(PSN)Shiney_Piney Posted October 16, 2015 Share Posted October 16, 2015 I'm still using hek on ps4 in sadness knowing the bass nerf is coming soon. That just leaves bolto as the only weapon with bass I think Link to comment Share on other sites More sharing options...
aerosoul1337 Posted October 16, 2015 Share Posted October 16, 2015 Revamp, I see. But still... Bad thing is bad, no matter what engine or technology you are using. Link to comment Share on other sites More sharing options...
AbhijitSM Posted October 16, 2015 Share Posted October 16, 2015 (edited) Well...i played with this new "sound" for 2 weeks & it is still bad. Now DE can stick to their decision of not changing it back to the original by ignoring the many requests of players as we can see here on the forums OR they can change it back. I will live with the new sound but i will never truly feel happy about it & so will the other players here.But reverting it to the original will actually show that you do care about the voice of the community. Please do it DE.Thanks & regardsA faithful Warframe player. Edited October 16, 2015 by AbhijitSM Link to comment Share on other sites More sharing options...
Multicom-EN- Posted October 17, 2015 Share Posted October 17, 2015 My god DE, change it back already! It was one of the favorite things about the Hek for most players, as you can clearly see in this topic. GET IT DONE! Link to comment Share on other sites More sharing options...
ACorpse Posted October 17, 2015 Share Posted October 17, 2015 It's still a good weapon. However, it is no longer a satisfying weapon. Link to comment Share on other sites More sharing options...
--Q--Ascended-Seraphim Posted October 17, 2015 Share Posted October 17, 2015 Is the sound going to be changed back? I've been using the Vaykor Hek pre and post sound change throughout and it still sounds absolutely horrible in its current state. Please change it back? Link to comment Share on other sites More sharing options...
Ve1indian Posted October 19, 2015 Share Posted October 19, 2015 (edited) I love how DE hasn't responded yet. Shows they really care about our opinions on the matter, and that they are working so diligently to apply the new technical changes to the old sound; bringing back the feel of the old sound while improving upon it... Seriously, why isn't this changed back yet? Is this going to be like the old Status mods that never got buffed, despite how many people agreed that they should? Now the Hek sounds less unique and (to most players out of those who care about the sound of the Hek one way or another) it doesn't fit the weapon's function anymore. It's even worse than the reload sound change a long-! time ago, and possibly the the Braton Vandal firing sound change. If some people really like the current sound and DE don't want to give them the shaft, they could just add an option in the appearance section that allows toggling between new and old firing/reloading sounds. Edited October 19, 2015 by Vougue Link to comment Share on other sites More sharing options...
Bizzaro21 Posted October 19, 2015 Share Posted October 19, 2015 move the new one to tigris and put back the old one on Hek Link to comment Share on other sites More sharing options...
SasoDuck Posted October 26, 2015 Share Posted October 26, 2015 Well I did come here to make my own post on this, but I see there's already tons of posts complaining about the Hek's new sound FX. Good, I HOPE YOU'RE LISTENING DE. YOU'RE SOUND DEPARTMENT IS SUCKING AT THE MOMENT. move the new one to tigris and put back the old one on Hek No, that's a terrible idea. The Tigris sounds perfect right now. Link to comment Share on other sites More sharing options...
Bizzaro21 Posted October 26, 2015 Share Posted October 26, 2015 No, that's a terrible idea. The Tigris sounds perfect right now. it does, but could use a bit more depth to it, the sound is definitely too short for its fire power IMO Link to comment Share on other sites More sharing options...
taiiat Posted October 26, 2015 Share Posted October 26, 2015 (edited) at this point, my only remaining guesses are: - users which are not using self powered audio equipment that are running them off of integrated Audio Chipsets - meaning said audio equipment may not have enough power. if you're using a surround sound system, it has it's own power so that should be fine. however, if you're using headphones of some sort, please check the input resistance of the cans, and if it's quite high, an integrated Audio Chipset can't handle the amount of power that it's trying to draw. you'll need a Sound Card of some sort (or a DAC but those are much more expensive) to make sure your audio equipment is receiving enough power. - have Sound Reverb on/off. try it the other way from the way you have it. So we shall complain again in a couple of weeks just to give the new sound a chance although it sounds less awesome to so many people? I think nobody will bring up that effort just for this little chance the original sound will ever come back. The new sound really isn't that bad like many people say but it just isn't as awesome as the original one. Please, don't try to accustom the players to the new sound by giving it time and don't wait too long to bring back it's original sound or let the players choose the gunsound themselves. all that he asked of you is for you to use it for a while so that you develop an actual opinion instead of a knee jerk reaction. That's not what the Hek (or any gun) is supposed to sound like. (fun fact, real guns sound a lot less impressive than Vidjya Game guns.) Kraken had sounded like hitting a pillar of iron by a hammer. It was one of my favorite sound. Kraken's sound hasn't ever changed, though. it's still the same one. Edited October 26, 2015 by taiiat Link to comment Share on other sites More sharing options...
Don_T_Shoot Posted October 26, 2015 Share Posted October 26, 2015 (edited) at this point, my only remaining guesses are: - users which are not using self powered audio equipment that are running them off of integrated Audio Chipsets - meaning said audio equipment may not have enough power. if you're using a surround sound system, it has it's own power so that should be fine. however, if you're using headphones of some sort, please check the input resistance of the cans, and if it's quite high, an integrated Audio Chipset can't handle the amount of power that it's trying to draw. you'll need a Sound Card of some sort (or a DAC but those are much more expensive) to make sure your audio equipment is receiving enough power. - have Sound Reverb on/off. try it the other way from the way you have it. all that he asked of you is for you to use it for a while so that you develop an actual opinion instead of a knee jerk reaction. (fun fact, real guns sound a lot less impressive than Vidjya Game guns.) Kraken's sound hasn't ever changed, though. it's still the same one. True for most guns but, as i mentioned in another post, try forgetting to put your hearing protection back on and then fire a 12gauge shotgun. It feels like the Hek sounded. An f-ing painful kaboom that feels like you just got kicked in the head from four different directions at once. For the most part though game guns shouldn't sound real unless you enjoy firecracker simulators. Also mentioned before, the new Hek sound has bass but it is so low it is more of a wooof and it too low of a frequency to communicate impact. Like the 50Hz-ish range of an 808 kick, whoooooooom whooooomm, versus the punchy sound of an actual bass drum (100-170hz or there abouts). (Hmm, I guess I should analyze both sounds and see...) Some headphones are probably not picking up the new low low sound but people with good sound systems still are not getting much impact like they used to because you don't get that from sub-bass. It more or less translates as fatness not necessarily strength. TLDR: even on a good system the new sound is lacking in impact and fun. EDIT: typos, probably missed some more, oh well. Edited October 26, 2015 by Don_T_Shoot Link to comment Share on other sites More sharing options...
Bibliothekar Posted October 27, 2015 Share Posted October 27, 2015 all that he asked of you is for you to use it for a while so that you develop an actual opinion instead of a knee jerk reaction. So, now that this time has passed - can we agree that the new sound is worse? It doesn't convey the power of the gun, it's just ... hollow. Link to comment Share on other sites More sharing options...
DoomFruit Posted October 27, 2015 Share Posted October 27, 2015 (edited) - users which are not using self powered audio equipment that are running them off of integrated Audio Chipsets - meaning said audio equipment may not have enough power. if you're using a surround sound system, it has it's own power so that should be fine. however, if you're using headphones of some sort, please check the input resistance of the cans, and if it's quite high, an integrated Audio Chipset can't handle the amount of power that it's trying to draw. you'll need a Sound Card of some sort (or a DAC but those are much more expensive) to make sure your audio equipment is receiving enough power. Except that we heard the old Hek (and perhaps the old Gorgon) on the exact same sound hardware. And it sounded massively better than it does now.No, the problem is in software. The sound files, in particular. I only just got my Vaykor Hek recently and was seriously surprised at how pathetic it sounded. I remember trying out the normal Hek after its syndicate mod came out and although the weapon itself was mediocre (this is pre-shotgun buff), the sound was still beautiful. Fast forward to today and I'm now firing a weapon with a silencer. It's not satisfying to use. DE: how about you change your tack here. All these new sound effects you're making should only play when you've got suppress, hush or hushed invisibility slotted, or you're under the effect of Banshee's silence. That way they'd actually be appropriate. Edited October 27, 2015 by DoomFruit Link to comment Share on other sites More sharing options...
taiiat Posted October 27, 2015 Share Posted October 27, 2015 No, the problem is in software. The sound files, in particular. it's possible, but hardware seems to clearly be a problem here, with users reporting very, very different results from the same source data. like i suggested with the very next line after that in the post, Sound Reverb will probably make a difference, trying it both ways can give some more insight as to what's different between everyone. not much is going to be achieved if one side's answer is going to be 'wah this is bad', without trying to help figure out why everyone doesn't universally feel that way. which the most likely culprit of that is that some are hearing something different than some others. identifying why this is, will help sounds be better in the future. Link to comment Share on other sites More sharing options...
DoomFruit Posted October 27, 2015 Share Posted October 27, 2015 The problem here is that we had a previous version of the source data which worked wonderfully. If the new version fails on some hardware and isn't really any better on others, why keep it? Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted October 27, 2015 Share Posted October 27, 2015 why keep it? Because DEGeorge said so. Link to comment Share on other sites More sharing options...
Yurlungur Posted October 31, 2015 Share Posted October 31, 2015 Kraken sound had changed its high-pitched sound. It's ovbious to me. By the way, my Bolto and Akbolto sound are not any different from old sound. Link to comment Share on other sites More sharing options...
EroMate Posted November 3, 2015 Share Posted November 3, 2015 (edited) I'm here for the same thing about HEK: he like a ship weapon. Who don't dream to this powerfull sound followed to this recoil? He give a feel to be powerfull , unbreakable like Concilor Vay hek (greener form like Earth boss) I want my too a come back to old HEK concept : recoil movement and sound. Edited November 3, 2015 by PervertionTotal Link to comment Share on other sites More sharing options...
Stonehenge Posted November 3, 2015 Share Posted November 3, 2015 (edited) Just tested it, haven't played with this shotgun for a while .... Well, i didn't like it. At all. Everytime i shot with it, it was like shooting in World of Tanks : Half of the fun, at least. And the recoil was simply acceptable, if u dont want recoil you dont take a massive quadrupled barrel heavy shotgun. It feels most flopy now, the feeling is WAY less delicious than it used to be. Pitty. I agree, its just cosmetic, i don't intend to make a drama. But It's really too bad. Wondering where this genius idea came from. Edited November 3, 2015 by Stonehenge Link to comment Share on other sites More sharing options...
(PSN)Snowbluff Posted November 3, 2015 Share Posted November 3, 2015 I should be bleeding out my ears when I fire it. Why is it so weak now??? Link to comment Share on other sites More sharing options...
Archistopheles Posted November 3, 2015 Share Posted November 3, 2015 I explained why, but it got buried a few pages back. Hek, the gun, is not reverberating off of the walls when fired making it sound "hollow". Hek's shot, the pellets, is reverberating. Hek hasn't lost any sound, but half of it is only heard if you hit a wall or target within 5 meters or so. Sound team did it's job correctly, but the sound has been split up so that it sounds off. Link to comment Share on other sites More sharing options...
Stonehenge Posted November 3, 2015 Share Posted November 3, 2015 I explained why, but it got buried a few pages back. Hek, the gun, is not reverberating off of the walls when fired making it sound "hollow". Hek's shot, the pellets, is reverberating. Hek hasn't lost any sound, but half of it is only heard if you hit a wall or target within 5 meters or so. Sound team did it's job correctly, but the sound has been split up so that it sounds off. That's interesting. Thanks for explaining again. Link to comment Share on other sites More sharing options...
Don_T_Shoot Posted November 3, 2015 Share Posted November 3, 2015 I explained why, but it got buried a few pages back. Hek, the gun, is not reverberating off of the walls when fired making it sound "hollow". Hek's shot, the pellets, is reverberating. Hek hasn't lost any sound, but half of it is only heard if you hit a wall or target within 5 meters or so. Sound team did it's job correctly, but the sound has been split up so that it sounds off. I don't agree. If you shoot the Hek in a very small room against the wall or a large room it still doesn't have near the impact or feel of the original. The new in-game dynamic reverb is not making up for the gutted sound file we have now for the Hek. Te original Hek sound had the reverb "baked in" but so what? It sounded incredible. Now it doesn't sound nearly as good and the new reverb isn't making up for it no matter what environment you shoot the Hek in. Link to comment Share on other sites More sharing options...
Multicom-EN- Posted November 6, 2015 Share Posted November 6, 2015 Still waiting for a response on this....Will it ever change back to how it was? I would pay Platinum for the old sound. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now