Epicagemo Posted October 2, 2015 Share Posted October 2, 2015 Removed Juggernaut spawns from Jordas Golem bossfight. Not the behemoth right? Link to comment Share on other sites More sharing options...
Waspyeh Posted October 2, 2015 Share Posted October 2, 2015 awsome job. Looks like yall had enough cough-fee Link to comment Share on other sites More sharing options...
Metalarcher Posted October 2, 2015 Share Posted October 2, 2015 "Fixed further issues with people unable to access the Jordas Precept quest." It still isn't in my codex, despite having every node of Eris unlocked and completed... .-. Well, thanks for the hotfix regardless. Link to comment Share on other sites More sharing options...
FoxsongHD Posted October 2, 2015 Share Posted October 2, 2015 How about we revert hydroids tentacle swarm tentacles to not look like playdoh with bubbles in it? Link to comment Share on other sites More sharing options...
PhantomSe7en Posted October 2, 2015 Share Posted October 2, 2015 Thanks for the fix, Some problem I found Nightwatch enemies are not showing in codex, is this intended? Also, the warframe in login screen is now sitting with an angle tilting to his/her left(right for us). Link to comment Share on other sites More sharing options...
Eldnacpeek Posted October 2, 2015 Share Posted October 2, 2015 Hotfix 17.5.4 Changes: improved physics on the Yamako Prime Scarf to be more 'metal' than 'cloth'. Oh yes. Link to comment Share on other sites More sharing options...
KnilX Posted October 2, 2015 Share Posted October 2, 2015 fix glory hole or make it fixed size i cant see anything ...... Link to comment Share on other sites More sharing options...
PhantomSe7en Posted October 2, 2015 Share Posted October 2, 2015 Nooo that Hotfix eated my Arcane Guardian and 342800 credits, NOOOO! And parts for the new landing craft maybe? I know the feel :( Link to comment Share on other sites More sharing options...
Deejudanne Posted October 2, 2015 Share Posted October 2, 2015 fix so you can see the names of the caches again please... Link to comment Share on other sites More sharing options...
Deadshot408 Posted October 2, 2015 Share Posted October 2, 2015 Nekros/vauban increase? (armor/health/sheilds?) Vermillion storm's animations WHEN MOVING bug? maybe next time? Link to comment Share on other sites More sharing options...
Kasumi- Posted October 2, 2015 Share Posted October 2, 2015 Nerfing stug really? Calling a blatant bug a nerf really? Link to comment Share on other sites More sharing options...
xMakaz Posted October 2, 2015 Share Posted October 2, 2015 Did you fix the lags that was before too ? :) Link to comment Share on other sites More sharing options...
DonGheddo Posted October 2, 2015 Share Posted October 2, 2015 Still no fix for broken YAMAKO PRIME AND ALL PRIME SYANDANAS ! i paid 50 bucks for nothing ? Link to comment Share on other sites More sharing options...
GrandAdmiralShadow Posted October 2, 2015 Share Posted October 2, 2015 Fixed the Stug primary fire shooting continuously and not using ammo. Fixed uncharged Stug shots doing the same damage as fully charged when upgraded with multishot mods *Cries a little* I miss my glitched 5 forma stug already.......... Link to comment Share on other sites More sharing options...
Blakrana Posted October 2, 2015 Share Posted October 2, 2015 Still experiencing problems with controller as I've raised here. In any event, hope matters go well. Link to comment Share on other sites More sharing options...
Moka. Posted October 2, 2015 Share Posted October 2, 2015 Valkyr' Hysteria no longer makes you invulnerable. Is that intended? also thanks for the fixes! Link to comment Share on other sites More sharing options...
xwarewolfx Posted October 2, 2015 Share Posted October 2, 2015 (edited) I did a weird glitch http://imgur.com/a/CHW0Y unintentionally Edited October 2, 2015 by xwarewolfx Link to comment Share on other sites More sharing options...
outseeker Posted October 2, 2015 Share Posted October 2, 2015 ty for fixes. pls reduce the energy efficiency slaughtering just a notch or two? <3 Link to comment Share on other sites More sharing options...
DaganEldr Posted October 2, 2015 Share Posted October 2, 2015 'Floppy bacon'. :p Link to comment Share on other sites More sharing options...
RadYogh Posted October 2, 2015 Share Posted October 2, 2015 Difficulty tweaks to Archwing Interception: Reduced overall enemy count, tweaked enemy spec to cap max simultaneous count and spawn chance of various units. *facepalm* Why don't you just make it 1 mob per wave, with lvls starting from 1000-10000?... That wouldn't be so slow and boring at least.... Link to comment Share on other sites More sharing options...
Katinka Posted October 2, 2015 Share Posted October 2, 2015 Removed 'the floppy bacon' behaviour of the Prime Pyra Syandana I'm not sure what this is referring to but now mine sticks to my butt when I turn. It pulls in tight like it's been given a static charge. Link to comment Share on other sites More sharing options...
KoboldPrime Posted October 2, 2015 Share Posted October 2, 2015 Removed Juggernaut spawns from Jordas Golem I knew it. Tagging friends alone so they get stuff done was too usefull. THX DE Link to comment Share on other sites More sharing options...
PhantomSe7en Posted October 2, 2015 Share Posted October 2, 2015 fix so you can see the names of the caches again please... This and options for original enemy health HUD, right now I can only get a small one at the top of the screen Link to comment Share on other sites More sharing options...
CruelCrow Posted October 2, 2015 Share Posted October 2, 2015 Changes: Removed Juggernaut spawns from Jordas Golem bossfight. Alright, now if you could actually make the drop rates and spawning better, I could see this as fair. Link to comment Share on other sites More sharing options...
Klies Posted October 2, 2015 Share Posted October 2, 2015 Just submitted WAR-565848 as this hotfix went out... as a client, I am getting left at the archwing transition tile and not transported to the Golem Archwing boss arena. the /unstuck command places me back inside the pre-archwing part. all attempts to explore or move cause singular extraction, or trigger all parties to exit mission. Link to comment Share on other sites More sharing options...
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