J-Pax Posted May 28, 2013 Share Posted May 28, 2013 (edited) An argument I see occurring far too often in threads relating to nerfs, buffs and players suggesting weapon changes or calling out for nerfs/buffs is this: "Why do you want to balance this? It's a PVE game, it doesn't need balance. Stupid face." Okay well, do you want your game to go from warframe to FOTMframe? If there is not weapon balance in-game then players will trend towards the OP FOTM weaponry. This means that you're going to wind up going into 4 man co-op sessions and finding everyone only using Kunai. In for predicting nerfs. Here is a better example: Prior the Hek/Shotgun nerf the most used weapon with the most kills scored was the Hek. This indicated that players got the Hek and just used it all the time - it was a great gun, fantastically overpowered. Unfortunately every player, their mum, cat, dog, gerbil, left shoe and toilet roll used the hek. Every match you went into mid-progression you had, at the least, one player using the Hek if not 3 of them - 4 if you were using one. This went against the grain of what the developers are aiming for - they want the game community to be diverse and use all of the weapons - not just one weapon because it's OP. TL:DR You're right, they shouldn't nerf weapons. Instead the devs should take all the weapons we have away and give us a big red button that eliminates all enemies, collects the artifact, destroys the reactor, rescues the hostage, captures the target, redirects the ship and captures all the data nodes - and then teleports us to the escape pod. In 1 second of starting the map. In fact, the button goes off by itself. Edited May 28, 2013 by J-Pax Link to comment Share on other sites More sharing options...
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