mdoucet Posted October 8, 2015 Share Posted October 8, 2015 Simaris’ active Synthesis Target will now show its progression in the Landing Craft’s World State Window. This will appear only after accepting the target from Simaris in the Relay. What does the "Landing Craft’s World State Window" refer to? I noticed that after scanning a synthesis target the number of scans is displayed on the screen in-mission (similar to Rank Up text), but I don't see anything on the Liset (landing craft?) referencing synthesis progression. I went to a Relay to try reaccepting the current target but didn't have any such option. Link to comment Share on other sites More sharing options...
Nagisawa Posted October 8, 2015 Share Posted October 8, 2015 So about atlas... he's a pretty half-assed brawler. I dunno, man, been hearing complaints about Excalibur and his pancake booty. Link to comment Share on other sites More sharing options...
-CM-TexasMud Posted October 8, 2015 Share Posted October 8, 2015 Thanks DE Link to comment Share on other sites More sharing options...
ELDoGo Posted October 8, 2015 Share Posted October 8, 2015 Major TY , for the fixes , especiallyfrost globe going down. As a dominating Frost Prime player. I had to stop melee attacking the nulls, cuss I notice my globes going down. Wasting ammo, back to chopping those suckes into pieces. Keep those fixes coming. Link to comment Share on other sites More sharing options...
felixren Posted October 8, 2015 Share Posted October 8, 2015 Can this patch solve the "could not send invitation to xxx" issue ( could not be invited too) ? I got stucked in the issue since 6/10. It really make me headache. Link to comment Share on other sites More sharing options...
DinamiTss Posted October 8, 2015 Share Posted October 8, 2015 Nice Link to comment Share on other sites More sharing options...
Loswaith Posted October 8, 2015 Share Posted October 8, 2015 thanks in general, but this right here: Fixed Atlas’ summoned Rumblers not dying when entering Nullifier bubbles. Honestly thats just annoying, you have no control about them in this, atleast program the AI from the rumblers and Nekros its army to move away from nullifiers then.... :( Or at least make the summoned allies not target anything in a nulifier bubble (which would make more sense and be less work). Link to comment Share on other sites More sharing options...
Tuxie Posted October 8, 2015 Share Posted October 8, 2015 Fixed the Sonicor’s projectiles not being stopped on Nullifier shields. YOU MONSTERS Link to comment Share on other sites More sharing options...
Shienoux Posted October 8, 2015 Share Posted October 8, 2015 Still no fix on Prisma Daedalus Shoulder guards for Ash prime this has took more than enough god darn it fix this please. Link to comment Share on other sites More sharing options...
OliverSniper Posted October 8, 2015 Share Posted October 8, 2015 Increased the Kavasa Prime Collar’s Armor to 100 - when equipped, Kubrow now get an additional 100 Armor.Pay to win... Link to comment Share on other sites More sharing options...
--RV--Cola Posted October 8, 2015 Share Posted October 8, 2015 Fixed Air Support not working in Missions on the Grineer Underwater Sealab tileset. Air -//- water Sea This makes no sense. Link to comment Share on other sites More sharing options...
Farris Posted October 8, 2015 Share Posted October 8, 2015 Fixed Atlas’ summoned Rumblers not dying when entering Nullifier bubbles. They are technically a physical manifestation (rocks/earth etc) so nullifiers should not really do anything here, oh well T_T Link to comment Share on other sites More sharing options...
LordPreda Posted October 8, 2015 Share Posted October 8, 2015 What's the World State window? Link to comment Share on other sites More sharing options...
TheFalseEclipse Posted October 8, 2015 Share Posted October 8, 2015 (edited) Increased the Kavasa Prime Collar’s Armor to 100 - when equipped, Kubrow now get an additional 100 Armor.Pay to win... Except on day 1 you can get it already play to win... Still no fix for falling enemies not returned to it place on eris dark sector Edited October 8, 2015 by TheFalseEclipse Link to comment Share on other sites More sharing options...
Myscho Posted October 8, 2015 Share Posted October 8, 2015 Stil no fix for: not able to sell Virulent scourge mods from Tactical Alert Project Undermine Link to comment Share on other sites More sharing options...
Thanatos760 Posted October 8, 2015 Share Posted October 8, 2015 No fix for players not being able to receive game invites because they appear offline? Link to comment Share on other sites More sharing options...
iquaniqua Posted October 8, 2015 Share Posted October 8, 2015 Fixed the Sonicor’s projectiles not being stopped on Nullifier shields.press f to pay respects to sonicor f Link to comment Share on other sites More sharing options...
-Kraeno- Posted October 8, 2015 Share Posted October 8, 2015 I am getting FPS drops even inside liset(not frequently). is it just me or you guys too? Link to comment Share on other sites More sharing options...
Numbsky1 Posted October 8, 2015 Share Posted October 8, 2015 (edited) Fixed the Sonicor’s projectiles not being stopped on Nullifier shields. Brilliant you create a niche weapon that had actual use against certain types of pests, then you nerf it as soon as possible reducing it to be just a gimmick once more... Well in the universe of WF it is not the Tenno who is the master race, it is the Nullifier and DE seems intend to pull every single asinine artificial trick possible to keep that up. Damage hard cap, projectile bounce and no crits vs its shields due to object damage, hard coded shrinking speed. Soon we will see Nullifiers MK 2 with enlarged bubbles that are just big enough that explosives can not harm them. Right now a handful of weapons work against Nullies, Sonicor is a sidearm, it is not powerful enough to work against the other enemies if their level is high enough, so you can hardly use it as your primary dps source. Sure it is fun to flip them around but you also have to kill them at some point, To counter Nullies you still had to swap weapons so it wasn´t even a big deal. Cheesing nullies with throwing weapons and concealed explosives is allowed but using other methods is not? What is the point in having literally hundreds of weapons if we are hindered by cheese mechanics to prevent certain dev favorites getting hit too hard? What is the point in creating new weapons when it is already set in stone that certain dev favorites can only be countered by certain types of weapons. I am really getting tired of this. Edited October 8, 2015 by Numbsky1 Link to comment Share on other sites More sharing options...
ngrazer Posted October 8, 2015 Share Posted October 8, 2015 Can we get old enemy lifebar UI already? Please? Link to comment Share on other sites More sharing options...
Circle_of_Psi Posted October 8, 2015 Share Posted October 8, 2015 (edited) No no, the Prime Collar needs more buffs, 100 Armor, I whuold hardly call a buff, more Shields/HP please, and allow it to change our Dogs to Prime, in their name.. Edit: Also Simaris’ active Synthesis Target will now show its progression in the Landing Craft’s World State Window. This will appear only after accepting the target from Simaris in the Relay. I don't see it anywhere, also chuold we have our own one, as well that shows us, what we're tracking, like ones from before, not the world wide one?, Thanks.. Edited October 8, 2015 by LegionCynex Link to comment Share on other sites More sharing options...
Void_Smasher Posted October 8, 2015 Share Posted October 8, 2015 KARAK DESERT CAMO PLEASE!!! Link to comment Share on other sites More sharing options...
Kihana Posted October 8, 2015 Share Posted October 8, 2015 Changes Increased the Kavasa Prime Collar’s Armor to 100 - when equipped, Kubrow now get an additional 100 Armor. Since Kubrow link mods don't modify health/armor/shields like Warframe mods do, +100 to each stat would have been more appropriate. Given that health/shields/armor can already scale to silly levels according to the Warframe and Kubrow mods however, it wouldn't really make much difference. Appreciated none-the-less. Link to comment Share on other sites More sharing options...
-cS-dalonico Posted October 8, 2015 Share Posted October 8, 2015 Corpus Nullifiers will no longer destroy Frost’s Snow Globes if Frost enters the Nullifier Shield and globes are placed elsewhere. awesome for a start. now, volt, limbo & all the others. you have undesrtood already that theres some respect to be paid to the tenno abilities, so theres absolutely no reason why frost would be the only one. & I mean it really seriouly on the volt side at least; even with how nerfed the shield has been, its still a favorite for those who like to do long defenses with somehting different to frost. (which also includes limbo) you can make it so that if one buffed-by other individual gets into the bubble the buff goes away -which didn't happen before, & we could still use some buff inside the bubble-; but it makes no sense that everyone on my volt speed looses the buff too the moment I enter the globe. Its not a toggle, or distance-to buffer effect ability (like zephyrs jet stream does); so please... it really makes it saddening to see how sometimes you come up with ideas wich only cripples the tenno, as if they werent cappable of standing along the enemy improvements... so yeah anyway, gotta say again: thnx for the frost change. much apreciated(/needed.)... & I'll -as surely most the of tenno- hope u apply/ pay the same respect to the other warframes which deserve it. Link to comment Share on other sites More sharing options...
IEpicWolfI Posted October 8, 2015 Share Posted October 8, 2015 Still no mention of the Gene Kit not coming with the Collar or Prime Accessories? ^ Link to comment Share on other sites More sharing options...
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