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DE_Adam

Psa: Toggled Abilities And Drain

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I'm actually looking foward to this, cause now I don't have to optimize 5 builds.

 

Edit: So close...

Edited by Xamuswing
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    • Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.

Mother of god THANK YOU!!

It finally makes sense now.

Edited by Oranji
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Equinox’s Mend & Maim has had its base range doubled

 

I think you went a bit overboard with that....

JmBkN.gif

 

Well then... seems like its only Rest and Rage that's getting double range

 

giphy.gif

Edited by Neah
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I think you went a bit overboard with that....

 

JmBkN.gif

 

Seriously, WTF is with this? As if Equinox Maim spam wasn't bad enough already.

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    • Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.

 

 

FINALLY!!!

 

That was exactly what I was going to post. It's about time!

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    • Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.
  • Drain-Per-Second and other adjustments has been made on the following Toggled Abilities:
    • Chroma’s Spectral Scream now drains 3 Energy.
    • Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.
    • Equinox’s Mend & Maim has had its base range doubled.
    • Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown.
    • Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.

-DE_Adam

I dont know if the duration thing will be good but i cant wait to see how it affects my builds.

 

Ember change was long waited.

 

Equinox i dont like the extra range and i wont explain why.

 

Hydroid is Meh.

 

Nyx why did it took you so long to do this?

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Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.

I was waiting for this whole all my life( game)!

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OMG the QUALITY, I CAN'T!!!

 

So the new way to calculate Drain per Second would be (assuming Power Efficiency now has no effect):

 

Drain per Second / (1 + Power Duration) = New Drain Per Second

 

E.G. World on Fire, Spectral Scream

 

3 DPS / (1 + 0.99 [<- R10 Narrow Minded]) = 1.51 energy DPS.

 

Edit: Thanks for the correction, taiiat!

Edited by PsiWarp
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Wait... if positive duration increases efficiency, wouldn't negative duration decrease efficiency?

 

If so, then wouldn't Fleeting Expertise be meaningless, and Transient Fortitude just be a weaker Blind Rage?

Edited by CrogenitorSeims
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WoF no longer has a max duration, and Chaos is recastable?

 

The day of reckoning is upon us. Ember and Nyx have come to consume the world.

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  • For example: Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.

Is it possible to get more than 75% efficiency with duration (+ streamline/fleeting)?

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