Cursor Posted May 28, 2013 Share Posted May 28, 2013 (edited) Hey, so making up your own Warframe seemed fun, so I decided to try it out. ORION Warframe that specializes in defense, disruption, and close-quarters combat. I really liked the idea of a frame that had a sort of energy shield to use, and actually many people have suggested frame concepts that do just that. However, most of the time when I see ideas like this, the shield would inhibit combat abilities, like restricting you to using your secondary, and that didn't seem to be within the design logic of the game. So this is what I whipped up, which I think gets the idea of a shield-carrying frame across without sacrificing freedom in gameplay. For the ability visuals, I wanted a motif of glowy nebulous cloud thing with little lights flying around (tiny little stars, I WONDER WHY HURR HURR). STATS Health: 100 (300 at level 30) Power: 100 (150 at level 30) Armor: 50 Shields: 150 (450 at level 30) Shield Recharge: 22.5 Sprint Speed: x1.0 Polarities: x1 , x1 ABILITIES Bash Cost: 25 Strike nearby foes to the ground with a tremendous force. Straightforward, you hit things nearby with a wall of energy. Essentially, it's the Grineer Shield Lancer's bash, but damaging and knocking down all enemies in front of you within relative melee range. Guardian Array Cost: 50 Create a protective field of energy, protecting Orion and his allies. This was my solution to the whole 'shield being a shield' problem. This would be a cloud of energy that follows the frame, reducing all incoming damage by a large percentage, but also intercepting enemy fire within the area. Basically, a mobile Electric Shield that blocks shots, but doesn't provide total damage immunity to the frame using it. (Edit: forgot to mention, the shield would only block shots coming from the front) Constellation Cost:75 Clear the area nearby and form an impassible barrier, providing temporary shelter from enemy fire. This was a tough one. I wanted an ability that knocked away nearby enemies and created a circular barrier that they couldn't fire through and couldn't pass (knocks them back if they try, yay friendly laser fence!). However, if allies could pass and walk through it that seems really powerful (when considering Snow Globe and Electric Shield), and if they couldn't do either of those things, it could inhibit other players or become a tool for griefing. In the end, Snow Globe disabled enemies and Electric Shield provided damage, so having something players could walk and shoot through, for 75 energy, was reasonable enough. Hunter Cost: 100 Surge forward, becoming an apex of destruction. I wanted a Slash Dash/Rhino Charge you could control. So on activation, you get a huge speed buff for a short period and anything you run into takes big damage and is knocked back. Also, for kicks, I thought it'd be cool if the frame was gliding across the ground, being pulled along big your crazy big glowy power arm. ... And here's the sketch I whipped up and really should have spent a lot more time on. I wanted a scarf/shawl/hood kind of feel for the chest and neck, and a very pulled skin/fabric look for much of the armor. I also liked the idea of a more asymmetrical frame, like Banshee started going into, and I think we need more of in the game. I decided on a slimmer look because besides Volt, all male frames are super bulky, and I wanted a tankier frame that relied more on abilities for defense instead of it's big scary monster body. Edited May 28, 2013 by Cursor Link to comment Share on other sites More sharing options...
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