated using the Power Menu.

- Fixed Frost’s Avalanche not properly displaying the armor reduction in the Arsenal’s Ability description.

- Fixed slide attacks not functioning properly in Archwing.

- Fixed some minor improper textures on Frost’s sleeve cuffs.

- Fixed some visual issues in the Blunt, Rampart, and Lanx Codex Diorama.

- Fixed Sentinel information appearing in the HUD when players were in an Archwing Mission or under-water.

- Fixed some minimap inconsistencies showing in one of the Grineer Spy Vaults.

- Fixed an issue preventing the Focused Dexterity Conclave Challenge from being completed.

- Fixed Simaris’ Lore entries freezing the UI.

- Fixed an issue preventing Spectres and Arcane Helmets not appearing in inventory after crafting without relogging.

- Fixed Tyl Regor getting stuck underwater during his Boss fight transition.

- Fixed some enemies spawning directly in line of sight of the players.

- Fixed players seeing an improper ‘level up’ notification appear when exiting Archwing onto a land transition.

- Fixed an issue allowing players to fall out of Archwing when in underwater Missions.

- Fixed an issue causing Archwing weapon HUD to remain on screen when exiting the water in Underwater Lab Tileset Missions.

- Fixed an issue causing Rescue targets to get caught on stairs in the Underwater Lab tileset.

- Fixed several minimap navigation issues in the Underwater Lab tileset.

- Fixed a visual issue in some flooded sections of the Grineer Underwater Lab tileset.

- Fixed the Drekar Ballistas incorrectly using the stats for Heavy Gunners.

- Fixed Clients and Hosts randomly being kicked out of Conclave matches.

- Fixed an issue with all Archwing Health and Shield stats being incorrect.

- Fixed players being unable to enter a hidden room blocked by an explosive barrel in underwater Archwing missions.

- Fixed an issue where the map or gear menu cannot be opened while sprinting.

- Fixed some inconsistencies with Chesa retrieval behaviour on items that are in areas that have already been retrieved.

- Fixed an issue with Grineer getting stuck in a water tank on the Earth Defense map.

- Fixed an issue with a glass effect in the Void.

- Fixed an issue where dying while hacking a terminal results in the terminal becoming unusable, preventing any progression in a mission.

- Fixed an issue with spawn lulls in multi-faction missions.

- Fixed timing issues with the Kohmak reload animations.

- Fixed an issue with the Redeemer's first hit not doing damage to enemies unless you were inside them.

- Fixed an issue with Mirage's Hall of Mirrors clones not bullet-jumping.

- Fixed an issue where Infested Capture missions would have two targets.

- Fixed the Stug being unable to destroy cylinders on Sabotage targets.

- Fixed the Stug having no Magazine stat in the Arsenal.

- Fixed an issue where ejected Furis clips would hang in the air after reloading.

- Fixed an issue where Furis and Dex Furis ejected or loaded clips would not have proper skins or colours.

- Fixed an issue with the Ripkas not properly de-chainsawing when interacting with Datamasses.

- Fixed an issue with Arcane Distillers still appearing in inventories even after being consumed.

- Fixed a visual issue with an oil puddle on Phobos.

- Fixed an issue where the 'Repeat Mission' button would not repeat the correct mission.

- Fixed an issue where players could see outside the level in certain tilesets.

- Fixed an issue where Nyx can walk while in an Absorb button in certain Solo mission scenarios.

- Fixed some Survival Alerts being joinable after the cutoff threshold.

- Fixed issue with Kubrow UI elements not being visible on certain resolutions.

- Fixed an issue with players viewing their Last Mission Results after changing their gear displaying incorrect information on the latest equipped gear, not the gear that was actually used in mission.

- Fixed an issue with the end-of-match screen in the Liset showing PvE gear even after completing PvP missions and using different gear.

- Fixed an issue where you can jump or pause during a 'Kneel' action.

- Fixed an issue with the XP bar on the Companion slot still being visible in the UI even when no Companion is equipped.

- Fixed various UI bugs related to having Kubrows in stasis or maturing.

- Fixed an issue with players being unable to delete room messages in various Dojo rooms.

- Fixed an issue where changes made to Jat Kittag's ground-attack radius in the PvP setting unintentionally affected the PvE weapon.

- Fixed an issue with players not being able to start Nightmare Trials.

- Fixed an issue where reviving would result in additional Shield and Health stats.

- Fixed an issue with wall jumps shaking everyone's screen in the level.

- Fixed lingering issues related to Weapon Inventory slots if users ran the Gorgon Wraith Alert.

- Fixed not being able to open the chat window in the Liset.

- Fixed an issue where two MK1-Bratons appear in player equipment profiles.

- Fixed the End of Mission screen showing the wrong rank for gear when back on your Liset.

- Fixed ABCD text misalignment of Interception towers on the HUD.

- Fixed a doorway in the Gas City that would render black until passing through.

- Fixed leveling up in PvP unintentionally granting you full Energy.

- Fixed receiving an incorrect level up message upon killing an enemy in PvP when your items were already at that level.

- Fixed PvP music not playing.

- Fixed an issue causing MK1-Bratons to appear in player equipment profiles.

- Fixed Drekar Heavy Gunners not having the proper drop rates for Heavy Gunner enemies.

- Fixed Drekar Heavy Gunners dropping Orokin Cells.

- Fixed an improper visual effect on Mag’s Shield Polarize.

- Fixed Quanta and Quanta Vandal projectiles not exploding when shot by a Client.

- Fixed Nyx’s Absorb not shielding Sentinels from AoE damage occurring from within the Absorb bubble.

- Fixed a rare deadlock that would occur when moving in Archwing Missions.

- Fixed AoE damage counting towards earning a ‘headshot’.

- Fixed an error allowing colors in the Arsenal color customization to be used on weapons when not properly selected.

- Fixed Loki’s Switch Teleport being able to pull players in Archwing out of water.

- Fixed certain waypoint markers not disappearing after the enemy has been defeated (such as Void Vor, Oculysts and Synthesis targets).

- Fixed player waypoints created on bleedout not being removed after the player has been revived.

- Fixed the notification for purchasing weapon slots reading that players will receive 1 slot for 12 Platinum instead of properly reading 2 slots for 12 Platinum.

- Fixed issues with not being able to progress in Vor's Prize by ensuring players are rewarded proper resources at end of mission.

- Fixed an issue causing Clients to get disconnected and then host migrated away from a Mission.

- Fixed an area where players can get stuck in the wall in the opening Tutorial Mission.

- Fixed the screen shake effects on Happy Zephyr not matching Zephyr’s jumps.

- Fixed a permanent motion blur effect that would occur after the second room in Wyrmius.

- Fixed the Proto Excalibur Helmet not being able to take Arcane enhancements.

- Fixed some inconsistent audio volumes in Teshin’s VO.

- Fixed players being able to die during the ‘choice’ phase of a Defense Mission.

- Fixed purchased Prisma items not showing up in the Void Trader’s Market as purchased.

- Fixed Opticor beams not showing the proper energy color.

- Fixed melee weapons not having proper range on their attacks.

- Fixed some inappropriate audio FX for bullets impacting with “flesh”.

- Fixed some issues that prevented enemies from properly aiming and shooting.

- Fixed an error that would occur when editing items in the inventory.

- Fixed the Vanquished Banner Syandana using incorrect energy color.

- Fixed some lingering visual FX from Atomos/Amprex when used with Mirage’s Hall of Mirrors.

- Fixed missing weapon trails from projectiles created by the Akbolto, Prime Boltor, Telos Boltor, Telos Akbolto, and Twin Gremlins.

- Fixed bolt weapons not using the correct energy color for the bolt’s trail.

- Fixed Loki and Ash being unable to damage themselves with explosive weapons while invisible.

- Fixed the Heartseeker Mod not properly interacting with the Martial Magnetism Mod.

- Fixed the Heartseeker Mod not functioning properly with ‘offhand’ attacks.

- Fixed the Rakta Cernos not properly playing its draw charge audio FX.

- Fixed Derelict Sabotage Missions inappropriately giving players cache rewards regardless if players have discovered caches.

- Fixed muzzle flashes on the Akbolto using the wrong energy color.

- Fixed the ‘default’ feature in the Options Menu not resetting the ‘Allow Invites’ and ‘Region’ settings back to default.

- Fixed some weapons that expand on use not properly collapsing when use is finished (Glaive, Orthos, etc).

- Fixed players being able to transmute Legendary Fusion Cores.


 

 

10/6/15 Hotfix #1

 

Additions:

-Updated Void Drop Tables to remove Ember Prime Access items and add Trinity Prime Access items.

 

 

Edited by [DE]Megan
Added Hotfix #1
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Great, I had a hard enough time gathering Formas as it was, now it's going to be even harder.

This week for me has seen seven T2 CAP in a row, four T3 MD in a row and my only T3 CAP key too ALL Forma... goodbye forma and good riddance.

 

Mind you based on the notes forma will STILL dominate non-endless void rewards, really DE REALLY?

Edited by (XB1)Skode
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This week for me has seen seven T2 CAP in a row, four T3 MD in a row and my only T3 CAP key too ALL Forma... goodbye forma and good riddance.

 

Mind you based on the notes forma will STILL dominate non-endless void rewards, really DE REALLY?

I hope so, because I don't have one and I can't get one to save my life after literally three days of trying. Swimming in useless prime parts that I can't even give away...

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