Jump to content
DE_Adam

Psa: Toggled Abilities And Drain

Recommended Posts

Toggled Abilities have slowly made their way across multiple Warframe Abilities, ranging from a continual zone of AoE damage to more passive healing and crowd control for teammates.  Many of these Abilities are fun for a specific style of play but optimizing these Abilities came at a cost.  Using Mods that reduced Duration would often make other abilities worse simply to improve one.

 

The following adjustments have been made to Abilities that can toggle on or off with the intention of making every Ability more rewarding to use in a wider range of scenarios.  We will continue to monitor the balance of all Toggled Abilities after launch.

  • Duration Mods now have an effect on toggled Abilities.
    • For example: Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.
  • Drain-Per-Second and other adjustments has been made on the following Toggled Abilities:
    • Chroma’s Spectral Scream now drains 3 Energy.
    • Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.
    • Equinox’s Rest & Rage has had its base range doubled.
    • Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown.
    • Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.

-DE_Adam

Share this post


Link to post
Share on other sites

I'm actually looking foward to this, cause now I don't have to optimize 5 builds.

 

Edit: So close...

Edited by Xamuswing

Share this post


Link to post
Share on other sites

I hope you take a look at Effigy. I feel that its energy drain is far far excessive for what it does.

 

I realise I sound ungrateful, nothing could be further from the truth. Thank you for these changes.

Edited by DeMonkey

Share this post


Link to post
Share on other sites

    • Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.

Mother of god THANK YOU!!

It finally makes sense now.

Edited by Oranji

Share this post


Link to post
Share on other sites
 

Equinox’s Mend & Maim has had its base range doubled

 

I think you went a bit overboard with that....

JmBkN.gif

 

Well then... seems like its only Rest and Rage that's getting double range

 

giphy.gif

Edited by Neah

Share this post


Link to post
Share on other sites

 

 

 

I think you went a bit overboard with that....

 

JmBkN.gif

 

Seriously, WTF is with this? As if Equinox Maim spam wasn't bad enough already.

Share this post


Link to post
Share on other sites
    • Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.

 

 

FINALLY!!!

 

That was exactly what I was going to post. It's about time!

Share this post


Link to post
Share on other sites
    • Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.
  • Drain-Per-Second and other adjustments has been made on the following Toggled Abilities:
    • Chroma’s Spectral Scream now drains 3 Energy.
    • Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.
    • Equinox’s Mend & Maim has had its base range doubled.
    • Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown.
    • Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.

-DE_Adam

I dont know if the duration thing will be good but i cant wait to see how it affects my builds.

 

Ember change was long waited.

 

Equinox i dont like the extra range and i wont explain why.

 

Hydroid is Meh.

 

Nyx why did it took you so long to do this?

Share this post


Link to post
Share on other sites

Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.

I was waiting for this whole all my life( game)!

Share this post


Link to post
Share on other sites

OMG the QUALITY, I CAN'T!!!

 

So the new way to calculate Drain per Second would be (assuming Power Efficiency now has no effect):

 

Drain per Second / (1 + Power Duration) = New Drain Per Second

 

E.G. World on Fire, Spectral Scream

 

3 DPS / (1 + 0.99 [<- R10 Narrow Minded]) = 1.51 energy DPS.

 

Edit: Thanks for the correction, taiiat!

Edited by PsiWarp

Share this post


Link to post
Share on other sites

Wait... if positive duration increases efficiency, wouldn't negative duration decrease efficiency?

 

If so, then wouldn't Fleeting Expertise be meaningless, and Transient Fortitude just be a weaker Blind Rage?

Edited by CrogenitorSeims

Share this post


Link to post
Share on other sites

WoF no longer has a max duration, and Chaos is recastable?

 

The day of reckoning is upon us. Ember and Nyx have come to consume the world.

Share this post


Link to post
Share on other sites
  • For example: Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.

Is it possible to get more than 75% efficiency with duration (+ streamline/fleeting)?

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...