HalfDarkShadow Posted October 7, 2015 Share Posted October 7, 2015 (edited) Have the void caches (mostly Grineer, idk about the corpus ones) been fixed ? They are facing the wall and some are difficult to open. Yeah it should be good now. It was only facing in odd directions because the models were switched, since they weren't the right lockers for the correct faction I suppose. At least make atlas himself unable to pass through the rock walls :( they used to be walls made of rock, and now theyre just floating bullet-proof paper crafts. I want to be able to jump off of the walls and use it for weird parkour, and stand on top of it to get a better vantage point with my tonkor. Please consider it, DE. Allow atlas to not pass through it You can still use the wall and such. As it states, only allies can walk through it to prevent abuse. No where does it say that Atlas walks through them as well. So I hope that clears the confusion there! Though, since I don't like using Atlas, I did enjoy standing on top of them when there was one on the team, so maybe they should have done something more towards the work-around for Limbo's Bansih, as you just roll to get through the wall. Not sure how visually it would work, even what it is now, but I'm assuming its similar when you're looking at, or moving close to Mirage's clones to some effect. Edited October 7, 2015 by HalfDarkShadow Link to comment Share on other sites More sharing options...
-ChichiRyuutei- Posted October 7, 2015 Share Posted October 7, 2015 Good idea on the kubrow part, but trinity prime deserves an armor buff no? Like volt to volt prime. Good idea on the kubrow part, but trinity prime deserves an armor buff no? Like volt to volt prime. Link to comment Share on other sites More sharing options...
DamienTokala Posted October 7, 2015 Share Posted October 7, 2015 You have ruined the best part about Atlas. I want a refund. Link to comment Share on other sites More sharing options...
salubri Posted October 7, 2015 Share Posted October 7, 2015 so acording to most responses(on this post), the best part about atlas was, ruining the experience of other players by blocking their path? Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted October 7, 2015 Share Posted October 7, 2015 Nerfing vectis. Thnx for screwing over the 1.0 playerbase again Link to comment Share on other sites More sharing options...
Khranitel Posted October 7, 2015 Share Posted October 7, 2015 (edited) Fixed the Sonicor’s projectiles not being stopped on Nullifier shields. Slow clap, DE. Your anti-fun department working tirelessly it seems. Also, kids, rule of thumb (which I forgot about again): never forma anything at least 2 weeks after release. *throws 4-formaed Sonicor to the enormous pile of other garbage weapons* Edited October 7, 2015 by Khranitel Link to comment Share on other sites More sharing options...
Torchman220 Posted October 7, 2015 Share Posted October 7, 2015 You can still use the wall and such. As it states, only allies can walk through it to prevent abuse. No where does it say that Atlas walks through them as well. So I hope that clears the confusion there! Atlas CAN walk through the walls, and i know that because i own atlas and currently play with him. All i was wanting was for DE to make it so that everything except Atlas himself can walk through the walls Link to comment Share on other sites More sharing options...
salubri Posted October 7, 2015 Share Posted October 7, 2015 oh, if that the case, bummer, i actually liked to be able to stand on top of the bulwark :/ Link to comment Share on other sites More sharing options...
AM-Bunny Posted October 7, 2015 Share Posted October 7, 2015 Still no fix for Velocitus' Charge Rate being unaffected by Fire Rate mods. https://forums.warframe.com/index.php?/topic/518524-automatic-trigger-no-longer-reduces-velocitus-charge-rate/ Link to comment Share on other sites More sharing options...
Shinobi-X-Zero Posted October 7, 2015 Share Posted October 7, 2015 still no fix for archwing camera get so much closer! Link to comment Share on other sites More sharing options...
MotherofHermes Posted October 7, 2015 Share Posted October 7, 2015 why does trinity prime lobster get the new fabric but standard trinity does not? we were told during mutliple dev streams that standard trinity would get the fabric treatment as would frost. still no change. Link to comment Share on other sites More sharing options...
Meroko Posted October 7, 2015 Share Posted October 7, 2015 Fixed the Sonicor’s projectiles not being stopped on Nullifier shields. Aww man i already put 5 forma in mine just so i wouldn't have to deal with these guys : \ , even after all this time I still hate them more than anything else. guess i can't bring my grinlok with me anymore again. Link to comment Share on other sites More sharing options...
Husla Posted October 8, 2015 Share Posted October 8, 2015 Rip Sonicors 1-banging nullifiers Link to comment Share on other sites More sharing options...
HalfDarkShadow Posted October 8, 2015 Share Posted October 8, 2015 (edited) Nerfing vectis. Thnx for screwing over the 1.0 playerbase again Confused on what this is about? The only thing that's regarding to the Vectis is PvP that they INCREASED the damage. Not decreased. Want to clarify? Since I'm not sure what you are referring to. Atlas CAN walk through the walls, and i know that because i own atlas and currently play with him. All i was wanting was for DE to make it so that everything except Atlas himself can walk through the walls Oh my apologizes then! I'd say lets wait then and see if there will be a following Hotfix for this, or they edit the post, since from my understanding, it should have been only allies and not Atlas himself~ Edited October 8, 2015 by HalfDarkShadow Link to comment Share on other sites More sharing options...
_Method Posted October 8, 2015 Share Posted October 8, 2015 still no fix on the prisma daedalus shoulders on ash prime Link to comment Share on other sites More sharing options...
HalfDarkShadow Posted October 8, 2015 Share Posted October 8, 2015 (edited) Slow clap, DE. Your anti-fun department working tirelessly it seems. Also, kids, rule of thumb (which I forgot about again): never forma anything at least 2 weeks after release. *throws 4-formaed Sonicor to the enormous pile of other garbage weapons* If you're going to dismiss a weapon because of one minor change, that fits inline with the other weapons, and it only affects ONE enemy type...then I suggest to take a step back for a second and think on what you are trying to say here. Especially since you are implying that you enjoy the weapon, no? The weapon's damage is still perfectly fine, enemies still rag-doll around, so why with the knee-jerk reaction? I mean, especially for one specific enemy that may or may not show up anyway to begin with under a T3/T4 run; which is a very very small fraction of the entire game as a whole. It might be also because of my ignorance to the fact that players seem to rush to 4 to 5 forma in a few days, obviously well-knowing that whatever mechanic that isn't functioning correctly as it was intended too, to exploit it, just to end up in a later Hotfix to fix the weapon to balance it. This doesn't really apply to the Sonicore's case, but this is just generally speaking here. Since to me, I perceive it as rushing, and not just taking your time to enjoy what the weapon actually has to offer. To me, it just seems like the few players who do this, only worry about their bottom-line, sort of speak. I'm definitely not implying here this is you, and because how I view it as "rushing", doesn't necessarily mean it is to you, but basing on your post, and like you said, maybe it's best not to rush to completely max out a weapon, especially if you don't know if it may change in that coming week. Just try enjoying the weapon for what it is, and not just "throwing it away" as you put it. As well as not to just dissmiss something, because of a very, very minor change, to one type of enemy that only spawns in high level Void or Corpus tile-sets. It's still a completely fine and capable weapon. Not everything released under the sun needs to be in a "high-tier" category. Don't worry about your "bottom-line", and just have fun with it. Believe me, you'll find a lot more enjoyment and less frustrated over little (and I mean little) tiny things such as this. Edited October 8, 2015 by HalfDarkShadow Link to comment Share on other sites More sharing options...
MrPyrotheNarwhal Posted October 8, 2015 Share Posted October 8, 2015 If you guys think that the Sonicor is broke now because it bounces off nul-shields, just step inside of them and then shoot... Link to comment Share on other sites More sharing options...
HalfDarkShadow Posted October 8, 2015 Share Posted October 8, 2015 If you guys think that the Sonicor is broke now because it bounces off nul-shields, just step inside of them and then shoot... That's what I was thinking honestly lol. It still works exactly like it should. Link to comment Share on other sites More sharing options...
Inarticulate Posted October 8, 2015 Share Posted October 8, 2015 It's been a while since I last posted this, but... This is still not fixed: https://forums.warframe.com/index.php?/topic/420762-nova-prime-sigil-issues/ Link to comment Share on other sites More sharing options...
SoanoS Posted October 8, 2015 Share Posted October 8, 2015 (edited) De, could you PLEASE remove Mantis BP form the rare containers. Why? Because it is available on market, for credits. I have found 2 containers so far, after a couple of days of intensive searching (several hours a day) and BOTH I found had that stupid Mantis BP inside instead of an actual component BP. Basically putting the credit-bought BP in the rare containers instead of the Fuselage, Engines or Avionics is a $&*^ move. There is no excuse for it to be there. None whatsoever. Also, Trinity skirt is fine, stop complaining. >:( Edited October 8, 2015 by SoanoS Link to comment Share on other sites More sharing options...
EvilChaosKnight Posted October 8, 2015 Share Posted October 8, 2015 If you guys think that the Sonicor is broke now because it bounces off nul-shields, just step inside of them and then shoot... You know, I can do exactly that with ANY OTHER weapon in game. That was Sonicor's little feature but not anymore. GGWP Link to comment Share on other sites More sharing options...
Kainosh Posted October 8, 2015 Share Posted October 8, 2015 I also think that it will be better to add interaction to "Stone wall". Some sort of animation that players can trigger by pressing [interact] near it. So they just dash through it and get some bonus applied. And wall itself should be solid. Like it was before. Or just add some movement speed reduction and particle effects to make it look like frames wade through it. Its not large so this will not hurt. Same effect can be applied to Snowglobe btw. Just to make it feel like a solid object. Link to comment Share on other sites More sharing options...
WhiteGemini Posted October 8, 2015 Share Posted October 8, 2015 DE you guys update too much :P Link to comment Share on other sites More sharing options...
Kanabo Posted October 8, 2015 Share Posted October 8, 2015 Still no fix for Nova P messed up default energy color https://forums.warframe.com/index.php?/topic/498032-nova-prime-default-energy-color-discrepancy/ Link to comment Share on other sites More sharing options...
Wolfchild07 Posted October 8, 2015 Share Posted October 8, 2015 Because people were abusing the power and trolling with it. Ripline and Switch Teleport have both gotten me killed by trolling players, but Bulwark is a no no? Link to comment Share on other sites More sharing options...
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