Joggingson Posted October 7, 2015 Share Posted October 7, 2015 Fixed the Sonicor’s projectiles not being stopped on Nullifier shields. But DE, you are wrong. That is not a Bug. It's a feature! Link to comment Share on other sites More sharing options...
Kentuza Posted October 7, 2015 Share Posted October 7, 2015 I'm not sure if this was before or after the hotfix, but Earth is transparent and half-faded. It looks like this from the Liset as well. Link to comment Share on other sites More sharing options...
MechaGent Posted October 7, 2015 Share Posted October 7, 2015 (edited) Fixes Fixed Atlas’ summoned Rumblers not dying when entering Nullifier bubbles. Since we're talking about this sort of thing, and since I have yet to see a clarification on this in the forums (apologies if there was a clarification): For abilities such as: Atlas' Rumblers Chroma's Effigy (don't know if it happens to Loki's Decoy too, but that ability, regardless) Nekros' Shadows of the Dead Any others I forgot to mention Are these abilities supposed to be dispelled by Nullifier Bubbles A) if the frame enters the Bubble, B) if the ability is made to enter the Bubble, or C) both cases should cause a dispell. Personally, I hope it to be B, as right now, it appears to be C, which has, personally, really cramped my Chroma game. Thanks in advance! EDIT: formatting Edited October 7, 2015 by MechaGent Link to comment Share on other sites More sharing options...
BrazilianJoe Posted October 7, 2015 Share Posted October 7, 2015 Atlas still needs buffs. https://forums.warframe.com/index.php?/topic/540798-atlas-feedback-fun-but-all-powers-need-buffing-with-suggestions/ Link to comment Share on other sites More sharing options...
PapaFragolino Posted October 7, 2015 Share Posted October 7, 2015 Just remove those Nullifier bubbles and make them like the new Corpus Modular enemies already. Do it. JUST! DO! IT! Thanks for the hotfix :) Link to comment Share on other sites More sharing options...
Erelas Posted October 7, 2015 Share Posted October 7, 2015 Fixes Fixed Trinity Prime and the Prime Dual Kamas not appearing in the Codex. EDIT: = Fixed Trinity Prime and the Prime Dual KAMA not appearing in the Codex. Because Dual Kamas just doesn't sound right nor is consistent with the pluralization of such a word. :P For all other things, thanks DE. Now, could you pls fix Sheldon's grave error regarding the drop of Gaia's Tragedy Stance, it's a little ridiculous to try and get it to drop. Thanks! Link to comment Share on other sites More sharing options...
ValkyrTheSoviet Posted October 7, 2015 Share Posted October 7, 2015 Conclave Changes Increased the damage of the Vectis Prime in PvP. I can finally quickscope people with a one-hit-kill. Link to comment Share on other sites More sharing options...
Pochama999 Posted October 7, 2015 Share Posted October 7, 2015 Increased the damage of the Vectis Prime in PvP. This doesn't seem to have been implemented. Both this and the normal Vectis now do less damage than the Grinlok and only slightly more than the Latron Prime. If I'm incorrect, or missed some patch note, someone let me know. Link to comment Share on other sites More sharing options...
Lesserli Posted October 7, 2015 Share Posted October 7, 2015 (edited) <p> Fixes Fixed the wrong faction loot crate being spawned in Void Sabotage Missions. You forgot the name in the progress bar: and yay...still more hikou prime bags. i will never understand the drop tables. Edited October 7, 2015 by Lesserli Link to comment Share on other sites More sharing options...
Hayzemet Posted October 7, 2015 Share Posted October 7, 2015 Still not the trinity tail toggle you promised ^_^ ? Link to comment Share on other sites More sharing options...
Finedaible Posted October 7, 2015 Share Posted October 7, 2015 Corpus Nullifiers will no longer destroy Frost’s Snow Globes if Frost enters the Nullifier Shield and globes are placed elsewhere. How come Nekros's shadows must die when entering? I understand if the shadow tries to enter the bubble, but it's really unfair if you need to go in and kill him yourself, especially if you don't have the most ideal weapon to kill him from outside. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted October 7, 2015 Share Posted October 7, 2015 FFS =[ Atlas ULT just got WORSE?!?!?! =[ jesus DE, now that we have the new modular corpus with the power-selective nullifier fields, could we either GET RID OF OR COMPLETELY REWORK the existing terribly designed Nullifiers? make them a rare/heavy unit that only spawns a stationary sphere from a proxy/sibling unit and make the bubble NOT have a dmg cap to incoming fire {ie high dmg slow fire rate weapons should not be getting shafted} and/or make the bubble ONLY block abilities/powers and NOT any/all weapons Link to comment Share on other sites More sharing options...
Galatea Posted October 7, 2015 Share Posted October 7, 2015 Very nice - Thank you Adam, and all the DE folks! Link to comment Share on other sites More sharing options...
MomentsOfSpring Posted October 7, 2015 Share Posted October 7, 2015 Thank you. Atlas is awesome. Link to comment Share on other sites More sharing options...
Larsurus Posted October 7, 2015 Share Posted October 7, 2015 Still no fix for carrier vacuum energy orb sound spam of ultimate ear bleed https://forums.warframe.com/index.php?/topic/529897-carrier-energy-pickup-vacuum-bug/ Link to comment Share on other sites More sharing options...
Ichigo Posted October 7, 2015 Share Posted October 7, 2015 Please fix Trinity Prime getting stuck in repeated casting animations. Link to comment Share on other sites More sharing options...
Apizza3.14 Posted October 7, 2015 Share Posted October 7, 2015 Allies can now walk through Atlas' Tectonics. It was nice while it lasted. Damn you, space magic! Link to comment Share on other sites More sharing options...
Bladereap3r Posted October 7, 2015 Share Posted October 7, 2015 ...YES! ...AND THANK YOU: <3 Link to comment Share on other sites More sharing options...
Lhudge Posted October 7, 2015 Share Posted October 7, 2015 R.I.P. Atlas trolling :'( Link to comment Share on other sites More sharing options...
MechaTails Posted October 7, 2015 Share Posted October 7, 2015 Oh gawd, I thought I was just a totally S#&$ player yesterday when my Fluctus wasn't doing anything to the Golem haha Link to comment Share on other sites More sharing options...
EdBazokatone Posted October 7, 2015 Share Posted October 7, 2015 Allies can now walk through Atlas' Tectonics. This is wrong, why should they? I don't like the way DE adopted for the game in which "it gets easier for everyone", in the end we will have a game where you press one button and the mission is completed. It is a rock wall, some minimum logic won't hurt the game every once in a while. Link to comment Share on other sites More sharing options...
NovusNova Posted October 7, 2015 Share Posted October 7, 2015 This is wrong, why should they? Because people were abusing the power and trolling with it. Link to comment Share on other sites More sharing options...
____TOBI____ Posted October 7, 2015 Share Posted October 7, 2015 Nice Nice c: Link to comment Share on other sites More sharing options...
salubri Posted October 7, 2015 Share Posted October 7, 2015 This is wrong, why should they? I don't like the way DE adopted for the game in which "it gets easier for everyone", in the end we will have a game where you press one button and the mission is completed. It is a rock wall, some minimum logic won't hurt the game every once in a while. mmmm not sure if serious Link to comment Share on other sites More sharing options...
Torchman220 Posted October 7, 2015 Share Posted October 7, 2015 At least make atlas himself unable to pass through the rock walls :( they used to be walls made of rock, and now theyre just floating bullet-proof paper crafts. I want to be able to jump off of the walls and use it for weird parkour, and stand on top of it to get a better vantage point with my tonkor. Please consider it, DE. Allow atlas to not pass through it Link to comment Share on other sites More sharing options...
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