Oceanicabyss Posted October 2, 2015 Share Posted October 2, 2015 I personally do not like the Void new looks, please dear DE, just give us an option for us to have it looking like it did back in U17.4, the change is good, but i personally dont like how it looks as of now, the colours are off, the lightning its weird, and it doesnt feel as magestic as it used to be, and i dont know if its just me, or the textures are lower than before, or i notice it more. Please just let us choose if we have the new looks or the old looks, its just visual after all. Thank you for reading :) Link to comment Share on other sites More sharing options...
5H4DE Posted October 2, 2015 Share Posted October 2, 2015 If they do that for the void they will have to bring that option for every single thing that gets a PBR change because people will complain that X has that option and Y doesent while having that option revert all PBR wont be acceptable either because Z looks better with PBR than without it . Link to comment Share on other sites More sharing options...
noveltyhero Posted October 2, 2015 Share Posted October 2, 2015 Err, probably not. The void received PBR overhaul, that is more than a filter on the screen :/ Link to comment Share on other sites More sharing options...
NightmareT12 Posted October 2, 2015 Share Posted October 2, 2015 You can't really ask for that since that means having two sets of textures, and all. I mean, they luterally replaced all the textures for the Void. If it can't be done with Warframes, trust me that this is not going to happen to tilesets.You might want to give your Display settings a look though. Color Correction and those things. I personally have yet to look at the Void so I can't say anything yet. Link to comment Share on other sites More sharing options...
tinyranitar Posted October 2, 2015 Share Posted October 2, 2015 Yeah agree the Void seems to lose its majesticness Link to comment Share on other sites More sharing options...
DAFIRE Posted October 2, 2015 Share Posted October 2, 2015 most likely you notice it more,since it actually shines now,instead of being yellow plastic DE just needs to do a few tweaks here and there to make it look like real gold and not mustard. also tone that damn bloom down,my eyes hurt Link to comment Share on other sites More sharing options...
Krotalon Posted October 2, 2015 Share Posted October 2, 2015 (edited) PBR is good and all, but what has been done to the Void textures is an overkill and makes the whole place look cheap imho. I'm not against PBR, it just shouldn't reflect everything, which is what does post-update. I suggest to tone it down to a reasonable level, at least. Edited October 2, 2015 by Krotalon Link to comment Share on other sites More sharing options...
OniDax Posted October 2, 2015 Share Posted October 2, 2015 This. Honestly, the Void didn't even need to be PBR'd. And, even then, they just needed to PBR the metal. Considering the Void, Noru Prime Syandana, and Yamako Prime Syandana, the art team overdid it this time. Link to comment Share on other sites More sharing options...
OniDax Posted October 2, 2015 Share Posted October 2, 2015 most likely you notice it more,since it actually shines now,instead of being yellow plastic DE just needs to do a few tweaks here and there to make it look like real gold and not mustard. also tone that damn bloom down,my eyes hurt It's not just the metal. Everything is shiny now, where as only the metal needed to be. In fact, only the metal needed to be PBR'd. The void is now dull, color-wise. The metal is bronze. The lighting is dim. Also, the gold in the Void never really looked like yellow plastic. It was already less yellow than all other Prime items in the game. Link to comment Share on other sites More sharing options...
BlackCoMerc Posted October 2, 2015 Share Posted October 2, 2015 Agree with this thread in that it needs toning down. I like the theme they were going for. A more metallic, believable look. But they overdid it on the reflections and metal. Too much now looks metallic and shiny. Needs a look from the art team. Link to comment Share on other sites More sharing options...
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