DE_Adam 21,106 Posted September 29, 2015 Share Posted September 29, 2015 Toggled Abilities have slowly made their way across multiple Warframe Abilities, ranging from a continual zone of AoE damage to more passive healing and crowd control for teammates. Many of these Abilities are fun for a specific style of play but optimizing these Abilities came at a cost. Using Mods that reduced Duration would often make other abilities worse simply to improve one. The following adjustments have been made to Abilities that can toggle on or off with the intention of making every Ability more rewarding to use in a wider range of scenarios. We will continue to monitor the balance of all Toggled Abilities after launch. Duration Mods now have an effect on toggled Abilities.For example: Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.Drain-Per-Second and other adjustments has been made on the following Toggled Abilities:Chroma’s Spectral Scream now drains 3 Energy. Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed. Equinox’s Rest & Rage has had its base range doubled. Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown. Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts. -DE_Adam Link to post Share on other sites
Killarcent 39 Posted September 29, 2015 Share Posted September 29, 2015 NICE Link to post Share on other sites
Xamuswing 665 Posted September 29, 2015 Share Posted September 29, 2015 (edited) I'm actually looking foward to this, cause now I don't have to optimize 5 builds. Edit: So close... Edited September 29, 2015 by Xamuswing Link to post Share on other sites
DeMonkey 42,731 Posted September 29, 2015 Share Posted September 29, 2015 (edited) I hope you take a look at Effigy. I feel that its energy drain is far far excessive for what it does. I realise I sound ungrateful, nothing could be further from the truth. Thank you for these changes. Edited September 30, 2015 by DeMonkey Link to post Share on other sites
SoulKing009 181 Posted September 29, 2015 Share Posted September 29, 2015 Holy S#&$. Link to post Share on other sites
LazerSkink 15,021 Posted September 29, 2015 Share Posted September 29, 2015 Can Tempest Barrage be used on the move? Link to post Share on other sites
SkySplitter 472 Posted September 29, 2015 Share Posted September 29, 2015 Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed. FINALLY!!! Link to post Share on other sites
Oranji 4,754 Posted September 29, 2015 Share Posted September 29, 2015 (edited) Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed. Mother of god THANK YOU!! It finally makes sense now. Edited September 29, 2015 by Oranji Link to post Share on other sites
Godzelda123 1,005 Posted September 29, 2015 Share Posted September 29, 2015 (edited) Will Efficiency still effect them? Edited September 29, 2015 by Godzelda123 Link to post Share on other sites
Vaxillian 1,152 Posted September 29, 2015 Share Posted September 29, 2015 Sounds neat. Link to post Share on other sites
Neah 5,332 Posted September 29, 2015 Share Posted September 29, 2015 (edited) Equinox’s Mend & Maim has had its base range doubled I think you went a bit overboard with that.... Well then... seems like its only Rest and Rage that's getting double range Edited September 30, 2015 by Neah Link to post Share on other sites
VKhaun 11,407 Posted September 29, 2015 Share Posted September 29, 2015 And just like that, Ember became a thing again. Link to post Share on other sites
Archistopheles 48,521 Posted September 29, 2015 Share Posted September 29, 2015 Move over Loki. Nyx is back. Link to post Share on other sites
AXCrusnik 5,914 Posted September 29, 2015 Share Posted September 29, 2015 I think you went a bit overboard with that.... Seriously, WTF is with this? As if Equinox Maim spam wasn't bad enough already. Link to post Share on other sites
mrecentric 1,115 Posted September 29, 2015 Share Posted September 29, 2015 Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed. FINALLY!!! That was exactly what I was going to post. It's about time! Link to post Share on other sites
SoulKing009 181 Posted September 29, 2015 Share Posted September 29, 2015 Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.Drain-Per-Second and other adjustments has been made on the following Toggled Abilities:Chroma’s Spectral Scream now drains 3 Energy. Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed. Equinox’s Mend & Maim has had its base range doubled. Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown. Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts. -DE_Adam I dont know if the duration thing will be good but i cant wait to see how it affects my builds. Ember change was long waited. Equinox i dont like the extra range and i wont explain why. Hydroid is Meh. Nyx why did it took you so long to do this? Link to post Share on other sites
Necr0Ra1se 1,099 Posted September 29, 2015 Share Posted September 29, 2015 Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts. I was waiting for this whole all my life( game)! Link to post Share on other sites
LazerSkink 15,021 Posted September 29, 2015 Share Posted September 29, 2015 I just noticed Nyx' changes, my god, this is... Link to post Share on other sites
01x54 611 Posted September 29, 2015 Share Posted September 29, 2015 Free mod slot...maybe 2 for Equinox :))))))) Link to post Share on other sites
PsiWarp 7,928 Posted September 29, 2015 Share Posted September 29, 2015 (edited) OMG the QUALITY, I CAN'T!!! So the new way to calculate Drain per Second would be (assuming Power Efficiency now has no effect): Drain per Second / (1 + Power Duration) = New Drain Per Second E.G. World on Fire, Spectral Scream 3 DPS / (1 + 0.99 [<- R10 Narrow Minded]) = 1.51 energy DPS. Edit: Thanks for the correction, taiiat! Edited September 29, 2015 by PsiWarp Link to post Share on other sites
CrogenitorSeims 414 Posted September 29, 2015 Share Posted September 29, 2015 (edited) Wait... if positive duration increases efficiency, wouldn't negative duration decrease efficiency? If so, then wouldn't Fleeting Expertise be meaningless, and Transient Fortitude just be a weaker Blind Rage? Edited September 29, 2015 by CrogenitorSeims Link to post Share on other sites
Gelkor 12,901 Posted September 29, 2015 Share Posted September 29, 2015 Noice! Link to post Share on other sites
--MZez-- 2,192 Posted September 29, 2015 Share Posted September 29, 2015 The return of nyx Link to post Share on other sites
Vargras 17,444 Posted September 29, 2015 Share Posted September 29, 2015 WoF no longer has a max duration, and Chaos is recastable? The day of reckoning is upon us. Ember and Nyx have come to consume the world. Link to post Share on other sites
Schweinekaramell 10 Posted September 29, 2015 Share Posted September 29, 2015 For example: Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain. Is it possible to get more than 75% efficiency with duration (+ streamline/fleeting)? Link to post Share on other sites
Recommended Posts